T
The Rage
Improvements
Rebalanced Sirius enemy units for each ring
Rebalanced ancient player ships
Rebalanced enemy respawning times in Sirius so enemies spawn earlier
Rebalanced Sirius items so they are a lower level and can be found earlier
Rebalanced energy cells per Sirius ring
Rebalanced Sirius armor to give 50% more HP instead of 25%
Changed the Draconis Conquest level requirements
Changed color of enemy orbital strikes to a red color
Changed Sirius ship notification so a message is only send once per hour
Changed locations for Lusta Mission Extinguish Tough Rocketeers that caused it to have a location with different level 25 Rocketeers where some where not counting for the mission
Changed quarcs so you can only collect them on the location of the ship
Added a new warning message that asks players twice if he wants to fly the Jump Ship to a planet that collapses in less than 24 hours
Added planet ring lines in Sirius system to make it easier to identify ring planets
Added short story elements for Sirius and Sirius planets
Added quarc spawns on ancient planets
Removed the Sub-Standard Afterburner to be needed for vega achievements although it can only be found in a tutorial mission
Removed the jump ship graviton shield and orbital damage auras
Removed transmitter functionality
Removed player jump possibility outside of jumpship range players can now only jump within jump ship range
Improved standard kill missions to always spawn 33% of the enemies that are required to kill right from the start
Improved download handling of language files
Improved launcher loading-animation
Fixed Bugs
Fixed few small bugs on the server
Fixed a bug that could cause users to spend cryonite they did not have and leading to negative cryonite
Fixed a bug that caused map resets in Sirius for clans every day
Fixed a bug that caused enemy orbital strikes to sometimes not do damage and last forever
Fixed several bugs in the client some could lead it to crash
Fixed a bug that caused the server to show always the GMT+1 time instead of the real server time when using F11
Fixed a bug that caused units in Sirius to only drop one blueprint instead of more than one
Fixed a bug that caused to show no additional information for ancient planets and show language keys instead
Fixed a bug that could cause players to have 2 graviton drops at about the same time
Fixed a bug that caused you to be able to friend yourself via clanmessages open own profile with add buddy and open chat icons
Fixed a bug that prevented to show repairfield/repairdroid/targetrepair animation at the same time on the same target
Fixed a bug that caused the game to not suggest a pilot name based on username for partner users
Fixed few bugs in the launcher
very very nice update well done spltscreen this is a massive step in the right direction, i cant see anything here i disagree with
Rebalanced Sirius enemy units for each ring
Rebalanced ancient player ships
Rebalanced enemy respawning times in Sirius so enemies spawn earlier
Rebalanced Sirius items so they are a lower level and can be found earlier
Rebalanced energy cells per Sirius ring
Rebalanced Sirius armor to give 50% more HP instead of 25%
Changed the Draconis Conquest level requirements
Changed color of enemy orbital strikes to a red color
Changed Sirius ship notification so a message is only send once per hour
Changed locations for Lusta Mission Extinguish Tough Rocketeers that caused it to have a location with different level 25 Rocketeers where some where not counting for the mission
Changed quarcs so you can only collect them on the location of the ship
Added a new warning message that asks players twice if he wants to fly the Jump Ship to a planet that collapses in less than 24 hours
Added planet ring lines in Sirius system to make it easier to identify ring planets
Added short story elements for Sirius and Sirius planets
Added quarc spawns on ancient planets
Removed the Sub-Standard Afterburner to be needed for vega achievements although it can only be found in a tutorial mission
Removed the jump ship graviton shield and orbital damage auras
Removed transmitter functionality
Removed player jump possibility outside of jumpship range players can now only jump within jump ship range
Improved standard kill missions to always spawn 33% of the enemies that are required to kill right from the start
Improved download handling of language files
Improved launcher loading-animation
Fixed Bugs
Fixed few small bugs on the server
Fixed a bug that could cause users to spend cryonite they did not have and leading to negative cryonite
Fixed a bug that caused map resets in Sirius for clans every day
Fixed a bug that caused enemy orbital strikes to sometimes not do damage and last forever
Fixed several bugs in the client some could lead it to crash
Fixed a bug that caused the server to show always the GMT+1 time instead of the real server time when using F11
Fixed a bug that caused units in Sirius to only drop one blueprint instead of more than one
Fixed a bug that caused to show no additional information for ancient planets and show language keys instead
Fixed a bug that could cause players to have 2 graviton drops at about the same time
Fixed a bug that caused you to be able to friend yourself via clanmessages open own profile with add buddy and open chat icons
Fixed a bug that prevented to show repairfield/repairdroid/targetrepair animation at the same time on the same target
Fixed a bug that caused the game to not suggest a pilot name based on username for partner users
Fixed few bugs in the launcher
very very nice update well done spltscreen this is a massive step in the right direction, i cant see anything here i disagree with