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really bad cry drops?

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Firebrand1

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me, and everyone i've talked to so far is experiencing really really sucky cry drops tonight, it's taking me forever to get 1k cry IN SOL! and another person i kow told me that he hasn't had 1 cry drop in the last half hour, so wondering if this is a server problem or what's going on?
 

peck

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no clue, i have played about 5 hours today and gotten about 2k in non-mission rewords. this is a lot less then i would expect. I visited Gemini to help a friend earlier and during enabling trade, i never saw one cry drop though i was blasting everything in site and taking the fastest paths which have a lot of mantis. On most days, i would have made a few k by doing that from cry drops, but i didn't get a thing. Nearly 9kE and no cry. Very rarely can that be excused.
 

HyDroxYl

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IF you read the announcements, youll see that they will fix this with the next update
 

Darkblare

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Firebrand1 said:
me, and everyone i've talked to so far is experiencing really really sucky cry drops tonight, it's taking me forever to get 1k cry IN SOL! and another person i kow told me that he hasn't had 1 cry drop in the last half hour, so wondering if this is a server problem or what's going on?
I once went harv hunting with a lvl66 we (Ok HE-.-) killed more then 50harvs and 500interceptors (And some menders and barbarians :p) and i only got like 1kcry theres definitely a bug with the cry drop rate :mad:
 

Ctfunnygirl

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So where's the thread that announces cry drops will be corrected on the next update.. I never saw it.
 

HyDroxYl

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Changelog Draconis PTR

Postby Sayyadin » Wed Nov 10, 2010 7:41 pm


Changes and Improvements

* A notification about buddylist booster pops up if you reach your maximum size of buddies
* A notification about clansize booster pops up for the clanleader if the maximum size of the clan is reached
* It is no longer needed to land in Pirate Mode on Conquest planets, your pirate mode automatically is enabled when
you land and disabled when you leave the planet.
* The cryonite drop rate for harvesters was increased as it was too low
* You can now renew every booster enabling you to keep boosters for as long as you have gold and not have to
rebuy them manually
* The mission helper is now activated by default and has to be deactivated if you don't want to see it
* The instancing of draconis system planets is set to 30, meaning if there are already 30 players on a planet
another instance of the planet is created
* The AI of turrets got improved, they have long ranged weapons and react earlier making it impossible (or at
least a lot harder) to fly through them and to also harder to kill them
* The AI was changed so enemies have a higher aggro range, meaning they react on you a lot earlier and therefore
faster. Additionally if they have you locked down as target they will also ignore terrain like they do if they
fly back to their spawning area
* The thrust now changes for clan leaders if they create a squad and become squad leader colors
* The attack drone's thrust now is the same color as the owner's
* Player ships were slightly rebalanced
* The speed of some enemy units were changed
* The range of some enemy weapons were increased
* The parsec ship class was rebalanced it is a lvl 70 ship

Fixed Bugs

* Some small server fixes
* Some small client fixes
* Aggrobeacon and sniper attack droid starts the cooldown again if the created one gets destroyed


New Features

* New Achievement System
New blueprint achievements
New ship achievements
New PVE achievements
New PVP achievements
New achievement ranking
Every pilot has a new tab in his pilot profile which has a lot of achievements to unlock.
Achievements are unlocked by reaching certain milestones. When you have unlocked an achievement you
are able to see what needs to be done do achieve it. The points are shown in the hall of fame table
in the ladder window. They also become very important when you want to be the best pilot in the hall
of fame but have the same medals as your opposing player. (evaluation period is daily for testing
reasons)
* New Bounty System with a new pirate mode mechanism
If you activate your pirate mode it stays active until you are destroyed. If you participate in
the conquest and get killed your Piratemode stays active. Also if participate in a conquest with an
active pirate mode it does not get deactivated if you leave the conquest.
If you kill another pirate you get their warscore which they got for PVP. If you die you loose your
warscore for PVP.
After every week your Pirate mode is disabled and you get the warscore points that are as a bounty on
your head
* Replay old missions
You can now replay any mission you already completed, you still have to use the gear to do
the mission and you will not get a reward for finishing it.
* New conquest ship items
With these items it is possible to change your strategy for conquest. You will now find
blueprints for conquest ships around the starsystems. They will give your clan more tactical
playground to equip your clanships. If you find a blueprint it will be added to your current clan
* New ladder system
Every player/clan starts at the lowest entry division. You have to gain points to reach the
promotion slots that promote you to a higher division.
If you reach the highest division you can earn medals. Players/clans with the high medal count
will be featured in the hall of fame.
Points are generated by doing missions, fighting against mantis, and the new bounty system
(pirate mode).
A icon of the division a player is is shown next to the players name (except for the lowest
division)
 

Ctfunnygirl

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Thanks for posting the info, HydroXyl. But I think that only applies to PTR at this point. I could be mistaken.
 

HyDroxYl

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Everything on the PTR will come into the game, except stuff like boosters, the 100k gold and of course the bugs. On the PTR the devs test what they make, so we can find the bugs before it goes on live server.
 

ridoi

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I do just not get and will sure never get why do not Mantis/Imperial drop cry all was when the BP/rare do not drop :confused:

Mantis/Imperial got BP/Cry right and they steal or get the cry form somewhere all the time would it not like they drop cry and some times BP

I would like a system like this

The more hp the Mantos/Imperial has the more cry it drops like harvesters, Harvesters get cry under somewhere so will it not be like they drop it when they get blowed up :confused:

See ppl would it not be AWESOME if you got cry from the Mantis/Imperial if you kill them to like 20 cry :confused: for every kill

eks you have killed 100.000 Mantis your reward will be 2 mill cry or something like that :D
 
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