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The other perspective about remnant update(feedback)

Frig

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There are multiple issues connected to this update which probably wasn't expected by developers to happen. I will point out my point of view about them.

To understand my position i am coming from, i am a player who can't do these remnant carrier bosses without being destroyed by groups of players and i got 5 or more friends with me who are PvE oriented casual players, who got excited to try this update but they just gave up... I decided to be solo ganker instead, sabotaging groups doing these bosses with just playing pvp without mission. I became "bounty hunter"... kind of...

Whole idea of having open map contested, objective, mass pvp was good idea. Limiting players to use only system ships with pirate mode. However it was done without consideration of mass pvp happening in very low population game. GM Hydraxon mentioned during OTB time, there was 70 people online(Askone server)....just 70...its not 700 nor 7000. Most of those 70 players do not have this new update unlocked yet so there are around 30 players who can do this update on Askone.

Pirate mode got overwritten by buddy/alliance/clan. It completely removed idea of people contesting objective but instead it made majority united. This is what we could see on Snowman boss during xmas event. Most players picked engineer ships giving each other repair targets and protectors, that is what pirate galaxy was all about. All those story missions, all things in sirius was done with unity and supportive community. But issue is why is pirate mode still there? If none fight each other, what is the idea of it? Pirate mode being a tool for legalized harassment where 4 squads pod people without group, who aren't even shooting back. Pirate mode requires rework or deletion.

There are also players who did mission "Face off" but do not want to participate in pvp. It is not rewarding for them to shoot boss while other red players shooting them denying them bp and wasting their time. Those players will either quit or just wait months or even years when none will contest these carrier bosses.

Ganker position is also not rewarding at all. There is no bounty system which directly rewards you for poding other players and it is understandable why it got removed as it can get abused in many ways. There are almost no players who do not pick "carrier boss hunt" mission and hunt other players who do these bosses. I did for some time, i managed to sabotage few players here and there, i poded almost always. I made some people salty. I got nothing of it.

Being forced to buddy people who you had on block list just because of common goal is unacceptable. So either remove pirate mode completely or just make everyone red to each other regardless of buddy/clan/alliance when using pirate mode. So if someone wants to be a pirate, they can be.

15 minutes despawn when carrier boss is out of combat is also too long, i tried to sabotage big groups by despawning yellow carrier bosses with good drops but instead i did them a favor, i found boss for them and made myself a fool. They are killing these bosses in less than 5 minutes so it is easy for them to reach next boss.

Hyper jumps.... i know i know.... "just buy membership" but this update enforcing you to hyper jump just to catch a boss or be in time to gank people who do these bosses is too much, its not fun. Maybe allow players with remnants unlocked to use less energy for hyper jumps or to get more value from energy orbs.

Ship swap and drone swap also takes a lot of time, how about allowing drones to be on all ships(QoL?).

I did some of these carrier bosses at night, either alone or with a friend, almost every boss is stun+orbital spam, what is counterplay? Why there is no specific mechanic which rewards skill and punish mistakes? Having a buddy to prot me when i am stunned sounds like the way but what when boss stuns all of us? What do we do if boss cast stuns without any indicator or cooldown? Same with orbital strikes...anytime i get closer to a boss it is forcing disengage, dps drops, really not fun.

BP drop rate is ok, more effort... more BPs. But maybe let people with bp boosters to get more bps instead?
 

Frig

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Based on issues mentioned above, i would also like to give proposal for solutions.

Pirate mode could stay the way it is but shouldn't be requirement for mission "Join the hunt for remnants". Perhaps it could be optional, people who wanna do pvp they can have it on and people who don't can turn it off. This update turned it cannot force pvp as players found ways to avoid it(buddy/clan/ally) or just not be part of it(doing bosses in middle of the night or many months in the future when competition is gone).

Players doing pvp should be also rewarded more than players not doing it. More risk more rewards. That doesn't mean them using pirate mode ON but being green(allied) with each other but perhaps, how much players they poded around objective or how much damage they dealt to other players.

As majority of the community (on Askone server at least) chosen peace and support, we could also have QoL team tools for repair target and stun charge abilities. Often repair target overlaps with repair droid/protector leading to overhealing problems and wasted cooldowns, instead we could have indicator when ally really needs repair target(red overlay around allied target). Stun charges could also have specific indicator for its duration and name of a player who used it, that way it could be used without overlap and without voice communication via discord or other programs. As addition to that, there could be warning for overhealing(dark green color at 100% armor). Bosses with stun charges should have indicator few seconds before they gonna cast stun charge, so players can get ready to use their protectors or position better.

Another team tool which could exist is "pinging" system for in-game communication, allowing squads to better understand each other movements and intentions. It could have basic "warning", "help", "attack" indicators and could be limited for 1 use per minute avoiding ping spam. Addition to this, there could be "Mark" system for targeting, marked target could have icon for attack, allied marked target could have icons for support etc.

Another QoL change could be pre-selection of system ships and drones, allowing players to select ship and apply drones for each system, so when they enter such system, they automatically get swaped to system ship, ready to do what they want rather than warping to hangar, swaping things for 5 minutes then warping out.

Another QoL change could be more hints for searching remnant bosses around planets. Sometimes some players do not have quantum leap ships and they have to fly all the way around Gazica, Moon, Commerce Central etc There should be more "Hot"/ "Cold" indicators if bosses is there or not.

Another QoL change could be additional boss difficulty information, by hovering mouse over boss icon name in remnants panel, visual cloud appears with boss abilities and short description about boss additional mechanics. So players could choose to do easier bosses and despawn harder ones.

Despawn timers for remnant carrier bosses(when out of combat) could be also reduced to 5 minutes. It could let players with 3 skulls to do more generic type bps by despawning bosses with drops they don't want to rush, allowing new boss to have new different drops, protentially generic or something fitting their golden skull level.

It is understandable these changes may never see the light, but we all want to enjoy Pirate Galaxy and have fun. We also want this to be rewarding to developers, that means let some of these new blueprints in store(generic remnant blueprints). Surely many will buy those for many ships, it would be win win both for players and devs.
 

leo

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your reputation is the problem here, thats the reason youre not allowed to do remnants freely without getting podded by everyone. i can set an example like people from clans like sweatbox or warrior academy we dont really get along with them but atleast they are chill people who arent being dramatic n toxic like u, so we actually shoot remnants with them. i dont want to go into detail about what u have done to deserve it since it would make this post 10 paragraphs longer

also gud point make carriers despawn in 5 minutes so u can go on and keep despawning them faster than b4

other than that your QoL suggestions sound good n i think should be implemented sometime in the game
 

GOTIL0N

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Some ideas are great, but something I don't entirely agree with is the 15-minute to 5-minute timeframe. I think it's too short a window to actually do something. I mean, yes, from a simpler perspective, it's understandable that a remnant might not be of interest to many and they might want to switch over more quickly. However, it's possible that a couple of people might be interested in it. It's true that all servers have embraced collaboration, but that doesn't mean everyone is always working together. Sometimes small groups split up because they're more interested in the BP from one remnant than another. If you take away their ability to find them within a reasonable timeframe (15 minutes), then they'll have to rush, and possibly even spend blue gravs just to get them

Perhaps it's a silly point, but I don't think keeping the 15-minute timeframe is so bad, It doesn't change the fact that by not killing one specific remnant, the other four are still there, available, It would be incredibly unlucky if none of the five available were from the remnant nobody's interest
 
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