KingSub
Well-known member
- Joined
- Aug 31, 2018
- Messages
- 1,181
- Reaction score
- 922
- Server
- Korell
- Main Pilotname
- Black Giant
- Rank
- 99
- Clan
- What's that?
First, why in 2023 are there still people crying over skulls?not everyone wants to waste hours of doing the reactor just to have over 1m WS at the end.
not even on an server where only one clan block the skulls all the time when someone try to beat their WS.
In my eyes it's not hard with the reactor to gain much WS for an Skull, but those who are in lower systems, or don't have the reactor bcs they are not in TC yet, stand no chance to get as much WS as those who have the reactor unlocked.
did you even think about the players who complain about it and don't have actually the reactor unlocked, dosen't have a Clan to do so, or are not ready yet for these missions, nor they maybe dosen't want to do it.
@Razor2278
So here we are on another pointless debate.
Instead of talking about the real problems of the game you focus on a minor side of the real issue.
SKULLS/WARSCORE/PVP/ACHIEVEMENTS are pointless there is no reason at all to do them only for flexing.
Also CLANS are pointless because they got degraded to bigger member list than squads.
So instead of crying about reactor all of you should be looking at the bigger picture.
THE GAME NEEDS TO GET QOL AND NEW MECHANICS TO KEEP PLAYERS ENGAGED ON THE CONTENT
Now you can ignore me as usual on this forum and keep crying about pointless stuff
Hmmmm let me collect my mind to answer to that laterSo here we are on another pointless debate.
Instead of talking about the real problems of the game you focus on a minor side of the real issue.
SKULLS/WARSCORE/PVP/ACHIEVEMENTS are pointless there is no reason at all to do them only for flexing.
Also CLANS are pointless because they got degraded to bigger member list than squads.
So instead of crying about reactor all of you should be looking at the bigger picture.
THE GAME NEEDS TO GET QOL AND NEW MECHANICS TO KEEP PLAYERS ENGAGED ON THE CONTENT
Now you can ignore me as usual on this forum and keep crying about pointless stuff
A lot of work these last few days, last night I was a little upset, but boy, tell me, how bad do you have to be to be complaining about these things that are game mechanics that you can take advantage of because you met certain requirements, made such an amount of effort, and you you earned it through your sweatOh boy that escalated quickly than face-off
I'm not saying waste your time with ws, I'm just saying that those who complain about it were probably drinking mercury in their bottlesI do have them Missions my boy, just don't wanna waste my life for grinding reactor WS like other's do
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Thanks for the reply @Genjiro one of the few who understands the situation and stands behind the players instead of overshadowing them.Hello all,
Allow me to give my opinion on some of the discussed topics since my last post in this thread.
- Armene reactors are unfair to those who haven't unlocked it!
- As alewx would say, git gut . On a serious note, Isn't this the norm in any competitive game where the player with further progression are rewarded more for their efforts? The skulls currently do not affect or boost progression in any form, You are placed in hall of fame and number of earned skulls show up in your profile(cosmetic). No overarching advantages for a player with skull over a player without one. Therefore the necessity for a lower level player to hunt skulls is nil at the moment (If they desire it very much I recommend progressing towards reactor like everyone else ).
Has Armene reactor killed the old school warscore farming method?- Most likely yes. Did anyone enjoy that grind?- Heck no. Is current method fun?- Maybe yes/maybe not for long term skull farming.
- Reset winner of golden skull to a lower division?
- The question arises as to why add this at all, if a person can spend countless hours at the top position for skulls then let them?
If we compare the leaderboards of some other games, The top players are rewarded for their position on the rankings and they have a reset in place which resets high ranking players to lower "league" after a certain period of time. This is to give everyone a chance at claiming the top spot before the next reset. In PG however, there is no perceivable value for a player that has climbed from entry division to the first, only to end up in 2nd, 3rd, 4th or 5th position with no rewards for their climb. The players in these positions often will have to commit to spending hours and hours during that week for a shot at the skull. In such a system it makes sense to reset the skull winner to a lower division, and give the others who climbed to first division more reason to stay. The resetted player has couple weeks to grind back towards 1st division. This may revive the warscore leaderboards, as it presents equal chance for anyone who got to 1st division and not just the veteran skull hunters.- Even if this suggestion is implemented, the skulls being non rewarding is an issue which hopefully is reworked in a later update when the Dev's are able to focus longer on PG.
- Why discuss about "pointless" skulls instead of other changes or improvements?
- Forum is just that, a platform for discussions or issues about anything game related. Different players have varying perspectives on what needs to be changed and there is no harm in talking about that.
That's all for my wall of text , Would also like to ask everyone to be cordial when posting, noticed some hostility and aggressiveness towards others thoughts and opinions.
Genjiro.
P.S. These are my opinions and does not reflect the opinion of SplitScreen Games.