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PvP idea: Bounty = Cryonite!

mark750

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Hello everyone, I would like to suggest an idea to improve something that is very important in this game: the PvP.
We all know that it makes the game pretty fun..but sadly, it is useless and just makes people loose cryo when getting podded..so why not giving a purpose to the bounty?
The idea is simple: at the end of the week, when pirate mode resets, the amount of bounty will be converted into cryo , multiplied x10; for example:

Managed to not get killed with pirate mode: 850 bounty x 10 = 8.500 cryonite at the end of the week
Managed to kill many people without dying: 25000 bounty x 10 = 250.000 cryonite
Died with pirate mode without killing anyone back: 0 bounty and so 0 cryo.
What do you think about it?
 

POSITRON3

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i really like this idea, that will provoque much more pvps and much more reds.
 

Mastian

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bad idea
- in weekend kill 1-2 player with much bounty
- go sirius
- get cryonit for no work
 

nebulaman

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I've often thought this would give an interesting slant to the game myself. PM has been made more or less irrelevent in recent years since they changed it, this would counter-balance the nerfing somewhat.
 

mark750

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Mastian said:
bad idea
- in weekend kill 1-2 player with much bounty
- go sirius
- get cryonit for no work
If a player has a lot of bounty i don't think it's an easy target like you suggest :) In my opinion it would boost up pvp, and give anyone a thing really needed in this game : more cryonite
 

Mastian

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mark750 said:
If a player has a lot of bounty i don't think it's an easy target like you suggest :) In my opinion it would boost up pvp, and give anyone a thing really needed in this game : more cryonite
There are no big ships which can't be killed in some seconds. And a player who stayes allways in orbit can't get much bounty.
 
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