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More CQ Types

pbhuh

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I would like to have much more types of CQ's in a way of numbers / differant types.

First of all I want 5 differant types,

these are:

* Current One (Alliance vs Alliance)
* CQ vs CQ
* New Beacon System
* Clan vs Clan
* Freelancing

The current one is just easy, the Alliance vs Alliance, everyone from one alliance can interfer.

The CQ vs CQ is a much harder fight. It involves 2 CQ's running on the same time at the end the Alliance with the most "lives" left wins 3 times the normal gravitons. However it costs 25 log-files more to join.

The new beacon systems gives back the beacons that have to be captured. You need to capture 1 beacon in order to get a special area that can't be taken by normal ships and takes more lifes of your enemy.

The Clan VS Clan is the current one without your alliance helping.

Then you have Freelancing, the current one with "Pirates" that can just land and cause some havoc, limited to 10 "Pirates" at a time, every pirate has lives, 10 in total, if he gets killed 10 times he has to leave, he is also revealed on the map, enemy clanships can see him on the map, he can then say to the clan to attack him, this involves great tactices to kill a pirate. Pirates can take bases and take enemy lives. It costs 10 logfiles to enter, this way a player can loose his own logfiles to annoy CQ's.

Now I also would like to see multiple numbers allowed on CQ.

I would love to see some: 25vs25vs25 and 50vs50. This would involve more tactice etc. And I hope that these "Death" CQ planets can be used for these systems.
We could
 

Gorgon706

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Hello pbhuh right ur on about this bud but for CQ VS CQ abit daft isnt it cause tbh look at some alliances will split the clan so some of the clan goes to valkion some go to ob now what if them 2 planets where chosen thats doubled there strength also i did post a thread about events take a look http://forum.pirategalaxy.com/viewtopic.php?f=314&t=15910
 

pbhuh

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Gorgon706 said:
Hello pbhuh right ur on about this bud but for CQ VS CQ abit daft isnt it cause tbh look at some alliances will split the clan so some of the clan goes to valkion some go to ob now what if them 2 planets where chosen thats doubled there strength also i did post a thread about events take a look http://forum.pirategalaxy.com/viewtopic.php?f=314&t=15910
yes, I want to limit it to Alliance vs Alliance, only 1 alliance can assign to 1 CQ. That means 4 alliances are fighting eachother, except that you have 2 cq's that are fighting eachother.

And even if 2 alliances are helping eachother it will be hard as you have to fight versus a differant alliance.

It's (1vs1)vs(1vs1) so if a=2 friends, b=enemy 1 and c=enemy 2 (aVSb)vs(aVSc)

there is no interfer, it is not like a leaque system where the best fight eachother, it's more like 2 battles, the one with most points win.

What I just said makes probebly not any sense and is hard to understand ^^
 
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