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TERRORIZER IN SIRUS... terrorizer/ancient = 70 sniper/meth

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ON_ur_SYX

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I have a Terrorizer with Ancient armor and all along i have been saying this ship is weaker than it should be. Its as if it is missing a whole armor. We did tests... it is equivalent to a 70 sniper with methanoid armor. If you dont believe me... i eagerly welcome you to sirus or anywhere to test this out. This Terrorizer is no where near as strong as the Constructor... which is the Engy version in the parsec class. The stun has always been almost even with the engy in any system in regards to the armor. Correct me if i am wrong, but wasn't the idea with the 50 class ship to make it accessible to several systems.. ie.. mizar, sol, drac... depending on the armor....Once you put deluvian armor on then it becomes equivalent to a Sol ship yes? And once you put methanoid armor on then it becomes equivalent to a Drac ship yes? And lastly... once you put Ancient armor on a parsec class ship it is then supposed to be equivalent to a 85 ship yes?... all that and 50% additional because its a parsec class according to the Hitchhickers website.

Yet, when you look at the numbers... the draconis tank, with meth armor, has 12,754 HP and the Terrorizer with Ancient Armor has 12,050 HP. Since when does a tank from a lower system have more HP than any ship from a higher system? Does a Gemini tank have more HP than a Mizar stun? No. So why is this Terrorizer so weak? I am aware it is the Stun class, and i am aware that the Stun class along with the Engy are the weakest of the ships, but this is different. It is glitched, or something. We did some comparing in Sirus with my Terrorizer with Ancient armor, and a Draconis Sniper with methanoid armor, and im telling you, it is about the same as the sniper when it comes to survivability, and amount of damage it can take. It is basically equivalent to a 70 Sniper with methanoid armor.

I very much would like the developers to check this out. Image Please, and fix the Terrorizers armor, because something is definitely off with it. I am very interested on getting everyone else's opinions on this as well, especially if you have a Terrorizer with the Ancient armor.

I am on the Solaria server. If you would like me to test this with you, or you just want to see for yourself, just let me know when a time is convenient, and I will make myself available to you.
 

ridoi

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ofc they're weak, and stunners got all was more hp then a engineer and sniper

This is first sirius got no strong ships a domi dies easy... and sirius is special. the armor is over weakened... the firepower is weaker then it should be... but since the hp is so low does it seem like the weapon items are to strong...
 

134679hun

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I still dont understand why they removed the armor, its just pointless, makes tanks so much more worthless, i mean, i hate tanks to death, i would never fly one, but its still gotta be equal for all ships, and the new hp system and new aggro system and new ep system makes tanks suck.

Even with keneyte taunt and keneyte agrobomb, and keneyte blasters, i still find my parsec taking all the aggro from these dominators, whats the point of having one with you if they only do low damage and nothing els, rather fly with another storm or engi or stun. also because the hp system unfortunately for the tanks, the repair droid is horrible now. and apparently they get bad ep when flying in a squad with a storm, sorry tanks^^
 

134679hun

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they need to make METH armor r70s have like 50% more hp, and no longer able to do draconis story missions, and make r50s have like 75% more hp and make the repair droid do like at least double of what it does now...
if a pulsar blaster can kill a r60 harv in about 8 shots, i expect a keneyte blaster to kill a r70 harv in 8 shots not 20...
 

Razzorkill

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I know the feeling, being stuck in my terrorizer, and rarely getting any xp cause of that speed actuator doesnt shoot that much faster to deal more damage. I get like maybe half a bar in 1-2 hour constant shooting, while storms fills bars easy.. And the armor well its not good... And the aggrobeacon to attract mantis is just weak(clay aggrobeacon) it last like 4-5 seconds more than draconis rare, just a waste of cry..
 

Jester

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This is how I see Sirius and parsecs; since you have to be in squad most of the time, I don t see the point of flying anything but storm, sniper and defender or either engi ... so only for making good damage and healing.
I know I didn t fly domi for some time now , except in some missions, that s why I m only using parsec 99% of the time. Domi is only good coz I know I can take much more damage than any other ship and can explore entire map without a problem lol ... that s all.
Only things that need to be changed are armors and items that are making damage , they need to be increased maybe 10-15% , not more.

P.S. Domi can t die that easy and rep is more than enough , even the clay one ;)
 

ON_ur_SYX

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What im trying to point out is that the Draconis tank is much stronger than a ship that is in the system above it. (Terrorizer with ancient armor/85 ship).

So I ask... is there a Vega ship that is stronger than a ship in Antares? Is there a Antares ship that is stronger than a Gemini one? Are there any Mizar ships that are stronger than Sol ship? And have you seen any Sol ships yet that are stronger than any Draconis? No. Why?


Because any ship in a lower system are never stronger than a higher system ship.
Except the Draconis Tank when compared with the Terrorizer. Which is stronger than the Terrorizer. The Draconis tank with methanoid armor is by far much stronger than the Terrorizer with ancient armor. The parsec class ships with ancient armor are supposed to be the equivalent an 85 ship yes? If i am wrong, please elaborate. If the parsec class is supposed to be equivalent to a drac ship with methanoid, then when it gets ancient armor it is supposed to be equivalent to an 85 ship yes? Yet the Terrorizer is no where near where a Sirus level 85 "stun" would be. Also... how is it that the Draconis tank (12754) has more HP than the Terrorizer (12050)?

Im not saying the tank is too strong. Im saying the Terrorizer is too weak. In my opinion, for all that cry that one spends on it, it should be stroner. At least stronger than a ship in a lower system below it. Dont you agree?
 

InFlames

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Someone said how Sirius is unique system, same goes with ships. Drac ships got 3rd armor so most of the people could come in Sirius and kill things, otherwise they wouldn't last long with deluvian armors. So with that 3rd armor they became let's say, sirius ships, only difference from parsecs is that they have slightly less armor and can be stunned completely, unlike parsecs.
As tank ships always had much more armor than any other ship, it's obvious that drac tank with meth armor will have more hp than terrorizer, but bit less hp than dominator.
It was even said in the beginning that Sirius will get us many changes and it might change the game as we knew it by then, and that's what happened.
And parsec s story is going on for a long time now , since Sol came out people weren't happy with their armors cause they were just bit better than system ships, but that's another topic on this forum.
 
L

lance

I think it does look weak, but when you consider the items it has in its defense it really is pretty hard to kill.

The speed actuator allowing it to repair faster coupled with a stun dome and an aggrobeacon really wastes a lot of mantis time and allows you to get some pretty good damage without being hit yourself. I think it is pretty balanced, being a shock pilot myself, but then again I dont have a terrorizor so I may change my mind when i get to Sirius.

I think its balanced more for PVP then for mantis, because if it had any more hp it would be really overpowered in pvp.
 

Razzorkill

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lance said:
I think it does look weak, but when you consider the items it has in its defense it really is pretty hard to kill.

The speed actuator allowing it to repair faster coupled with a stun dome and an aggrobeacon really wastes a lot of mantis time and allows you to get some pretty good damage without being hit yourself. I think it is pretty balanced, being a shock pilot myself, but then again I dont have a terrorizor so I may change my mind when i get to Sirius.

I think its balanced more for PVP then for mantis, because if it had any more hp it would be really overpowered in pvp.
Well the items are no problem at all, but the aggrobeacon will only attract mantis that is not shot at, so you have to deploy the beacon before attacking, and sometimes as soon as you shoot at it, it will turn against you so the aggrobeacon needs a little fix I reckon to act more like a taunt.

As for the pvp now with the sirius items, a parsec or sniper will win easily it doesnt help having them stunned as a crit rocket and a blaster shot is enough to kill a terrorizer so pvp is no good atm..
 

Cooperdan

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InFlames said:
Someone said how Sirius is unique system, same goes with ships. Drac ships got 3rd armor so most of the people could come in Sirius and kill things, otherwise they wouldn't last long with deluvian armors. So with that 3rd armor they became let's say, sirius ships, only difference from parsecs is that they have slightly less armor and can be stunned completely, unlike parsecs.

Just take away the 3rd armor on the draco ships then!!!! Woudn't that be problem solved!?!? :confused: :confused: :confused: :confused: :?:
 

Cooperdan

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Hmmm... Maybe i should explain why it would be good to take away the 3rd armor away from draco ships OR make the third armor a fraction stronger than dev armor!

- Now that most clan members have got Lvl 85/ parsec class ships, with strong armor, the 3rd armor for draco ships is not needed for sirius, as there are plently of lvl 85 class ships now. (And the more level 85 ships there are, the more complaints about the armor difference)!!

- This armor difference is also affecting sol players! *How Cooperdan*!!? Erm... Well, im a sol player, and im wondering whether i should buy a constructor or get a draco class ship! Atm, it sounds like you can get a similar armor ship for a fraction of the price... So Im thinking about forgetting about the sirius ships!!! (Espcially for non paying players)

- Making the meth aromor weaker could solve the problem lvl 85 vs lvl 70 class ships! With the reduce in armor strength, it wouldn't make it impossible for a player entering the sirius system for the frist time to survive with a group in a draco ship!
*But cooperdan!! The armor strength reduction wouldn't be fair on draco players* Well, this is where my knowledge is limited, due to me only being a sol player... So debate about it, cos i cant :p
 
G

Ghost division Kane

ON_ur_SYX said:
And lastly... once you put Ancient armor on a parsec class ship it is then supposed to be equivalent to a 85 ship yes?... all that and 50% additional because its a parsec class according to the Hitchhickers website.
Did I hear that right or you said 50% add armor??? I think on Hichhiker guide it says 20%, not 50%.
 
G

Ghost division Kane

Cooperdan said:
Hmmm... Maybe i should explain why it would be good to take away the 3rd armor away from draco ships OR make the third armor a fraction stronger than dev armor!
Listen to me noob, if you take away 3rd armor you will take only survival chance for Sirius beginners in order to your big ship be a little stronger. We are not guilty because you dont have playing skills and so you need stronger ship in order to go to pirate mode.
 
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