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invictus

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V1-Hyper said:
To keep up with the game's challenge, things may have to follow a more exponential rather than linear rise.
The problem with exponential rise is as it goes off to infinity, it will go to an almost vertical rise in terms of difficulty and at that point, very few will be able to go ahead.

I do expect a bit of easing though in Sirius, because at Draco, the difficulty is getting pretty high.
 

V1-Hyper

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I wouldnt say it this stricty. Exponential rise does not mean an infinitely steep rise per se. Within a system all is balanced (mantis have exponentially more armor but our weapons are exponentially more powerful). All it means is that this strategy prevents players from mastering a system with a "system-1" ship and "system-1" weapons.

Draconis is certainly adequate for players at this game level. And as said, Draconis is played through in roughtly the same time it takes to play Sol, Mizar, Gemini ect. In fact some Molikar or Technatoria story may have been harder than any Draco story :LOL:
 

pbhuh

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V1-Hyper said:
I wouldnt say it this stricty. Exponential rise does not mean an infinitely steep rise per se. Within a system all is balanced (mantis have exponentially more armor but our weapons are exponentially more powerful). All it means is that this strategy prevents players from mastering a system with a "system-1" ship and "system-1" weapons.

Draconis is certainly adequate for players at this game level. And as said, Draconis is played through in roughtly the same time it takes to play Sol, Mizar, Gemini ect. In fact some Molikar or Technatoria story may have been harder than any Draco story :LOL:
Not really, before any updates some missions were the hardest ever, the first mission is just travel, but the second mission is already hard, if you don't have a squad with a few payers then you can get quickly stuck on this, same for the second mission, i had to buy energy otherwise i would have failed!

Sure it's already changed a few times, but i still find draconis not balanced.
 

V1-Hyper

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Hmmm.. I still managed to play the Draco story alone or in a 2-Squad with V2. Only one miss on Hive (Turret Attack) we really needed help from another player (FjiellFrank, thx ;) ) coz neither of us had an Engineer with Draco Tech. And we played the story before any updates came out that may have reduced the degree of difficulty.
Given there can be up to 5-Sq, plus nowadays help from players which are fully rared-out(not applicable at the time we played) the Draco Story is really doable without despair. A handful of my clan members are Sirius ready, too. There was no drama.

NB: if one doesnt already fly a R50 ship it is of course essential to rank up to R70 in order to make use of Draco ships as soon as they become unlocked. I've seen Sol ships trying Hive story - this is doomed to fail.
 

pbhuh

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V1-Hyper said:
Hmmm.. I still managed to play the Draco story alone or in a 2-Squad with V2. Only one miss on Hive (Turret Attack) we really needed help from another player (FjiellFrank) coz neither of us had an Engineer. And we played the story before any updates came out that may have reduced the degree of difficulty.
Given there can be up to 5-Sq, plus nowadays help from players which are fully rared-out(not applicable at the time we played) the Draco Story is really doable without despair. A handful of my clan members are Sirius ready, too. There was no drama.

NB: if one doesnt already fly a R50 ship it is of course essential to rank up to R70 in order to make use of Draco ships as soon as they become unlocked. I've seen Sol ships trying Hive story - this is doomed to fail.
yeah, but you have an parsec, 20% more health then normal draconis ships,

and when were you able to use it? Trough the whole draconis storyline as others had to struggle with an stam s- ship. some had an sniper with 25% more than that, but still it was very hard.

Btw, i am pointing at the first missions, not somewhere on hive.
 

V1-Hyper

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Fair point, but 20% are always only gonna be 20%, nothing that can miraculously make, as ppl claim, an exponentially infinitely difficult Draconis playable for Parsec pilots only. Fact is, Draconis was not built to be exclusively mastered by R50 ships. And as I pointed out there are squads up to 5, hence, Sol ship pilots can reach the draco-ship-unlock-miss, too. You dont have to do it alone. I never said Draco is no challenge, On the contrary, Draco was meant to be the as yet hardest test for every PG fan :mrorange:

Time to separate the wheat from the chaff or is it? lol
But seriously, the challenge should go up as we get more experienced pilots and reach higher grounds in Pirate Galaxy. Do you just wanna wander along an ever flat road? ;)

EDIT: I think what SS might want to achieve here, too, is slowing down the people's progress rate in order to keep them busy for longer and thus shorten their idle time and boredom after Draconis comlpetion. SS can only program new systems this fast and no faster.
 

pbhuh

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V1-Hyper said:
Fair point, but 20% are always only gonna be 20%, nothing that can miraculously make, as ppl claim, an exponentially infinitely difficult Draconis playable for Parsec pilots only. Fact is, Draconis was not built to be exclusively mastered by R50 ships. And as I pointed out there are squads up to 5, hence, Sol ship pilots can reach the draco-ship-unlock-miss, too. You dont have to do it alone. I never said Draco is no challenge, On the contrary, Draco was meant to be the as yet hardest test for every PG fan :mrorange:

Time to separate the wheat from the chaff or is it? lol
But seriously, the challenge should go up as we get more experienced pilots and reach higher grounds in Pirate Galaxy. Do you just wanna wander along an ever flat road? ;)

EDIT: I think what SS might want to achieve here, too, is slowing down the people's progress rate in order to keep them busy for longer and thus shorten their idle time and boredom after Draconis comlpetion. SS can only program new systems this fast and no faster.
draconis hardness was one of SS tests to stop us wrong racing trough the game,

but that will never happen, sorry ss,

the only way to slow us down is to give is infinate missions, how about 500 story missions for sirius?
 

selkath

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pbhuh said:
V1-Hyper said:
Fair point, but 20% are always only gonna be 20%, nothing that can miraculously make, as ppl claim, an exponentially infinitely difficult Draconis playable for Parsec pilots only. Fact is, Draconis was not built to be exclusively mastered by R50 ships. And as I pointed out there are squads up to 5, hence, Sol ship pilots can reach the draco-ship-unlock-miss, too. You dont have to do it alone. I never said Draco is no challenge, On the contrary, Draco was meant to be the as yet hardest test for every PG fan :mrorange:

Time to separate the wheat from the chaff or is it? lol
But seriously, the challenge should go up as we get more experienced pilots and reach higher grounds in Pirate Galaxy. Do you just wanna wander along an ever flat road? ;)

EDIT: I think what SS might want to achieve here, too, is slowing down the people's progress rate in order to keep them busy for longer and thus shorten their idle time and boredom after Draconis comlpetion. SS can only program new systems this fast and no faster.
draconis hardness was one of SS tests to stop us wrong racing trough the game,

but that will never happen, sorry ss,

the only way to slow us down is to give is infinate missions, how about 500 story missions for sirius?
If Sirius had that many missions it wouldn't get released for about 10 years.
 

pbhuh

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that makes no sence, do you know how easy it is to create missions compeared with planets?

Every planet should atleast have 50 missions, just to not waste the surface, you can have split-offs that are not an objective but just has to be done and the real storyline with 20-30 missions.
 

V1-Hyper

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But if one just splits off story missions into many "sub missions" only to push up the number of missions without more content, each mission is probably gonna become too easy again. to keep us busy for longer the story would really need more content, and programming this extra content would be alot more time consuming, I believe. Hence, we are back to increasing the overall difficulty to try to keep us at bay. If we dont wanna wait for the next system for ages, progressive difficulty is the way forward.
 

pbhuh

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V1-Hyper said:
But if one just splits off story missions into many "sub missions" only to push up the number of missions without more content, each mission is probably gonna become too easy again. to keep us busy for longer the story would really need more content and programming that would be more time consuming, I believe. Hence, we are back to increasing the overall difficulty to try to keep us at bay. If we dont wanna wait for the next system for ages, progressive difficulty is the way forward.
you got to see it more like this:

mission 1 and mission 2
mission 1 unlockes 3 and 4, mission 3 unlocked 5, 7, 8, mission 4 unlocked 6

etc.
 

V1-Hyper

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I cannot see your increase in number of missions, just an unlock mechanism :?:
Explain in more detail plz
 

pbhuh

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V1-Hyper said:
I cannot see your increase in number of missions, just an unlock mechanism :?:
Explain in more detail plz
like this:

Sirius
(First mission)
If you complete it you meet a new person that wants you to do a little job, but our mantis leader, i mean ivanova (I seriously think she is a mantis) wants us to explore the giant wall. So then you can do two missions,

And so on, you can have many of these small missions where you meet new ppl that have an small request and sometimes you can even get a bigger storyline.

Maybe ss can even make a thing where you have to atleast do both missions to go further.

This way there is more fun, more cryonite and more xp and more fun and did i already say more fun? ^^ ^^ ^^ ^^
 
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