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[Sirius] Remove jump restriction of knowned planets for personal jumps.

gonzaabel

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Hi:
It will be good if we explore planets and return to it with our personal jump. Current we are limited by the mothership jump range. And when some pilots wants to go for two different planets, that makes problems between the clanmattes because each one wants to get differents BPs in differents planets and we only can stay in one of them. And we aren't mostly actives to collect BPs and help anothers of our pilots to get it if we see about the 1~3 days we will need to jump of one 5º ring planet to another 5º depending the distance and the time we have to play.
So if we can jump to any of the already explored planets without care the mothership jump range, using a lot of energy (because that will consume a lot of energy if the distance is like 8 ~ 10 minutes or more) at least we will jump to complete BPs without being alone when the rest have these BPs and want to jump to discover new planets. :)
 

gonzaabel

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I have to add: we have 30 minutes hunting some weak units, 15 ~ 20 strong units, 2 bosses and 2 death squads being 2 TC ships, 1 sniper draconis and 1 punisher. We got seven cryo drops, 3 from weaks, 4 from strong and 3 BPs, one from weaks and two from strong units. Nothing from bosses or death squads.
I have 75% of BP tracker and the rest of squad none... It happen many times, other times we have better lucky. But is boring and frustrating when the four pilots are hunting and the four need BPs due to time to stay in-game and making it less fun.
 

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Well to get the more BPs, you need to play more efficient. There are 7 or 8 GTs for a 5°-planet (btw. nice idea for short cutting "ring"), when you explore the planet, you need to know each spawnpoint or at least the patrol route. Then you will figure out the best route to find them and where to shoot them. If you play with 5 people that are at least sirius equiped and high damage dealers, then you are able to kill those 8 GTs in less then 15 minutes (respawn time/resets were removed). 4 rounds of that per hour make 32 GTs. This is often enough to get at least 4/5 bps and sometimes even 11/12 bps.
On the GT's patrols you need to pay attention were the best spot is, ideally without weak, medium or strong units, but sometimes you need to clear this area. Never clear a big area with strong units, takes too much time. Weak units? No problem! Medium units? - max. clear 4 of them and afterwards kill the GT.
Executing this might will require a high skill level since you might be squishy with those High DPS ships.
The Top 5 of ships to use for this:
1) Thunderbird
2) Punisher
3) Sniper
4) Obsidian
5) Hunter Parsec
Bonus:
Paragneiss, only use him when you are not the squadleader. Revisiting orbit makes the repair turret less available.
Hawkmoth, Onyx Marble or Engineer, some planets are so hard to survive only with DPS ships, that you might need some repair support to keep the damage dealers alive.
 

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gonzaabel said:
And when some pilots wants to go for two different planets, that makes problems between the clanmattes because each one wants to get differents BPs in differents planets and we only can stay in one of them.
I can sign this cus we have sometimes the issue that a single Pilot needs BP x but the JS already was moved again du to continuation to reach/explore the other planets that might have respawned.

I would accept the restriction of the JS and it´s range where it can jump to BUT would remove this restriction for players ships when they want/need to go to an explored Planet where they maybe miss 1 or 2 more BPs for completing them.

I often ignore the BPs that are below SIrius and say all the time "I will take the leftovers" cus only the Siri BPs are required for unlocking the TC stuff so everything below Siri is just for the collection/completion/achivement part of the game.
 

gonzaabel

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NGSpeed said:
Well to get the more BPs, you need to play more efficient. There are 7 or 8 GTs for a 5°-planet (btw. nice idea for short cutting "ring"), when you explore the planet, you need to know each spawnpoint or at least the patrol route. Then you will figure out the best route to find them and where to shoot them. If you play with 5 people that are at least sirius equiped and high damage dealers, then you are able to kill those 8 GTs in less then 15 minutes (respawn time/resets were removed). 4 rounds of that per hour make 32 GTs. This is often enough to get at least 4/5 bps and sometimes even 11/12 bps.
Thanks for your tips, in this case I writed just making a note of the last 30 minutes of hunting in Sirius, killing for the BPs of GTs and strong units. Before that, we had to hunt like 7 GTs to discover what BP it gives. This situation is midly frecuently and similar like DantePlays wrote here: https://forum.pirategalaxy.com/viewtopic.php?f=253&t=42175
If something I understand about how the drop system calculate the effort, most of it is based in the damage from the ships (If I am not wrong). So, maybe that will be our problem, practically ever we are 3~5 active at the same time, and sometimes one of us will be new so we have one draconis ship with us in our squad to help him, being the damage more less.
For us, is some difficult to see drops like 2 BPs but sometimes we get dropped three cryonites from GTs (with luckiest so much :mrorange: ) so the problem might be we sometimes have bad luck with that.

Leaving the drop topic and returning at the main problem described on this thread:

Vesperion said:
I can sign this cus we have sometimes the issue that a single Pilot needs BP x but the JS already was moved again du to continuation to reach/explore the other planets that might have respawned.
That is I see as clan admiral. For an example: we have two distant plannets with good Sirius ancient BPs, the BP wanted in planet A is required for some pilots to decrypt TC Blueprints, but the BP in planet B is wanted for lower pilots to progress (for example: the ancient strong sirius blaster). What happens? Overall in the week from Monday to Friday, the majority of our active pilots (me included) can't connect because of work or something else of our lifes. When both planets has like 4~6 days to collapse on Monday, when starts the weekend, that planets remain 1 day or maybe is collapsed. Making hard our return to help pilots in Planet A with our mothership if we jump from Planet A to discover Planet B. When we could jump to planet A from planet B with our personal jump to avoid this problem (currently limited by mothership jump range).
I proposed to my lieutenants stay with the jump ship three days in each R5 planet while that planet doesnt have less than three days. But it is not being well accepted.
And that is a big problem, some pilots lose important BPs because others who had it jump the mothership. (That also due to the small activity of pilots who want the BPs in middle of the week, and having to enter to another fleet from alliance to get that BPs is not a very good option for they and me).
 

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gonzaabel said:
And that is a big problem, some pilots lose important BPs because others who had it jump the mothership. (That also due to the small activity of pilots who want the BPs in middle of the week, and having to enter to another fleet from alliance to get that BPs is not a very good option for they and me).
Considering the current BP round of the Planets i know exactly what you mean.

Currently our JS is at Hido where 1 Clan member needs only CU BPs. This is not an real issue considering that you can farm every unity from LU up to CU in group (or when available Solo with TC ship). For me however the Story is a bit different.

I need from Hido the Amrana Siri Strong Sticky and from the Giza the Siri Long Dome (Soris so far unknown). This means that i only can obtain those Items by doing the Mission what leads to another "Issue" Considering the Mission Ancient Pirate
https://forum.pirategalaxy.com/viewtopic.php?f=253&t=42440#p197384

Main Issue however is that we also need to go to Garid cus there are Items we need as well AND i only talk here now about 1 Clan Member and me to point that out. If you have a Clan with at least 10 Pilots+ where everyone has an different state of obtained BPs it would require to stay for at least 2 - 3 days on each planet before we could leave it to go for another R5 Planet what in reverse would create the Issue that not enough time would be left on the next planet depending on the location.

Without the restriction where our ship can fly it would make things way more practical i mean if the JS has been moved to another planet and the planet i´m currently on i can travel somehow through Sirius to reach the JS OR to reach a Planet that is in range of the JS heck i could even travel from the Wormhole to an R5 Planet without using the "Jump to JS" button.

Another idea that crossed my mind was maybe to remove even the JS restriction and "bind" the JS to an planet until all CM missions have been completed and therefore remove the "Pay Cryo to refill the Jump Drive" option. This would of course only count for R1 - R4 Planets.

In terms of the R5 Planets it should be changed so that the Bosses (Giza, Soris and Amrana) drop a Quark for the Kill so that you not just shoot them for the BPs but also to refill the Jump Drive.
 

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Vesperion said:
Without the restriction where our ship can fly it would make things way more practical i mean if the JS has been moved to another planet and the planet i´m currently on i can travel somehow through Sirius to reach the JS OR to reach a Planet that is in range of the JS heck i could even travel from the Wormhole to an R5 Planet without using the "Jump to JS" button.

Another idea that crossed my mind was maybe to remove even the JS restriction and "bind" the JS to an planet until all CM missions have been completed and therefore remove the "Pay Cryo to refill the Jump Drive" option. This would of course only count for R1 - R4 Planets.

In terms of the R5 Planets it should be changed so that the Bosses (Giza, Soris and Amrana) drop a Quark for the Kill so that you not just shoot them for the BPs but also to refill the Jump Drive.
I'd not agree with thing because quarc is just material from core of surface and the quarc should be fast done, only issue is to find it sometimes and takes a little time to collect. About refill quarc option , it's just one more option to make gameplay easier and increase more successful jump instead of collapsing along with planet. About jumping freely , we don't have 1 day coldown to jump like before and we cannot travel freely without jumpship in sirius since it's unstable space with hard pressure. If there was no restriction where to go , we'd just travel and explore every planet during 7-8 and it isn't in plan.
 

Vesperion

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Vesperion said:
[...] we don't have 1 day coldown to jump like before and we cannot travel freely without jumpship in sirius since it's unstable space with hard pressure. [...]
We have a lot of the old Siri System not more in the game cus it was not really practical + an disatvantage for players when they needed to spend their Gravs to enhance the lifespan of the JS.

The JS now can hold out a lot more (except collapsing Planets of course) and has not more it´s on HP bar. Anyways like i said it was an idea that crossed my mind + we currently have the choice to either complete all CM Missions in order to get the Quarks or to pay Clan Cryo to "order(?)" them and skip the CM Missions cus you maybe run an 1 man Clan or something.

What in the end needs to be changed however is the current restriction for our own Ships cus again if the JS is at an R5 Planet and i enter Sirius from the Wormhole i can Travel all through Sirius and my ship is fine for the entire flight while my ships is during that flight for around 75% of i´m OUTSIDE of the JS range so that i have no protection aggainst the (and to quote you on that) "hard pressure" that Sirius creates.

So let´s go with another idea and say "ok it gives no restriction for player ships to travel to planets that are outside of the JS range" but the catch is that we can´t use the warp function anymore if we wanna travel to a planet outside of the JS range.

Rajaa said:
[...] If there was no restriction where to go , we'd just travel and explore every planet during 7-8 and it isn't in plan.
In theory you can even now explore all planets (with or without Clan Cryo usage) but it requires a lot of effort if you wanna use that option via the CM line but basicly is doable within 1 or 2 days i think. It only depends on the constelation of the planets.

We did a few weeks ago an travel from one side of the Sirius Map to the other by traveling over 7 or 8 planets from R5 to R3 and then back to R5 again. So you could "remove the restriction" by simply explore every planet when a new one has respawned to keep that up but again it requires a lot of effort and constand maintaining to keep this.
 
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