Vesperion
Well-known member
- Joined
- Feb 24, 2010
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- Askone
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As an addition to the other post i made some time ago -->[Suggestion] Giving us actuall HP next to the %-Indicators<-- i did work on something that should more or less act as an example to show us the actual Stats of the Items/Ships in the Hangar/Equip section due of the always upcoming discussion about HP Rankings and stuff.
The basic gist is simply put... showing us the actual numbers of the items/ships we can buy/install to have some sort of "idea how effective the item is with the +- values at the end.
Ship Stats:
Here an example of the Purchase screen on the left that shows simply the HP and flight speed of a ship (hawk in this case )when we "just buy the Hull" (Left side)
On the right side we see in the Hangar the current HP of the ship we have selected depending on the installed armor and in the armor section of the Configuration we see the HP of each Armor state when it will be installed.
Due i wanted to have "all available" armors i did chose the Slate here as an example with example number values and did not use the numbers of the -->HP Ranking of Tau Ceti Ships<-- post.
Item Stats:
As next part for a few examples are the "main items" of each ship (if we exclude the AB due Paragneiss is the only ship that has no AB at that point) and what we could see if we want to purchase them or if we select them in the Item section of the ship. Again all numbers are just examples + i guess the one or other stat may now be missing or needs finetuning (like crit-% chance for blaster or how much reduction of Thrust force for each level difference between AB level and Ship level etc.)
Items that do receive benefits from drones or boosters could also receive some sort of extra numbers in different colours like for example if the pilot has the RDX Drone equiped it shows the following
CD of RD: base CD (50s) - RDX Effect 5% (2.5s) = 47,5s CD
If the Pilot has a booster for example the dmg booster + the A112 dmg drone it shows the following:
Min-Max dmg (100 - 175) + A112 Effect 10% (10 - 18 (rounded up)) + Firepower Relay Effect (20%) 20 - 35 = min-max dmg (130 - 228)
Critical dmg: Min-Max dmg formula * 2 = 260 - 456
If you made it until this point to read all this stuff i thank you for reading about me and my crazy ideas i have from time to time. As always comment, make own suggestion/ideas/etc. and maybe if we do discuss enough about it Split may decide to give us more numbers rather then relying on assumings and weird testings
Regards - Vesp
The basic gist is simply put... showing us the actual numbers of the items/ships we can buy/install to have some sort of "idea how effective the item is with the +- values at the end.
Ship Stats:
Here an example of the Purchase screen on the left that shows simply the HP and flight speed of a ship (hawk in this case )when we "just buy the Hull" (Left side)
On the right side we see in the Hangar the current HP of the ship we have selected depending on the installed armor and in the armor section of the Configuration we see the HP of each Armor state when it will be installed.
Due i wanted to have "all available" armors i did chose the Slate here as an example with example number values and did not use the numbers of the -->HP Ranking of Tau Ceti Ships<-- post.
Item Stats:
As next part for a few examples are the "main items" of each ship (if we exclude the AB due Paragneiss is the only ship that has no AB at that point) and what we could see if we want to purchase them or if we select them in the Item section of the ship. Again all numbers are just examples + i guess the one or other stat may now be missing or needs finetuning (like crit-% chance for blaster or how much reduction of Thrust force for each level difference between AB level and Ship level etc.)
Items that do receive benefits from drones or boosters could also receive some sort of extra numbers in different colours like for example if the pilot has the RDX Drone equiped it shows the following
CD of RD: base CD (50s) - RDX Effect 5% (2.5s) = 47,5s CD
If the Pilot has a booster for example the dmg booster + the A112 dmg drone it shows the following:
Min-Max dmg (100 - 175) + A112 Effect 10% (10 - 18 (rounded up)) + Firepower Relay Effect (20%) 20 - 35 = min-max dmg (130 - 228)
Critical dmg: Min-Max dmg formula * 2 = 260 - 456
If you made it until this point to read all this stuff i thank you for reading about me and my crazy ideas i have from time to time. As always comment, make own suggestion/ideas/etc. and maybe if we do discuss enough about it Split may decide to give us more numbers rather then relying on assumings and weird testings
Regards - Vesp