Bugfixes
- Sometimes the players were a plate or bar displays the life was no longer available or was never present
- After the death of an enemy is no longer possible to fire another shot into the empty
- Target computer fixed values, the calculation was partly wrong
- Other minor bugs have been fixed
- Players now have avatars and icons and no longer ships as the profile picture
- From level 1 to level 10 the level cap is now increased to 1000. After level 10 they energy cap increases as normal
- The warm-up phase of ship items has been reduced for the extended cooling somewhat.
- Blasters, collectors and afterburner now have a shortened warm-up; as do two specific items from each individual ship classes:
- Storm - Aim computers and rockets
- Tank - Aim scrambler and Taunt
- Stunner - Stun charge and speed actuator
- Healer - Remote repair and repair field
- Sniper - Attack charge and attack droid
Improvements and changes
- The tutorial has been revised with a mentor guiding the first few missions
- Collection efficiency increased and collector cooldown drastically decreased
- Hotkeys for actions have been added.
E = scan target
Q = toggle follow target
F5 = Fly to Orbit
F6 = Fly to Planet
F7 = Fly to Hangar
F8 = Fly to Starmap - Vega system updated with new and revised planetary missions
- New NPC's added and revised existing NPC's
- Colonists incorporated into the game
- Game history completely revised in Vega system
- Vega planets renamed:
- Vega 1 - Axiom
- Vega 2 - Kalabesh
- Vega 3 - Colossus
- Vega3Moon - Lyris
- Vega 4 - Aurora
- Vega 5 - Dante
- New design for Axiom, Lyris and Aurora
- Vega intro images has been revised
- New types of ships for colonists
- New starter ship designs
- The old starter ship designs are now rare ship blueprints found in Vega
- New Cryonite drop system from podded opponents. Cryonite is now calculated not on the level difference to the opponent but on the technology difference. The higher the technology difference to the opponent, the less Cryonite the opponent will drop.
- The warm-up phase of ship items has been reduced for the slightly extended cool-down
- The Critical hit flash has been further reduced
- Energy, Cryonite and Blueprints are now scannable. Thus, the quantity or nature of the item can be determined
- The current version of the game is now a shown in the help section
User Interface Improvements
- Redesigned user interface for ease of use information placement.
- Icons of ship objects are disabled in a hangar and in orbit because they are not activated there
- New Support Chat, direct contact with GMs that are online, if no one is to GM's online ticketing system or forum is referenced
- Beginner Help: GMs can manually show help indicators in the the pilots screen i.e create flashes and/or arrows
- Ship items can no longer be sold in the shop but only in the hangar
- New design of the loading screen
- New Mission page menu
- The user interface controls that were passed from text are replaced with icons
- The ranking in a separate window was moved
- Items shop has been redesigned
Conquest
- Conquest signal beacon can now be defended (No ship owned by the claiming clan must be near)
- The map colours are changed (blue and yellow)
- The landing zones to conquest planets have been extended to the entire planet
- New Conquest planet in Vegas system: Dante
- The conquests times have been changed to 2 or 3 times a week and unique to each planet:
Vega
Asteroids Wednesday and Saturday 21:00
Dante Tuesday, Thursday and Saturday 19:00
Antares
Remo Monday and Friday 20:00
Goya Wednesday, Friday and Sunday 19:00
Gemini
Desai Monday and Friday 19.00
Iga Tuesday and Saturday 20:00
Mizar
Cosmo Tuesday and Saturday 19:00
Ob Wednesday and Saturday 21:00
Sol
Mercury Monday and Friday 20:00
Venus Saturday 21:00
Saturn Thursday and Saturday 20:00
- Balancing of the conquest ship:
- Speed is reduced
- Blaster force reduced
- Hit points increased
- Repair Droid improved
- Shield improved and duration extended
- Stun Resistance increased
- Afterburner speed reduced but duration increased
- Attack charge has its power reduced and is no longer castable on self but only on friendly targets and has its duration significantly increased.
- Speed actuator has been changed in the same way as the attack charge