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Statistics on all gear

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Terezar

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I find deciding what is better when it comes to weapons, shields, droids etc is difficult and confusing sometimes, especially when it comes to the rare stuff like the vega vendetta.

My suggestion is to put a number on each gear indicative of its power level or damage output so we can see clearly what is better then what, as opposed to spending cryo to get something that turns out to be weaker then what we just had.
 

peck

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hey, not a bad thought. heres a sample of what i am esentialy thinking should be visible at a right click.

damage/efficiancy/health/however you want to mesure how wel it performs:
energy cost:
bying cost:
level requirement:
system from:
 

Terezar

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that list would be really useful for all gear, I hadn't thought about much more then damage really, so I am glad you brought those up.
 

RaptorSkye2223

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I agree as well, heck gimme the data and I'll make a spreadsheet and post it for everyone
 

edgar9796

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peck said:
hey, not a bad thought. heres a sample of what i am esentialy thinking should be visible at a right click.

damage/efficiancy/health/however you want to mesure how wel it performs:
energy cost:
bying cost:
level requirement:
system from:
I would say that that set up would be a great one, if its set up that way then people won't be confused by the original system that the Blue Print came from so its easier to set up ships for conquests.
 

TychoCelchu

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peck said:
damage/efficiancy/health/however you want to mesure how wel it performs:
energy cost:
bying cost:
level requirement:
system from:
also, I would add in accuracy and chance of critical hit, at least for the weapons. It doesn't matter how much damage you do if you can't hit the mantis, and some weapons definitely do have better accuracy.
 

Demented

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There is a lot of technical information we're out of the loop of knowing except for the programmers. This being one of them. Like I've said before, I thought Cryonite Cost = Damage Rank. This is not the case.
 

Terezar

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I like the idea of accuracy as well, that would be something worth knowing.

I used to think that cost equaled power too but its not always the case. This is stuff that should at least be posted on the wiki if not in game itself
 

Tyrannus

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thats a good idea, but i don't think thats all that should be changed, they should also put how much health a ship has.
 

Ahsoka

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and Armour since all ships of a lvl have the same Hull Integraty just there Armour is diffrent
 

Slithid

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Heres a good form, it would pop up when you hovered over the item:
Cost:
Energy Cost:
Resell Value:
(Weapons only) Damage:
(weapons only) Acuraccy:
(Weps Only) Crit Chance
(Repair only) Speed:
(Repair, after burner, sheild, repair field, repair target, protect, aimcomp) Duration:
(After burner only) Speed increase:
Recharge time:
(Collector only) Collection time:
(Aim comp only) Accuracy increase:
(Aim comp only) Damage increase:
Yknow, like that
 

defacto

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DPS for blasters, and time from shot fired to next shot (cooldown + charging)
Also, collector speed in e/second
 

Terezar

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I wouldnt mind a number on top of the health bar actually, evgen a percentage, just something to give me a bit more detail as to how many more shots to the hull I can take before I have to run to the pod.
 

Skraedos

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I like this alot. I was confused when i first started without knowing stats
 

max3x

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It's all right here all the info you need.
http://prelude.myzen.co.uk/PG.htm

Thanks to V1-Hyper
 

Terezar

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Thats somewhat what I am talking about, but not really, I was hoping for detailed statistics on each and every piece of equipment and on hulls and shields etc. It could very easily be added to the in game display
 

MrBoseph

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Tyrannus said:
thats a good idea, but i don't think thats all that should be changed, they should also put how much health a ship has.


This aswell.
 

Toorimakun

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for the most part any thing farther up on the list is supposedly better... but stats for like the cool down rate would be great to have... since from what i hear the CD rate of a system collector is faster then a normal one?
and stats for the ships also... also from what i hear some ships seem to do more damage then others?
 
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