I would like to have much more types of CQ's in a way of numbers / differant types.
First of all I want 5 differant types,
these are:
* Current One (Alliance vs Alliance)
* CQ vs CQ
* New Beacon System
* Clan vs Clan
* Freelancing
The current one is just easy, the Alliance vs Alliance, everyone from one alliance can interfer.
The CQ vs CQ is a much harder fight. It involves 2 CQ's running on the same time at the end the Alliance with the most "lives" left wins 3 times the normal gravitons. However it costs 25 log-files more to join.
The new beacon systems gives back the beacons that have to be captured. You need to capture 1 beacon in order to get a special area that can't be taken by normal ships and takes more lifes of your enemy.
The Clan VS Clan is the current one without your alliance helping.
Then you have Freelancing, the current one with "Pirates" that can just land and cause some havoc, limited to 10 "Pirates" at a time, every pirate has lives, 10 in total, if he gets killed 10 times he has to leave, he is also revealed on the map, enemy clanships can see him on the map, he can then say to the clan to attack him, this involves great tactices to kill a pirate. Pirates can take bases and take enemy lives. It costs 10 logfiles to enter, this way a player can loose his own logfiles to annoy CQ's.
Now I also would like to see multiple numbers allowed on CQ.
I would love to see some: 25vs25vs25 and 50vs50. This would involve more tactice etc. And I hope that these "Death" CQ planets can be used for these systems.
We could
First of all I want 5 differant types,
these are:
* Current One (Alliance vs Alliance)
* CQ vs CQ
* New Beacon System
* Clan vs Clan
* Freelancing
The current one is just easy, the Alliance vs Alliance, everyone from one alliance can interfer.
The CQ vs CQ is a much harder fight. It involves 2 CQ's running on the same time at the end the Alliance with the most "lives" left wins 3 times the normal gravitons. However it costs 25 log-files more to join.
The new beacon systems gives back the beacons that have to be captured. You need to capture 1 beacon in order to get a special area that can't be taken by normal ships and takes more lifes of your enemy.
The Clan VS Clan is the current one without your alliance helping.
Then you have Freelancing, the current one with "Pirates" that can just land and cause some havoc, limited to 10 "Pirates" at a time, every pirate has lives, 10 in total, if he gets killed 10 times he has to leave, he is also revealed on the map, enemy clanships can see him on the map, he can then say to the clan to attack him, this involves great tactices to kill a pirate. Pirates can take bases and take enemy lives. It costs 10 logfiles to enter, this way a player can loose his own logfiles to annoy CQ's.
Now I also would like to see multiple numbers allowed on CQ.
I would love to see some: 25vs25vs25 and 50vs50. This would involve more tactice etc. And I hope that these "Death" CQ planets can be used for these systems.
We could