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Only Allow Rares to be Collected with System Ships/Weapons

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Beowrath

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There are too many pilots using advanced ships and weapons in the lower level systems (I'm not counting the few who may be on Story Missions). The main attraction seems to be collecting the rare blueprints. Too often these pilots prey on lower level pilots. This makes it a bigger risk to go pirate if you have these advanced ships/weapons to contend with. Most people want to fight those near their own level!

A partial solution would be to only allow rare blueprints to be collected with ships/weapons from that system (or lower).

I'm not sure how the drop rate for rares are done, but if it is along the lines of so many per system per day, then this solution would also make the drops of the rares more fair to all players, because it would eliminate the advantage of the advanced ships/weapons being able to kill mantis so quickly.

-Beowrath
 
T

Tjeerdsma

Beowrath said:
There are too many pilots using advanced ships and weapons in the lower level systems (I'm not counting the few who may be on Story Missions). The main attraction seems to be collecting the rare blueprints. Too often these pilots prey on lower level pilots. This makes it a bigger risk to go pirate if you have these advanced ships/weapons to contend with. Most people want to fight those near their own level!

A partial solution would be to only allow rare blueprints to be collected with ships/weapons from that system (or lower).

I'm not sure how the drop rate for rares are done, but if it is along the lines of so many per system per day, then this solution would also make the drops of the rares more fair to all players, because it would eliminate the advantage of the advanced ships/weapons being able to kill mantis so quickly.

-Beowrath
No, if you don't wanna be shot down, then we should get the system restriction back, that you can report everyone that is red in anohters system then his tech.
 

obbin

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If you red you should watch your back m8, there is allways a jerk or 2 around but most of higher level pilots is not podding lower system ships.

I dont want more restrictions in the game, but i understand your frustaration.
 

Firebrand1

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usually when i'm in a lower level system i'm either helping a clan mate or friend, or looking for that blasted x tank lol. if you see me in pirate mode it's probably just a vain attempt to increase the drop chance :p. I don't kill people in ships lower than Antares level unless shot first.
 
C

CommanderCody

Beowrath said:
There are too many pilots using advanced ships and weapons in the lower level systems (I'm not counting the few who may be on Story Missions). The main attraction seems to be collecting the rare blueprints. Too often these pilots prey on lower level pilots. This makes it a bigger risk to go pirate if you have these advanced ships/weapons to contend with. Most people want to fight those near their own level!

A partial solution would be to only allow rare blueprints to be collected with ships/weapons from that system (or lower).

I'm not sure how the drop rate for rares are done, but if it is along the lines of so many per system per day, then this solution would also make the drops of the rares more fair to all players, because it would eliminate the advantage of the advanced ships/weapons being able to kill mantis so quickly.

-Beowrath
Ok,
1. If its red its dead and get used to it because when your big you will do it too.
2. I only kill red bullies who kill others in red for EXP now.
3. Hunting rares in the system ship is a pain in the but.
4. Ok the drop rate is a % chance, you are more likely to get a rare in a better ship since you can kill more ships faster, which is why using a system ship for rares is extremly painful, espesially for X-Ships (other then on Axoim and Kabash, Sentieals drop em' there and a Vega 4 ship can easily get those).

Any other comments/questions? :mrorange:
 

Arnoir

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Beowrath said:
There are too many pilots using advanced ships and weapons in the lower level systems (I'm not counting the few who may be on Story Missions). The main attraction seems to be collecting the rare blueprints. Too often these pilots prey on lower level pilots. This makes it a bigger risk to go pirate if you have these advanced ships/weapons to contend with. Most people want to fight those near their own level!

A partial solution would be to only allow rare blueprints to be collected with ships/weapons from that system (or lower).

I'm not sure how the drop rate for rares are done, but if it is along the lines of so many per system per day, then this solution would also make the drops of the rares more fair to all players, because it would eliminate the advantage of the advanced ships/weapons being able to kill mantis so quickly.

-Beowrath
Your main concern seems to be pilots using advanced ships and weapons in the lower level systems who prey on lower level pilots. The solution to this 'problem' already exists. Simply leave PM (Pirate Mode) off. With PM turned off, there is no risk of falling prey to other pilots who may have stronger ships and equipment from higher level systems. However with PM turned off, you will only gain experience at a normal rate.

Of course there is a bigger risk 'to go pirate' if you have these advanced ships/weapons to contend with. If the risk was reduced then the reward would need to be reduced by a similar factor. As advanced ships/weapons pose the majority of risk to a pilot in PM, the removal of that risk would necessitate removing the majority of the reward, bringing experience gains back to the normal rate.

Perhaps the real problem here is the perception of what PM (Pirate Mode) really is. PM is NOT intended to be a simple user selectable experience booster, it is intended to allow PvP gameplay and provide a PvE risk versus reward based incentive that will promote PvP participation. A simple user selectable experience booster option has been provided, via the shop, to enhance experience gained during non-PvP gameplay.

The vast majority of pilots who prey on lower level pilots, tend to be focused on PvP gameplay, and not the item drops associated with PvE gameplay. Conversely, the vast majority of pilots who go to lower level systems to collect rare blueprints tend to be focused on the item drops associated with PvE gameplay, and not preying on lower level pilots in PvP action.

The dropping of rare blueprints is part of the PvE aspect of Pirate Galaxy, and thus the proposed 'partial solution' will do little to nothing to address the PvP based 'problem' of pilots using advanced ships and weapons in lower level systems to prey on lower level pilots.
 
A

Anonymous

No, if you don't wanna be shot down, then we should get the system restriction back, that you can report everyone that is red in anohters system then his tech.
Just remember that we tried that before, having a restriction on red in higher tech and ships is almost impossible to control. I agree these "higher" rank pilots should use the same system tech and ships as it becomes a fair fight.

Also as obbin mentioned, just how many more restrictions do you want in this game.
 

DivineWind

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Going "red" will not increase your chances of a rare drop. Killing lots of mantis will.
 

ridoi

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many things did happen in these month's the OS and stuff but why not just turn off the PM XD lower or higher rank pilot's turn off pm :p
 
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CommanderCody

Aye, anyways I only pod the bullies in the lower systems, its me and the good boys in PM who will be punnished by this.
 

defacto

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Welcome to the forums. There's two unwritten rules that are very important to follow when making a suggestion:

#1: NO MOAR RESTRICTIONS!!!!

#2: Don't make the game easier with the suggestion, unless without compensation. (you didn't break that rule though)
 

Beowrath

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Looking at the replies (all from higher level players, I would really like to hear from the level 30 and below as they are most affected), the main objection seems to be "no more restrictions." I can understand that.

However, there are two main aspects to this game that make it enjoyable to play, the story missions and the player vs. player. I, and many others I have discussed this with, believe that having players with advanced system ships in lower level systems really detract from these two main aspects of play. The reasons people use their advanced system ships/tech in lower level systems are to grind for rare BPs, grind for cryonite, and "help" their friends through the missions. While they are there some of them also prey on lower level pilots. And since this is the case most system appropriate pilots will never take the risk of going into pirate mode. This takes away the opportunity of the pilots to play pvp for most of their playing time. There are occasionally conquests and other events, but if you would like to play pvp against equal level players you pretty much cannot do it most of the time. If you really like the missions, they are often ruined by pilots with advanced ships/tech killing your targets or clearing your path, or even worse bringing the mantis toward you when you are not ready.

I suppose that some people don't really care for the missions and just want to level up and that is why they get their friends with more advanced ships/tech to help them through. This, however, makes the missions meaningless as the advanced tech completely eliminates any mission challenge. I assume that these players want to get to the higher systems more quickly so that they can get better ships/tech and then enjoy more pvp. However, the reason they can't play pvp is that the advanced ships/tech are in the lower level systems to begin with. Most of the missions I have done so far can be done alone and all of them could be done with two players (in system appropriate ships) so you do not need "help" from your advanced tech friends.

It seems to me that a simple to implement way to discourage players from using advanced ships/tech in lower level systems is to simply prevent ANY drops (BP or cryo) from mantis destroyed by ships/tech from higher level systems. I believe that this one change would go the farthest to enhance the game play of this already very good game more than any other suggestion I have seen.
 
L

lance

Beowrath said:
Looking at the replies (all from higher level players, I would really like to hear from the level 30 and below as they are most affected), the main objection seems to be "no more restrictions." I can understand that.

However, there are two main aspects to this game that make it enjoyable to play, the story missions and the player vs. player. I, and many others I have discussed this with, believe that having players with advanced system ships in lower level systems really detract from these two main aspects of play. The reasons people use their advanced system ships/tech in lower level systems are to grind for rare BPs, grind for cryonite, and "help" their friends through the missions. While they are there some of them also prey on lower level pilots. And since this is the case most system appropriate pilots will never take the risk of going into pirate mode. This takes away the opportunity of the pilots to play pvp for most of their playing time. There are occasionally conquests and other events, but if you would like to play pvp against equal level players you pretty much cannot do it most of the time. If you really like the missions, they are often ruined by pilots with advanced ships/tech killing your targets or clearing your path, or even worse bringing the mantis toward you when you are not ready.

I suppose that some people don't really care for the missions and just want to level up and that is why they get their friends with more advanced ships/tech to help them through. This, however, makes the missions meaningless as the advanced tech completely eliminates any mission challenge. I assume that these players want to get to the higher systems more quickly so that they can get better ships/tech and then enjoy more pvp. However, the reason they can't play pvp is that the advanced ships/tech are in the lower level systems to begin with. Most of the missions I have done so far can be done alone and all of them could be done with two players (in system appropriate ships) so you do not need "help" from your advanced tech friends.

It seems to me that a simple to implement way to discourage players from using advanced ships/tech in lower level systems is to simply prevent ANY drops (BP or cryo) from mantis destroyed by ships/tech from higher level systems. I believe that this one change would go the farthest to enhance the game play of this already very good game more than any other suggestion I have seen.
to be honest, i completely agree that high level jerks in lower systems ruin pvp for those who want to pvp people of their rank.... But there really is nothing they can do about it, apart from to reintroduce the system tech limit- I had no problem with this but people who want to boost noobs through the systems seem to. I come to vega and anteres in a sol ship just to pod the jerks who pod noobs.... It really is not fair for the low levels. But the solution to this will upset a lot of the players who dont want to pod noobs, just to grind bps.

Your idea is not the solution i would use- grinding rares in the system ship of the respective system is a pain in the *** to say the least. What they need to do is make pm disabled for vega and anteres if you are in a high rank ship. This means that the noob podders would have to make it even or not go pm at all- it would also allow the noobs to run away without being 1 hitted....

I see no disadvantages to this idea, they did it with cqs, you have to make it a fair fight by using system ships- just do that but intead of having pm permenently on, have it permenently off.
 
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CommanderCody

So? Thos noobs Chose to turn PM on.

Btw instead of more restrictions we should develope an In-game Pirate Code like what they've done on EU2 and SF. Also, people wouldnt kill people as much if everyone was in PM and you couldnt turn it off.
 

peck

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simple fact of life: if you are red, be ready to be dead. there is always someone more powerful. i only go red in my noob ship, when doing conquests,or when i am desperate for xp.o ya, and if some fool who is weeker then me it noob hunting :).
 

Ahsoka

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Nomore Ristrictions that's what made the game BORING
 
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CommanderCody

So you want ~MORE~ restrictions?! Dude its not restrictions that make the game boring its when no one wants to do anything together that makes the game miserable.
 

Firebrand1

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3 words, let me make them nice and big so that the beowrath understands them....

NO MORE RESTRICTIONS!

the noobs can choose not to have pm on and as said before, hunting for rares in system specific ships is a right pain in the bum. as i said before, i don't kill people in ships lower than antares level unless shot first....usually
 
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TwistedMetal

lol soon there will be no point to getting high level and getting the better ships and weapons cos we wont be able to use them anywhere. NO OTHER GAME RESTRICTS CLASS,TECH,WEAPONS,LEVEL in pvp. You wont see people crying in WoW or DO or any other mmo if they are killed by a higher level player cos its there own silly fault they was killed in the first place for thinking they can pvp with higher level players around, the whole reason to get better ships and weapons is to be able to kill easyer. Hay my ford car doesnt go as fast as a Ferrari but i dont cry at ford cos thats life, just play the game and stop crying about it. every single one of us has been podded by i higher level player its part of the game as iv said before this is PIRATE galaxy not lets all cuddle and kiss and be nice galaxy
 
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