JeremiahLoh
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Slightly inspired by the Carriers from Starcraft and the Aircraft Carriers from Red Alert Series. I drafted this Ship Class, The Probe Ships attack by sending out smaller Remote-controlled Ships.
-The Probe Ship is fitted with just enough Hitpoints for survival and is about as tough as Stunner Ships.
Ships start out looking like slightly bulkier versions of the Starter ship and soon progress into looking like Aircraft Carriers.
-You are allowed a maximum of 10 Assault Probes total.
-Salvage Probes do not cost anything and automatically collect what item you have selected on the map. You can have up to 2 Collectors.
- You are allowed up to 3 Repair Probes total.
How Probes work:
Each Probe costs a certain amount of Cryonite Crystals varying from 2 to a slightly steep 10. The Probes replace most of your default equipment. Each Probe will drain the equivalent of their needed actions. (i.e: 2 Standard Assault Probes that attack will eat up 2 Energy each)
Weapons:
Assault Probe - This nifty little probe is armed with smaller versions of the Blaster Weapons. They are as pointed out weaker but work more wonders due to the Probes being in swarms.Each Assault Probe costs 2 Cryonite each, Selecting a Enemy Ship Twice causes the Probes to attack that.
Replaces the Blaster Weapons of Number 1.
All Ships have this.
Salvage Probe - These Probes act as the Probe Ships Collector Equipment. They both cost 5 Cryonite to create. Double clicking a Object will cause them to gather the selected object.
Replaces the Collector Button from Number 2
All Ships have this.
Repair Probe - A similar vein of the Repair Drone, Repair Probes can be sent out to repair allies or your other probes. You can only have up to 3 R.Probes out in a time. Each Repair Probe costs 10 Cryonite to create. They will automatically start repairing you or your squad mates should your HP drop below than 50%
Activated by pressing the Number 5
Found on Gemini Ships onward.
Remote Targeting - With the aid of your targeting computers, Your attack probes will hit more often, and allow them to deal a Critical hit more often. Drains a set amount of Energy from your Energy Bank. Lasts for 10 Seconds, Cooldown is set to every 30 Seconds.
Activated by pressing the Number 6
Found on Mizar Ships onward.
Probe Manufacturing - By improving on the gathered blueprints, The Probes you construct are produced in a more efficient manner. All Probes have improved Defense,Hitpoints and more efficient Energy Drains. Costs a large amount of energy. All Probes will have improved performance for 3 minutes. Cooldown is 5 Minutes.
Activated by pressing the Number 7
Found on Sol Ships onward.
Probe Bomb - If Danger is imminent a Probe Command Ship can program one of their attack probes to attack a Single Target for massive damage, The Probe is lost and you must reconstruct a new probe. Cooldown is 30 seconds. and drains an amount of your energy.
Activated by pressing the Number 8
Parsec Ships onward have this.
SHIPS:
Vegas Ship:
AnIn-2000 Probe Assaulter
Antares ship:
AnIn-V25 Probe Devastator
Gemini ship:
GC-6 Probe Commander
Mizar ship:
MST-FF6 Fusion Probe Sire
Sol ships:
STAM R-Probe Lord
Parsec class:
AnIn-15 Probe Overlord
Sol ship:
STAM S-Probe Fleet ship
p.s. I borrowed the writing format from pbhuh's Topic on the "Tanker" ship which also is a fun and innovative ship!
-The Probe Ship is fitted with just enough Hitpoints for survival and is about as tough as Stunner Ships.
Ships start out looking like slightly bulkier versions of the Starter ship and soon progress into looking like Aircraft Carriers.
-You are allowed a maximum of 10 Assault Probes total.
-Salvage Probes do not cost anything and automatically collect what item you have selected on the map. You can have up to 2 Collectors.
- You are allowed up to 3 Repair Probes total.
How Probes work:
Each Probe costs a certain amount of Cryonite Crystals varying from 2 to a slightly steep 10. The Probes replace most of your default equipment. Each Probe will drain the equivalent of their needed actions. (i.e: 2 Standard Assault Probes that attack will eat up 2 Energy each)
Weapons:
Assault Probe - This nifty little probe is armed with smaller versions of the Blaster Weapons. They are as pointed out weaker but work more wonders due to the Probes being in swarms.Each Assault Probe costs 2 Cryonite each, Selecting a Enemy Ship Twice causes the Probes to attack that.
Replaces the Blaster Weapons of Number 1.
All Ships have this.
Salvage Probe - These Probes act as the Probe Ships Collector Equipment. They both cost 5 Cryonite to create. Double clicking a Object will cause them to gather the selected object.
Replaces the Collector Button from Number 2
All Ships have this.
Repair Probe - A similar vein of the Repair Drone, Repair Probes can be sent out to repair allies or your other probes. You can only have up to 3 R.Probes out in a time. Each Repair Probe costs 10 Cryonite to create. They will automatically start repairing you or your squad mates should your HP drop below than 50%
Activated by pressing the Number 5
Found on Gemini Ships onward.
Remote Targeting - With the aid of your targeting computers, Your attack probes will hit more often, and allow them to deal a Critical hit more often. Drains a set amount of Energy from your Energy Bank. Lasts for 10 Seconds, Cooldown is set to every 30 Seconds.
Activated by pressing the Number 6
Found on Mizar Ships onward.
Probe Manufacturing - By improving on the gathered blueprints, The Probes you construct are produced in a more efficient manner. All Probes have improved Defense,Hitpoints and more efficient Energy Drains. Costs a large amount of energy. All Probes will have improved performance for 3 minutes. Cooldown is 5 Minutes.
Activated by pressing the Number 7
Found on Sol Ships onward.
Probe Bomb - If Danger is imminent a Probe Command Ship can program one of their attack probes to attack a Single Target for massive damage, The Probe is lost and you must reconstruct a new probe. Cooldown is 30 seconds. and drains an amount of your energy.
Activated by pressing the Number 8
Parsec Ships onward have this.
SHIPS:
Vegas Ship:
AnIn-2000 Probe Assaulter
Antares ship:
AnIn-V25 Probe Devastator
Gemini ship:
GC-6 Probe Commander
Mizar ship:
MST-FF6 Fusion Probe Sire
Sol ships:
STAM R-Probe Lord
Parsec class:
AnIn-15 Probe Overlord
Sol ship:
STAM S-Probe Fleet ship
p.s. I borrowed the writing format from pbhuh's Topic on the "Tanker" ship which also is a fun and innovative ship!