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Update 1003689 -> 1003695

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Highway

Splitscreen Studios
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Update 1003689 -> 1003695

Changes for testing only

  • Set the matchmaking phase to 45m

Clan Conquest Statistics
Implemented new Conquest Statistics shown then the clan window statistics box
  • conquest matches played (won|draw|lost)
  • conquest win rate %
  • average ore share % for all played matches

Clan Rank Adjustments
Adjust the clan rights structure to allow better control for conquest related elements
  • Show “Member/Admiral/etc. of..” properly for all ranks as tooltip in the scanner on the clan icon
  • Assigning a new admiral will demote the current admira to lieutenant due to the position limits
  • Player assigning new ranks to it members will get informed when it failed and why
  • Add new commander rank
  • Set rank position limits for Admiral to 1, Captain to 2 and Commander to 4. All others have no limit
  • All ranks higher than “member” can assign the ranks below them
  • Preselects the rank the member currently has in the rank assign window
  • Update Rank Permissions based on the table below:

RankPositionsCQ ManagementCQ equip PurchaseManage JumpshipApprove ApplicationsManage GravitonsManage CryoniteManage ClanMange AllianceKick Member
Admiral1XXXXXXXXX
Captain2XXXXXXXXX
Commander4XXXX
LieutenantNo limitXXX
OfficerNo limitXX
MemberNo limit


Conquest Reward Adjustments
  • Introduce a increasing reward bonus factor that is based on the active players in the end of the match
    • The bonus will be shown at the end of the match in the results summary
    • The bonus will be between ~150-300%
      • 1 active player = 150%
      • 5 active player = 158%
      • 10 active player = 178%
      • 20 active player = 250%
      • 25 active player = 300%
  • Removed that the pilot boosters to have an effect on the CQ rewards
  • Introduce a minimum reward that give cryonite even on clear defeats
    • The min reward factor is 10% of the cryonite reward bonus (15-30%)
    • This reward is factored by the uncollected ore % so that it is still needed to collect the ore left on the planet to get the full minimum reward. Landing on cq and doing nothing will result in 0 cryonite as reward in the end
    • The min reward portion will decrease the more the team has collected its own ore share.
Conquest Player Activity Measurement
Players must at reach several activity milestones to count as active to be included in the final reward calculation for the conquest match.
  • All milestones are needed to be accomplished to count as active for a match in the end
    • Landed, skill uses, movement, onlinetime, etc.

Additional Changes

Ladder
  • Implemented that the amount of skulls won per ladder position is shown next to the skull icon.
  • Readded Warscore in the player window statistic section
  • Fixed that medal winners could get relegated when the division is not populated enough so that the fixed relegation slots kick them.

Conquest
  • Added that all ore areas get depleted in the last minute.
  • Increased the size of the escape pod from the CQ ship
  • Increased the materializer time to rescue a conquest ship to be 3x times longer.
  • Increased enlist duration from 15m to 30m
  • Update wording due to new CQ not incorporating Alliances
  • Adjusted win and draw message for the conquest to always include both clans
  • Added to include the name of the pilot that invested a ticket for a conquest in the clan history

Conquest Achievements
  • Converted “Lone Wolf” achievement to"Win 10 CQ matches without a conquest ship while the opposing team used one"
  • Updated “Conquest Ships” achievement to include the new Conquest ships
    • Sol ship (level 55 variant)
    • Tau Ceti CQ ship
Item Balance
  • Reduce Magnet trap HP by 50% that are spawned by the player
  • Increased detonation delay by 0.2 seconds for the orbital strike from a player

Peformance
  • Changed clearing interval of unreferenced resources from 60m to 30m to free up memory earlier
  • Fixed a bug that caused the engine trails of the spaceships to not fully removed increasing the cpu load over time when staying in the same zone.
  • Improved the performance of the buddylist when doing periodic updates while the buddy list is open
Starmap
  • Fixed that the probe send in the starmap to explore its location only took seconds instead of the shown time
  • Adjusted that the explore time for a new route in the starmap changes based on the level of the planet up to 25 minutes
General
 
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