so I was just thinking... we have some 5-6 systems worth of planets, maps and such, and except for a single storyline that goes through most once, except to revisit them when your overpowered for that area, and standard 'kill and find bp' missions...
there really is nothing at all in the way of missions you can do.
which is a really big shame, considering during the storyline there is SO MANY loose ends you could tie up with missions:
vega: the outcome of axiom's city now that practically all it's defenders are gone
antares: the outcome of the rest of the bozo brigade (not including the captain, we can assume you either killed him, or having been defeated he left in exile)
gemini: prosperians have a LOT LOT LOT of free time on the hands... surely they have interesting things come up considering what used to be on the planet
mizar: out come of both the baumer city AND the molikar factory.
sol: can't say to much since I'm not past it... but I'm sure there's several loose ends on earth by the end of it, expecially between all 3 planets
since these missions would not be advancing the main storyline, they would only be available once you are past them (presumably once you unlock the next system) and will only work with things never revisited in future missions (the mutilator, for example... would seem ackward going to do a mission to find something while he's in one place, to not do it until later when he's actually somewhere else) so these would only be valid for things NEVER revisited, or explained, aka loose ends.
I'm sure there's even more then the ones I thought of... all of which the devs could add in to add more content to the game, flesh out the setting the universe of pirate galaxy is in, giving it more depth, and give players the chance to do more things for more achievements (such as achievement for finishing said side storylines)
there really is nothing at all in the way of missions you can do.
which is a really big shame, considering during the storyline there is SO MANY loose ends you could tie up with missions:
vega: the outcome of axiom's city now that practically all it's defenders are gone
antares: the outcome of the rest of the bozo brigade (not including the captain, we can assume you either killed him, or having been defeated he left in exile)
gemini: prosperians have a LOT LOT LOT of free time on the hands... surely they have interesting things come up considering what used to be on the planet
mizar: out come of both the baumer city AND the molikar factory.
sol: can't say to much since I'm not past it... but I'm sure there's several loose ends on earth by the end of it, expecially between all 3 planets
since these missions would not be advancing the main storyline, they would only be available once you are past them (presumably once you unlock the next system) and will only work with things never revisited in future missions (the mutilator, for example... would seem ackward going to do a mission to find something while he's in one place, to not do it until later when he's actually somewhere else) so these would only be valid for things NEVER revisited, or explained, aka loose ends.
I'm sure there's even more then the ones I thought of... all of which the devs could add in to add more content to the game, flesh out the setting the universe of pirate galaxy is in, giving it more depth, and give players the chance to do more things for more achievements (such as achievement for finishing said side storylines)