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Rank 30 Hybrid Ships Suggestion (Blitzkrieg/Oracle)

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Wolfkun

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Rank 30 Hybrid Ships

Rank 30 Attack/Speed Vessel
Code Name: Blitzkrieg

Functionality: Combines targeting computer enhancements and rockets with that of speed actuators. The result is a fast ship with great firepower, but lacks defensive power and the ability to support other ships.

Special Passive: (Squadron Only) Target Link / (Solo Only) Evasion - The Blitzkrieg has the ability to synchronize the targeting computers of it's squadron to maximize damage output; all of the squad has a 5% increased chance of a critical strike. When alone and not burdened by slower ships, the Blitzkrieg has a +5% chance to avoid incoming attacks thanks to it's quick speed.


Rank 30 Defense/Support Vessel

Code Name: Oracle

Functionality: Combines superior defense and taunting ability with the ability to support (repair) other ships. The result is a ship that can not only support the squadron in case of massive attack waves- but also take some of the heat off fellow members by using the taunt ability.. and soak in the damage- however due to it's immense size and bulk armor, the Oracle can only use blasters as an offensive component.

Special Passive: (Squadron Only) Mass Repair / (Solo Only) Shield Repair - Specializing in support, the Oracle has the ability to repair every ship in their squadron at the same time, but the amount repaired is lowered by 50%. When alone the Oracle can concentrate repairs to also affect it's shields, albeit shields are regained at a 50% reduced rate compared to that of repairs to the hull.


Backgrounds for the ships will be created if this idea gets enough support.
 

Ahsoka

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nice idea i perfer these 2 ships:
Rank 55 Offence/Defence Vessel
Armageddon:

Functionality: Combines Heavy Armour and Shields with Rockets and Aim PC's. The Result is a Heavily Armed and Armourd Fortress.

Special Passive: (Sqaudron Only) Extra Armour / (Solo Only) Better Accuracy - The Armageddon is Heavy ship able to increase Armour of Sqaud Mates by 5% in order to survive large Engagements with Mantis vessels.When flying on it's own it's Accuracy is increased by 5% for more devasting attacks.

Rank 55 Range/Support Vessel
Rhino

Funcionality: Combines a Sniper Blaster and Attack Buff with Materilizer and Repair Field. The result is a light but nimble long range support ship.

Special Passive: (Sqaudron Only) Survivability / (Solo Only) Faster Cool Down - The Rhino is a Modified Close support ship with the capability to unleash Death to enemys at extreme ranges but with little armour. Sqaud Mates have better Survivability inCombat thx to the ships Repair Field giving everyone another Repair Droid. When Solo the ship has a 5% cool Down off all weapons and equipment. ^^
 

pbhuh

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Wolfkun said:
Rank 30 Hybrid Ships

Rank 30 Attack/Speed Vessel
Code Name: Blitzkrieg

Functionality: Combines targeting computer enhancements and rockets with that of speed actuators. The result is a fast ship with great firepower, but lacks defensive power and the ability to support other ships.

Special Passive: (Squadron Only) Target Link / (Solo Only) Evasion - The Blitzkrieg has the ability to synchronize the targeting computers of it's squadron to maximize damage output; all of the squad has a 5% increased chance of a critical strike. When alone and not burdened by slower ships, the Blitzkrieg has a +5% chance to avoid incoming attacks thanks to it's quick speed.


Rank 30 Defense/Support Vessel

Code Name: Oracle

Functionality: Combines superior defense and taunting ability with the ability to support (repair) other ships. The result is a ship that can not only support the squadron in case of massive attack waves- but also take some of the heat off fellow members by using the taunt ability.. and soak in the damage- however due to it's immense size and bulk armor, the Oracle can only use blasters as an offensive component.

Special Passive: (Squadron Only) Mass Repair / (Solo Only) Shield Repair - Specializing in support, the Oracle has the ability to repair every ship in their squadron at the same time, but the amount repaired is lowered by 50%. When alone the Oracle can concentrate repairs to also affect it's shields, albeit shields are regained at a 50% reduced rate compared to that of repairs to the hull.


Backgrounds for the ships will be created if this idea gets enough support.
I would use a Pink or Dark blue for your first ship, and a gold or green-yellow one for your second.

Can you also say wich weapons it uses?

Does is use 8 or 9?

Ahsoka said:
nice idea i perfer these 2 ships:
Rank 55 Offence/Defence Vessel
Armageddon:

Functionality: Combines Heavy Armour and Shields with Rockets and Aim PC's. The Result is a Heavily Armed and Armourd Fortress.

Special Passive: (Sqaudron Only) Extra Armour / (Solo Only) Better Accuracy - The Armageddon is Heavy ship able to increase Armour of Sqaud Mates by 5% in order to survive large Engagements with Mantis vessels.When flying on it's own it's Accuracy is increased by 5% for more devasting attacks.

Rank 55 Range/Support Vessel
Rhino

Funcionality: Combines a Sniper Blaster and Attack Buff with Materilizer and Repair Field. The result is a light but nimble long range support ship.

Special Passive: (Sqaudron Only) Survivability / (Solo Only) Faster Cool Down - The Rhino is a Modified Close support ship with the capability to unleash Death to enemys at extreme ranges but with little armo
The armageddon a orange background, the Rhino i don't know color.
 
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CommanderCody

Ok I like both the level 55 and 30 Hybrid ships although I'd for the armor/shield. Btw GET RID OF TAUNT TECH! I HATE TAUNTS, biggest waste of space dude! Replace that with the arrgo-beakon if you put anything there that taunts, even still I want these ships to be good in PvP and CQ combat not just fighting Mantis for cryo and BPs.

Edit: If you are gona have taunt/arrgo bekon tech on it make it so Player ships in PM(if ur also in PM and they arnt ur buds er allies er anything) will attack u/it, then the arrgobekon would be awesome. :mrorange: :mrorange: :mrorange:
 

Wolfsbane.

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i think those hyrbid ships at the top are good ideas. i support.
 
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CommanderCody

Wolfsbane. said:
i think those hyrbid ships at the top are good ideas. i support.
They are good but the taunt needs to be made so it causes Players ships to automatically attack them/it, otherwise the oracle has a unit thats a complete waste.
 

Ahsoka

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CommanderCody said:
They are good but the taunt needs to be made so it causes Players ships to automatically attack them/it, otherwise the oracle has a unit thats a complete waste.
The Taunt used to make player ships automaticaly select the Tank as the Target as i found that out in invasions, after the taunt was updated it lost it's main effects and became useless.
 
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CommanderCody

Ahsoka said:
CommanderCody said:
They are good but the taunt needs to be made so it causes Players ships to automatically attack them/it, otherwise the oracle has a unit thats a complete waste.
The Taunt used to make player ships automaticaly select the Tank as the Target as i found that out in invasions, after the taunt was updated it lost it's main effects and became useless.
yea I know but still, its useless in PvP combat, I rarly c people even in vega or sol with taunts unless its a Sol Taunt which is on there only to show off.
 

xamphibiosx

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This is my Tank/Shock
Codename: Bomber

1, Blaster
2, Collector
3, Repair Droid
4, Afterburner
5, Speed Actuator
6, Stun Dome
7, Aggrobeacon
8, Aggrobomb

It combinates speed and paralyzing powers with aggrobomb technology to blast there enemy.
 
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CommanderCody

Ok there need to be 2 weapons from each ship, you need 1 more from take, I'd say replace beacon with shield. Thats a good ship then.
 

xamphibiosx

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CommanderCody said:
Ok there need to be 2 weapons from each ship, you need 1 more from take, I'd say replace beacon with shield. Thats a good ship then.
Good idea,

I wanted a giant drone like ship, with a stun and a aggrobomb to do more damage.
 
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CommanderCody

Btw the Ultra weapon of the Tank/Stun class would by far be an Arrgo-Shock Bomb, Combines an arrgobomb that throws you enemys away from you and stuns them at the same time, they hit another ship or wall during this time, they repel off it and take even more damage, the trip is the stun short curciting the entire ships basic systems and weapons for 5 seconds allowing in tight corners massive damage. It would be good for a X-Class Super Hybrid
 
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