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Underpowered Attack Buff, Orbital Strike, Defender

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Mered4

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hey ya'll
Before I start, please do not reply to this post and rant.
I would rather have a few constructive responses then thousands of angry rants.

I have found that while my attack buff "works" the boost is hardly noticeable. only on crits do i notice the extra power.
I think this is a disadvantage, as the AIM comp for a storm is much more powerful. Maybe if the buff were increased to, say, 15 or 20%, would it be even worth installing on a ship. (Aimcomp is ~24%)

Also, I can't use my Orbital Strike very effectively, i have to stop my target from moving (which most likely means I have to stop) and all draconis pilots know that to stop is to be a pod. especially at lvl 70 mantis.
I also think the Orbital Strike should be boosted in power a slight bit (~7-10%) because it is rather weak.

And to all pilots complaining about the *overpowered* weapons on various ships....put yourself in our shoes. Seriously. Think about someone besides your storm.

I do not own a defender, but i have seen one in action and it was downright sad. The mines bugged and the turrets SUCKED. As a rare ship the defender needs to be amazingly awesome (not TOO much but awesome) especially since it has a ridiculously high price. For crying out loud, if I had a full rare sniper, i am pretty sure i could exploit the various weaknesses in a defender and it would be no contest. Talk about sad, it doesn't even live up to its name and description.

So who agrees with me? Post your thoughts graciously so the devs will listen.
 

serebus

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I agree, the attack charge on sniper is not working and has not worked for few weeks (at least not for me)
i have a 60 sniper gaz tec (on Askone), there is no differense if shootin mantis whit sniper plaster (1 shot), it takes about the first block of health from the mantis (rockateers R65) whit or whit out the charge.

And i remember when the Defender was coming out it was to be an unbeateble ship.
 

pbhuh

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I am said that SS does not buff the Sniper to normal power and the defender to a normal level which would be able to beat more ships.
 

CometChaser

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Orbital Strike need not be changed in strength, it is already ridiculously powerful. A good hit from the OS can already take a 70 sniper to 1/4 health. Any change would mean completely 1-shotting ship which is just plain silly. All that needs to be changed is the strangely long time before the OS detonates. Mantis can almost always get out of its range and players stand a decent chance to get out of the way. Combined with the horrid armor on the ship, players can run into problems.

The attack charge definitely should be tweaked a bit, because as it stand I never even bother using mine it help so little. When used by mantis units, the change is clear and plain.

Defender, when properly utilized in CQs, it especially stands up to its reputation as "unbeatable." It can place up to 3 mines (more with speed actuators) before the first disappears, each of which can do ~32% damage to a META Storm. Get hit by 3 mines if you are not at full health and you will be in a pod before you can even return fire. With that said, they are bugged, but that is a bug after all and has a semi-decent chance of being fixed. All the defender needs is a bit of prep time :)
 

pbhuh

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CometChaser said:
Orbital Strike need not be changed in strength, it is already ridiculously powerful. A good hit from the OS can already take a 70 sniper to 1/4 health. Any change would mean completely 1-shotting ship which is just plain silly. All that needs to be changed is the strangely long time before the OS detonates. Mantis can almost always get out of its range and players stand a decent chance to get out of the way. Combined with the horrid armor on the ship, players can run into problems.

The attack charge definitely should be tweaked a bit, because as it stand I never even bother using mine it help so little. When used by mantis units, the change is clear and plain.

Defender, when properly utilized in CQs, it especially stands up to its reputation as "unbeatable." It can place up to 3 mines (more with speed actuators) before the first disappears, each of which can do ~32% damage to a META Storm. Get hit by 3 mines if you are not at full health and you will be in a pod before you can even return fire. With that said, they are bugged, but that is a bug after all and has a semi-decent chance of being fixed. All the defender needs is a bit of prep time :)
IF the orbital strike hits...

I think I said enough...
 

TFusion20

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In pvp's players can easily avoid the orbital strikes now, so the sniper is only able to make damage with teh droid/sb/regular blaster i think a META-sniper is even more useless in combat against a meta-70 ship then a R60 storm updated with drac tech
 

WRAITH1

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- attack charge (if working at all) is a damage % boost not like aim comp a hit/crit boost if im not mistaken but it may b tht its hardly noticeable (at least wht ive tested so far) i guess they could fiddle with its duration to conpensate.

- the os could still work if it could b "ground" targeted then at least ud b able to compensate the delay and target ahead of the following enemy. and btw i think it started missing after update (kinda goes poof and does almost no damage sometimes)

- the att droid i think is more a nuiceance than help many a time gets u podded wondering off agroing npcs itd b more useful if it could collect energy/cryo/bps if its made to be soo slow and stupid.

-sniper blaster seems be working ok i guess but im not sure of the damage if its adequate for a weapon tht makes out bout 1/3 of the ship and hits waay less than the ddb imo (even considering its damage was lowered to give it range still...)

= thing is for a ship tht has to run a lot the snipers offensive capabilities on hive dont impress me any....u can only ab/rep/plan attacks as defense and the compensating damage seems low , but maybe i dont have all facts (just started testing almost fully golded sniper and not very impressed, solo usable only for lower systems or specific tasks only)
dont get me started about e usage seems im 2/3 in e fields collecting 1/3 fighting
 

PopFoo

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CometChaser said:
Orbital Strike need not be changed in strength, it is already ridiculously powerful. A good hit from the OS can already take a 70 sniper to 1/4 health. Any change would mean completely 1-shotting ship which is just plain silly. All that needs to be changed is the strangely long time before the OS detonates. Mantis can almost always get out of its range and players stand a decent chance to get out of the way. Combined with the horrid armor on the ship, players can run into problems.

The attack charge definitely should be tweaked a bit, because as it stand I never even bother using mine it help so little. When used by mantis units, the change is clear and plain.

Defender, when properly utilized in CQs, it especially stands up to its reputation as "unbeatable." It can place up to 3 mines (more with speed actuators) before the first disappears, each of which can do ~32% damage to a META Storm. Get hit by 3 mines if you are not at full health and you will be in a pod before you can even return fire. With that said, they are bugged, but that is a bug after all and has a semi-decent chance of being fixed. All the defender needs is a bit of prep time :)
well remmber my orbital stick is very OP :)
 

CometChaser

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pbhuh said:
IF the orbital strike hits...

I think I said enough...
Yeah, like I said, only problem is the long delay they just recently added

WRAITH1 said:
-
= thing is for a ship tht has to run a lot the snipers offensive capabilities on hive dont impress me any....u can only ab/rep/plan attacks as defense and the compensating damage seems low , but maybe i dont have all facts (just started testing almost fully golded sniper and not very impressed, solo usable only for lower systems or specific tasks only)
dont get me started about e usage seems im 2/3 in e fields collecting 1/3 fighting
Flown a sniper for all of Draconis and flown properly it is just as good as any other ship... given I do have the ultimate membership so i do not need to worry about e usage. I can go anywhere on the hive and do just about anything I want to without podding.
 

datajam

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In fairness, ALL ships need the ability to properly defend themselves against one-another and the mantis . . .

The reduction in strength to the O.S. recently renders it completely useless. It doesn't have the ability to impact any moving target, player nor mantis. And, if you can get your target to stand still it no longer has the stregnth to cause the damage necessary.

The O.S. should at least equal the stregnth of the rockets on the Storm, the stuns of the Stun, and the aggrobomb of the Tank. It doesn't, end of story. The aforementioned weapons also have the ability to impact their moving targets. O.S. no longer does, end of story.

The Sniper Blaster is ridiculous. You mean to tell me that the mantis sniper hits me hard everytime it shoots at me, but I get 1 out of 5 for a return critical hit.

And, for the amount of time and effort necessary to possess this ship it should exceeed current capabilities. Even more ridiculous is the Drac Easter Eng that cannot defend itself against it's own system when the cost is significantly higher than the other system ships. The Defender (I think, which has the healing capabilities of the eng is what the eng should have advanced into by this time in the game.

Just my opinion . . .

WRichards/datajam
 

-phoenixangel-

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CometChaser said:
Flown a sniper for all of Draconis and flown properly it is just as good as any other ship... given I do have the ultimate membership so i do not need to worry about e usage. I can go anywhere on the hive and do just about anything I want to without podding.
yes i agree with the ultamite membership a sniper can be used best, since i fly a fully rared 70 sniper the majority of the time.

however i do fly my defender alot aswell and all it needs is mines that i am looking for that this very moment. only thing i find wrong with the defender is that the draconis repair droid is VERY weak on it. when i found my drac repair i was so happy to put it on my defender because the top hive repair was to weak to fully repair the defender and i was expecting the drac repair to be able to fully repair it. i died and wanted to test it from 99% damage to full. but the drac repair could not fully repair the defender ship with deluvian i was extremly disapointed. i understand the defender has that awsome repairfield turret but the rare repair droid should atleast be able to repair 100-110% of the defenders hp not 90%...
 

CometChaser

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datajam said:
The reduction in strength to the O.S. recently renders it completely useless. It doesn't have the ability to impact any moving target, player nor mantis. And, if you can get your target to stand still it no longer has the stregnth to cause the damage necessary.

The O.S. should at least equal the stregnth of the rockets on the Storm, the stuns of the Stun, and the aggrobomb of the Tank. It doesn't, end of story. The aforementioned weapons also have the ability to impact their moving targets. O.S. no longer does, end of story.

The Sniper Blaster is ridiculous. You mean to tell me that the mantis sniper hits me hard everytime it shoots at me, but I get 1 out of 5 for a return critical hit.

And, for the amount of time and effort necessary to possess this ship it should exceeed current capabilities. Even more ridiculous is the Drac Easter Eng that cannot defend itself against it's own system when the cost is significantly higher than the other system ships. The Defender (I think, which has the healing capabilities of the eng is what the eng should have advanced into by this time in the game.
The orbital strike's strength hasn't changed that I have seen -- just the long delay. In fact, after the update I was able to PvP Parsecs, and when the OS hit (big "and"), I could actually defeat the parsec. The OS should not be equal in strength to the rockets or aggrobomb in any way. The ship was balanced with its low armor because of the firepower it could deliver. (OS is much stronger than the aggrobomb and rockets as it should be). With a 100% critical hit, the OS does have the capability to 1-shot some 70 ships.

The defender's healing capabilities is no where near the level of the engineer's. The engineer has both the rep target and field, and the field moves with you rather than being stuck in one place. With shorter cooldowns than the defender's rep turret, it can much more easily keep a squad alive. As for survivability with the easter, it has the same armor bonus as any other rare ship, and for it you pay the same price as any other rare, 2x the standard. It wasnt made for survivability, it was made for support. Take this from a career engineer. Shockingly, that easter ship has more armor than my 50 eng, and the easter one was about 1/3 of the price as the 50.

In my opinion the ship were fairly balanced before they messed with the OS -- that is to say that the storm and the sniper were (and kind of still are) fairly evenly matched. Sniper is a little better at grinding than the storm, storm is a little better at PvP, tank is better at surviving, stun is great in both PvP and PvE, and the engineer can pretty much guarantee the survival of 1-2 pilots and greatly aid any larger squad in missions, PvE, and PvP. Needless to say I would prefer little tweaks here and there (as would we all) but we all make a decision with the ships we buy when we buy them, knowing full well what its capabilities are.
 
W

Whatever

Regarding the buff on the sniper:

Attack charge on sniper class does not work. I have rare one on both sol and draco snipers and I tested it a lot - there's no increase in attack whatsoever nor does it increase chance of critical hits. It doesnt have increase in damage of attack droid either. I even tested draco sniper with LGM PhilipBarbarian and he took necessary screenshots and reported this issue to SS staff. They noted this and thanked on info; now will it be fixed and when - it is in the SS domain. So a word of advice to sniper pilots - forget the charge, rely on blasters and orbital. Hey even attack droid will help ya more than imaginative attack charge ^^

just my two cents on charge. ;)
 

datajam

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Comet,

Two years ago I broached the topic of Eng capabilities and was told that the Eng is like a military Ambulance. (Yes, that is what I was told) Have you ever served in the Armed Forces for any Country? Do you know what kind of armorment say a helecopter, or a troop transport may carry . . . demilaterized zone vs. behind enemy lines?

The difference regarding the use of the Eng as a Military Ambulance and PG is . . . In real life the enemy is not supposed to fire on the vehicle with the big red cross on it, and the fact PG has no DMZ. In real life when U.S. Armed Forces send any vehicle into combat, they generally send an armed vehicle for the task. Every military chopper that flew off of the Aircraft Carrier I served on, including most of the one's sporting the big Red Cross were armed to the teeth if going behind enemy lines. Some had extra arms strapped within "Just in case." But none were sent into combat situations unable to at least defend themselves properly. ( That's a lie. I was there, I saw brave men go into battle with little more than the stregnth of their heart. ) But, that was not the intent of the Geneva Convention which dictates the "Rules of Engagement" for the military. This document, which has been in existence since 1829 set forth these rules and the 4th revision to this document in 1949 is currently the rules in use. At no point in any of these documents does it say or suggest sending a military ambulance behind enemy lines without the ability to adequately defend itself. And I am sorry but the Eng throughout the entire game does not have the surviveability required to survive within it's own system.

As to the matter of knowing what you bought when you bought it, again not correct. It takes most Players a while to understand that after they bought their membership, purchased their gold, or spent cry on a ship . . . that the next day SplitScreen would be modifying the stregnths and capabilities of the item purchased. When I put forth the effort for the Drac Sniper, it was a "kick-butt" ship. Now it is not. Most of us are now working at adding a Storm to our compliment so we have something capable of doing battle again. And, the Easter Eng is a personal disappointment for me. I was actually stupid enough to believe that it was going to be so much more than it is.

In-Game the task of the Eng is often to rescue another player podded in battle. But, most often the Eng is of little help unless it is a suicide attempt at rescue. Many Eng Pilots use their Eng just that way, but that does not make it fair. It just means that the Players have found a work-around to perform a rescue that they should have been able to make without committing suicide.

And, by what justification has the Drac Sniper been stripped of its defences? Last week I could kill mantis and player alike with my O.S.. This week I have to ask both to stand still while they are able to target their rockets and stuns, and aggrobombs on me, hoping they will stay there long enough for my O.S. to have any impact at all. What a waste of time . . .


datajam/WRichards
 

WRAITH1

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no idea wht the above poster is on about engi not being able to survive etc.i got 3 drac ships (so far) guess which i find best .... the engi(its the easter one) on hive makes my tank for most tasks obsolete even if solo i can use only 5 out of 8 items.
high enough hp+ the protector every 25 seconds which counters stuns + other advantages (i wont spoil for u try it urself)
when i got the engi i even did gazica low harvs solo 1 after the other til energy ran out without stopping and podding.
now i havent tried it but imagine 2 of those in theory ud have 3x reps 1x protector each seems unbeatable til e runs out.lol

dont know how topic was moved from sniper to engi by the poster above but i thought id add my coment
 

CometChaser

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When on hive for almost all SMs I prefer the engineer FOR its survivability. Most pilots do not use it for suicides, thats ridiculous. I was an engineer pilot all the way up until I got my 60 engi and used it to grind out my 60 storm before the opening of Draconis. While I applaud you for being in the military and fighting for our country, PG is no where near real life. Engineers and stuns both only have 1 offensive weapon, but both ships are widely used by uncountable pilots. But we digress, this thread was not about the engineer class ship

The sniper does need that delay removed, while it does still hit players in PvP quite often (only missed a couple times for me) and the attack buff is a useless tech for the ship, I would never switch my sniper for a storm. It still grinds faster than any other class ship and can be used just fine on any planet, any time
 

Mered4

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Well, I keep telling my alliance that I have defeated a rare vega tank with a non rare vega engie, long time ago, w/out rare blaster.
They still dont believe me =P
So.
Back to the buff and stuff, I have noticed a slight (VERY SLIGHT) increase in crits while engaging buff, and it seems ( though this could be a placebo effect) that i kill mantis faster with it on.
 

WRAITH1

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Mered4 said:
Back to the buff and stuff, I have noticed a slight (VERY SLIGHT) increase in crits while engaging buff, and it seems ( though this could be a placebo effect) that i kill mantis faster with it on.

may b the same illusion like saying taunts lets u hit more.lol (by description as i know it only SHOULD boost damage with 10% ; even though i never could understand how 10% can b different for each new tech upwards to golds when the duration remains same)
 
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