ExTrEeMeSt
Member
- Joined
- Jan 26, 2024
- Messages
- 58
- Reaction score
- 29
- Server
- Askone
- Main Pilotname
- ExTrEeMeSt
- Rank
- 99
- Clan
- The Resurgence
Some idea's, feel free to post additional ideas for remnant changes.
1. Remove alloys from pink remnants - nobody wants them, we're just waiting 1 hour for them to despawn. Just check the logs of how many have been killed compared to how many got despawned.
2. Change the spawn locations - it's rare for them to be on LZ, usually at the end of the map of boring planets like commerce central, axiom, mars etc. Would be nice if they have more chance to spawn within a few ABs from LZ.
3. Change the run routes - seems many "run routes" of remnants go across the whole map, so when u finally flew all across the map to find it u end up chasing it all the way back to LZ. A way to stop them "run action" would also be fine, like by dealing agro/stunning etc.
4. Nerf the max hitpoints/abilities of landers - If they're killable people might start killing them, right now it's just a roll dice of them having insane abilities like repair field, allies cover, stun charge/domes, agrobombs. Everyone just avoids them by letting engineer ships take their agro.
Besides that I wanna say many fixes been implemented already which solved some issues, just trying to think along to keep impruving them.
1. Remove alloys from pink remnants - nobody wants them, we're just waiting 1 hour for them to despawn. Just check the logs of how many have been killed compared to how many got despawned.
2. Change the spawn locations - it's rare for them to be on LZ, usually at the end of the map of boring planets like commerce central, axiom, mars etc. Would be nice if they have more chance to spawn within a few ABs from LZ.
3. Change the run routes - seems many "run routes" of remnants go across the whole map, so when u finally flew all across the map to find it u end up chasing it all the way back to LZ. A way to stop them "run action" would also be fine, like by dealing agro/stunning etc.
4. Nerf the max hitpoints/abilities of landers - If they're killable people might start killing them, right now it's just a roll dice of them having insane abilities like repair field, allies cover, stun charge/domes, agrobombs. Everyone just avoids them by letting engineer ships take their agro.
Besides that I wanna say many fixes been implemented already which solved some issues, just trying to think along to keep impruving them.