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Private instances on ring 5 should be by clan, not alliance

White Wolf

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My clan didn't participate in conquest battles for six months because the current game design makes private instances on the 5th ring in Sirius by alliance, so we had to break our alliance every time more than one of the clans in our alliance was on the same ring 5 planet. Now we have started to fight conquest battles again and in less than a week are faced with the same old problem. We all want the tech from the same ring 5 and we have to disband our alliance to get it. Each clan has to form a new alliance in order to have a separate instance so that all of our members have some chance of getting the tech. So, once again we have to put off fighting conquest battles in order to get tech in Sirius. The game design should allow us to enjoy both aspects of the game without having to sacrifice one or the other or go through these conundrums. If the instances on ring 5 were by clan instead of alliance that would be one solution. There may be others, but this seems simple enough and should be easy enough to implement.
 

ruuji

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I agree with this. As a pilot in Sirius i have experienced first hand these problems and i agree the private instances should be by clan instead of by alliance it makes it very difficult to do multiple things in the game. You are actually losing people because of a simple thing like this. they ran out of things to do because they are limited to so few things that they can do at a time with sirius.
 

V1-Hyper

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You have my vote
Splitscreen, Ring 5 planet instance per clan, not per alliance please :!:
 

grofed

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I vote for that as well. :arrowr:
Maybe SS will hear our voice if more members sign for this. :!: :!: :!:
 

akwilsona

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I share in this also. It's cumbersome to have an alliance on the same planet. It's a hinderance and is unfair. It also makes doing CQs as an alliance tough, since the rules are strict about signing new members and clans if you're signed up for a CQ. CQ system needs to be revamped but that's a whole different thread.
 

LivlyGhost

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As a Sirius player and a Clan Admiral I agree to make every clan a solo instance.
Still if any in orbit join a sq from difirent instances make the SQL instance leading for whole sq ^^

Alliance is totaly useless when two or more memebers of a alliance come in to same R5 planet !
Then again they need to create a new alliance with a clan not in that R5 or intention to go to that same R5 to get their own instance back. If not and go solo they are stuck with open instance that more clans use ....
Why do alliance clans not moving together have more rights then the clans in same planet and alliance ?
Do the first mentioned pay more for gold or what ?
Now, is stupid and totaly bypassing the alliance intention and the right of all clans, alliance or not, to have their own isntance :sneaky:
 

jevans3050

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Hey Ho Yo, jus figured id add my 2cents worth in and say that I totally agree with White Wolfs assessment of the 5th ring instance issue and as an oooooooold time player can see how it negatively impacts they game and the enjoyment that members of a clan or alliance gets from it due to the constant brking dwn of alliances jus for people to have a separate instance?? and as the CoC is clear about not adding players to a clan or a clan to an alliance before a Cq this can and quiet possibly is a huge dilema for clans/alliances wanting to participate in a cq (which lets be honest is one of the best parts of Pg) but also needing to split up their alliance for 5th ring instances. I love Pg and have always done so but unless splitscreen changes the instances are on 5th ring planets I can foresee a lot of people rage quitting jus look at the likes of (buccaneerbill, stretch, bala and all the other oldtimers) SO I IMPLORE YOU SPLITSCREEN BE THE OPPOSITE OF GAMIGO TO YOUR LOYAL PLAYERS AND HEAR THEIR PLEAS :!: :!: :!: :!:

Yours Kindley,
OmegaGuard2 (askone)
FormerMoD (Solaria)
 

Poland

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Hey :) I just saw this topic right now and what I can say is big "YES"! I totally agree with all these guys, who says that clans should have their private instances on Ring 5, not alliances. Atm, alliances aren't really needed if You got big clan and u focus only on Sirius expedition. If You want to do conquest, You need alliance. But changing the alliances just for BPs in Singularity is tiresome, especially when You want gravitons from CQ planets. When u got alliance in Your planet, its so hard to get the stuff for all guys in Your clan but it's needed for CQ. In other way it's almost impossible to win the CQs without good alliance nowadays. So it's extremely good idea to do the 5th ring instances for clan, not alliance.

Greetings
Old Player
Poland / JustaRaven :D
 

Joe-Bob

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I agree as well. I miss CQs! But if our clan is on a ring 5 with tech everyone needs, there are two problems here. 1. Since we only have 1 instance per alliance, we can only drop 1 giza every 3 hours. What about alliances with 3-4+ clans in sirius?? 1 giza per 3 hours for 100+ people just doesn't make any sense, especially considering each person needs 2 gizas to complete the tech. The only other option is to break the alliance and join the public instance, which then that is being fought over by other people/clans with the same idea (or other clans in the previous alliance) and makes it VERY inconvenient for everyone.
2. It disallows allies from participating in the CQ, as the alliances is broken and only the clan that signed up for it can participate. If the instances were per clan, it would eliminate this issue altogether. Alliances could stay together on a ring 5, have 1 instance per clan, and also participate in CQs together.
 

ON_ur_SYX

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Oh I whole heartedly agree. It would remove the need to keep rejoining our alliances as that is very inconvenient. I say yes to sirus giza's for each clan and not the alliance. Please SS, could you make this happen? Would really be a great thing if you could. Keep up the great work thanks
 

InfernoRock

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You have +1 vote from me. :arrowup:

Ring5 instances should be based on clan, not shared among the whole alliance. :arrowup: :arrowup: :arrowup:
 

Dmtri Enrky

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I think this is a TERRIBLE idea that would severely ruin the balance in the game and offers COUNTLESS opportunities for exploitation. The Sirius instance system should remain the same and NOT allow separate instances per clan as it allows for perpetuations and various snow-ball effects that would skew game logistics. Its obvious to me that several members of a particular alliance in the Solaria server have been persuaded to support this thread because it primarily benefits them alone. Here are a few scenarios that would throw off the game logistics if clans had their own instances in Sirius:

1. Small clans (25< members) would have the opportunity to faction into several small sub-clans in Sirius and exploit the system to generate multiple instances while still enjoying all the benefits of being in an alliance.

2. Multiple large clans would band together in an alliance and be able to effectively rig CQs against smaller more conventional alliances while still enjoying the benefit of their own separate instances.

In theory there are some people that would greatly benefit from clan instances but a vast majority of players would be left in the dark. The potential perpetuations that would arise from such a system would completely throw the balance off the game. The trade-off between having an alliance large enough for CQs but small enough to NOT step on each other's toes in Sirius has been correctly implemented with the current system and I see no reason to change it.
 

Joe-Bob

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Dmtri enrky wrote:
1. Small clans (25< members) would have the opportunity to faction into several small sub-clans in Sirius and exploit the system to generate multiple instances while still enjoying all the benefits of being in an alliance.
If a clan of 10-15 people divided their clan into say 2-3 "sub-clans" they wouldn't be able to function on most rings in sirius without traveling together. Even if they were traveling together, the chances of at least 1/5 people being online and able to squad up for missions would make getting missions/tech/coordinating jumps significantly harder,(for example, people who work alot/only play on the weekend/different time zones) thus less people (if any at all) would do it because its easier to just stay in one clan.

Dmtri enrky wrote:
2. Multiple large clans would band together in an alliance and be able to effectively rig CQs against smaller more conventional alliances while still enjoying the benefit of their own separate instances.
How would anyone "rig" a CQ simply because they have a bigger alliance? Regardless of how many members/clans they have in alliance, only 25 people could land on either side of a CQ planet at any given time.

Dmtri enrky wrote:
In theory there are some people that would greatly benefit from clan instances but a vast majority of players would be left in the dark.
Any alliance period would benefit from this. Even if they only have two clans with 10 people each (20 total) instead of taking 120 hours (5 days) in giza cooldowns (not including time taken to drop intel/kill giza) each clan would have 1 instance, so they could complete tech in 1/2 the time. 6-9 days is generally the max amount of time on a planet, and it's taking 5 days in giza cooldowns alone for 20 people to complete. Imagine what it would be like for just two clans with 25 each....or even 1 clan with 25 for that matter.

The only people who wouldn't benefit from this are clans who have very few numbers and are able to complete tech for everyone in the given time. The only ones who would be "left in the dark" are those not in sirius, and those who missed out on tech because a single instance was being shared between 120 people and it takes 2 gizas per person with 3 hour cooldowns (plus time taken to drop intel) between them, with the way it is now.
 

Dmtri Enrky

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If a clan of 10-15 people divided their clan into say 2-3 "sub-clans" they wouldn't be able to function on most rings in sirius without traveling together.
well OF COURSE they would be traveling together... why else would they need their own instances on the same planet? As far as people being available for missions yadda yadda.. that is all extraneous and not pertinent to the discussion here. The people that would choose to exploit the loophole in this fashion would make sure to get missions done together..

What would start to happen is more clans would coalesce into enourmous alliances since there is no drawback in terms of private instances.... I can think of one such alliance in Solaria that are doing this to monopolize CQs but are locked in a stalemate and practically having to raffle off giza tech or are forced to travel different routes. Serves them right.
 

White Wolf

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Dmtri Enrky makes the point for me in this discussion. He and his faction are delighted that the current game design forces alliances to break apart to function in Sirius as it gives them an opportunity to essentially steal gold skulls from much stronger alliances they would otherwise be unable to compete with. One of the basic goals by virtue of the game design is to "forge a powerful alliance to win glory in conquest battles". Considering the prosperity of the game which has resulted in larger clans and alliances, the unfairness of the current design is entirely against larger alliances who are forced to disband every time they step on each others toes on the 5th ring. As the vast majority of those who replied to this post agree {all but one} this creates a genuine hardship for players who wish to enjoy the cqs and still be able to get tech on the 5th ring.
I think it should be noted that the clan Dmrti is in currently has only four members. The design of the game cannot justifiably be construed to favor a clan with only four members or an alliance comprised of such clans. Competition is one of the driving forces which bring people to this type of game. If you hamper those who do the work to build the clans and alliances able to compete to the extent that it should be deemed "fair" to a four man clan, you may wind up with a much smaller constituency.
 

Dmtri Enrky

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"Steal gold skulls from stronger alliances" ... what you really mean to say is earning the skulls fairly thanks to skill in combat rather than dominating with numbers. That's the double-edged sword that is effective with the status quo system that prevents your little charade from continuing, White Wolf. You refused to participate in the past 6 months because you obviously deem yourself incompetent on your own though your clan is still far larger than ours. Yet, you had to recruit the help of another enormous alliance to muster up the courage and run CQs with them and outnumber all other adversaries in CQ by a margin of at least 2 to 1. The fact is, NOTHING is going to change so quit crying about it or re-think your priorities and go from there.
 

akwilsona

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"Steal gold skulls from stronger alliances" ... what you really mean to say is earning the skulls fairly thanks to skill in combat rather than dominating with numbers.
I'd like to see this "skill in combat" without any 5th ring tech used, since a lot of players are new and have not had the chance to get it. You cannot "dominate by numbers" on the CQ, as Joe-Bob pointed out earlier, there is a maximum of 25 pilots per side. It's the other alliance's fault for not having enough members online to give adequate "skill in combat".

The fact is, NOTHING is going to change so quit crying about it or re-think your priorities and go from there.
Dmtri, please stop being the antagonist and say something more becoming. This is a discussion. You also cannot call it a "fact" until you can prove that it will not change, which is what this thread is ultimately about.
 
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