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Vega Ship armor vs Weapon damage

_Atlas_

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_Atlas_
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Hi everyone,

I know this might not be a new subject, but still i want to draw attention to it.

In Vega, the balance between ship armour and weapon power feels off.

This is particularly noticeable in CQ, where a strong rack+blaster is able to oneshot a player.
The same is true of the new remnant enemies in Vega, compared to other systems.

Everywhere else, the ship level is equal to the max item level of the system. In Vega, however, it's level 10 ships versus level 15 weapons.

To achieve a better balance, I suggest giving Vega ships their armor back in the form of level 12 and level 15 armor upgrades. If the original Thermograde and Deluvian armour value was overpowered, reduce it.

Increasing the armor level would also improve stun resistance, albeit making the ships afterburner slightly slower.


Best regards,

Atlas
 
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