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Mining Rigs

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Nanopizza

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This thought has been lingering in my head for awhile now, I've been thinking, Mining rigs!

This is how it would work:
You can buy a rig for each system, they make different amounts of cryonite per hour this is a rough estimate of how the amounts should be:

Vega Rig 1: 300, 500 Cryonite Per hour
Vega Rig 2: 600, 800 Cryonite Per Hour
Antares Rig 1: 850, 1000 Cryonite Per Hour
Antares Rig 2: 1100, 1250 Cryonite Per Hour
Gemini Rig 1: 1350, 1600 Cryonite Per Hour
Gemini Rig 2: 1800, 2050 Cryonite Per Hour
Mizar Rig 1: 2000, 2250 Cryonite Per Hour
Mizar Rig 2: 2450, 2600 Cryonite Per Hour
Sol Rig 1: 3000, 3450 Cryonite Per Hour
Sol Rig 2: 3650, 4000 Cryonite Per Hour
Draconis Rig 1: 5500, 6250 Cryonite Per Hour
Draconis Rig 2: 6700, 7300 Cryonite Per Hour
Sirius Clan Rig 1: 10000, 13000 Cryonite Per Hour Donated Towards Clan Fund
Sirius Clan Rig 1: 11000, 14000, Cryonite Per Hour Donated Towards Clan Fund

This would be the cost and level Requirements:
Vega Rig 1: 1500 Cryonite -- Level 5
Vega Rig 2: 2000 Cryonite -- Level 12
Antares Rig 1: 2550 Cryonite -- Level 14
Antares Rig 2: 3050 Cryonite -- Level 20
Gemini Rig 1: 4000 Cryonite -- Level 23
Gemini Rig 2: 5000 Cryonite -- Level 28
Mizar Rig 1: 7000 Cryonite -- Level 30
Mizar Rig 2: 8250 Cryonite -- Level 38
Sol Rig 1: 11800 Cryonite -- Level 40
Sol Rig 2: 30000 Cryonite -- Level 55
Draconis Rig 1: 50000 Cryonite -- Level 58
Draconis Rig 2: 83500 Cryonite -- Level 65
Sirius Clan Rig 1: 100000 Cryonite -- Clan Has 15 Members
Sirius Clan Rig 2: 170000 Cryonite -- Clan 25 Members

The Rigs Would require energy to be delivered to them in order for them to run, I will base it on the amount needed for one day, however you can donate any amount of energy you want to your rigs, the Sirius clan rigs cost either gravitons or log-files.

Vega Rig 1: 900 Energy
Vega Rig 2: 1100 Energy
Antares Rig 1: 1400 Energy
Antares Rig 2: 2000 Energy
Gemini Rig 1: 2500 Energy
Gemini Rig 2: 2950 Energy
Mizar Rig 1: 3290 Energy
Mizar Rig 2: 4400 Energy
Sol Rig 1: 4640 Energy
Sol Rig 2: 6375 Energy
Draconis Rig 1: 6740 Energy
Draconis Rig 2: 7500 Energy
Sirius Clan Rig 1: 2 Gravitons Or 15 Log-Files
Sirius Clan Rig 2: 3 Gravitons Or 30 Log-files

Also, People may buy boosters for the rigs, for those who like to keep there wallets nice and empty :p

Basic Oiling: (Basic Booster, Boosts the amount made by the rigs made by 10% for 24 hours)
Enhanced Components: (Enhanced Booster, Boosts The amount made by the rigs by 30% for 24 hours)
Advanced Components: (Elite Booster, Boosts the amount made by the rigs by 65% for 30 hours)

Thorough Oiling: (Basic Booster, Boosts the amount made by all your rigs by 7% for 1 month)
Cryonite Scanner (Enhanced Booster, Boosts the amount made by all your rigs by 15% for 1 month)
Advanced Cryonite Scanner (Advanced booster, Boosts the amount made by all your rigs by 35% for 1 month)

Fusion Core (Permanently Reduces the amount of energy needed for ONE rig by 15%)
Fusion Force Core ( Permanently Reduces the amount of energy needed for ONE rig by 30%)
Antimatter Core (Permanently Reduces the amount of energy needed for ONE rig by 50%)
Zero Point Reactor (Permanently Reduces the amount of energy needed for ONE rig by 75%)
Dual Zero Point Energy Reactors ( Permanently Reduces the amount of energy needed for ONE rig by 100%, This one would be very expensive)

However Rigs should not cost the player any money whatsoever, however they can be enhanced using gold, also You are only allowed one of each type of rig, so players do not end up getting a million cryonite an hour (but that would be awesome lol) Rigs would be placed at a position on the planet surface which the player chooses (Sirius rigs would have to be different as planets are always collapsing) however only the player who owns that rig would be able to see it, because you wouldn't want 1000 rigs clogging up the planet now would you?

Rigs are permanent, They cannot be destroyed, however they can be sold just like a ship, however rigs would not need a blueprint to become available, the user only needs the cryonite and energy to buy them.

Also cryonite rigs will earn you cryonite even when you are offline, assuming they have sufficient energy of course, however they receive a 20% bonus when you are online, to keep players active.

So tell me what you think guys, I think it is a brilliant idea, please comment, Make this suggestion noticed!
 

Razzorkill

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Brilliant, absolutely brilliant :)
 

ridoi

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Love the idea, but there is 1 problem it's been suggested before :(, and it's said no mining in the game :/
 

universemaster21!

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Very Good Idea but you can't have a Rig active whilst offlime for some time. 48 Hours would be ok however more than 6 Days and you stop getting Cry.

To get First Rig you go Lyris/Terasa/Prosperous/Baumer/Mars/Gazica. Do the Mission, Get the BP (1/1) Then go Hanger and buy it.

To get Rig 2 you must go Aroura/Lustra/Technatoria/Molikar/Earth/Mantis-Hive. Do mission and get BP(1/1);Then buy it

Also in Mizar, Sol and Draconcis you must get Rig 2 by Unlocking Mantis-Hive/Molikar/Earth.

Also you must Go to Planet Surface and Visit each Rig to get the Cry. There Should Also be Clan Rigs(1 per System); Which Give Each player an Equal % of there Total Cry.
 

Tyrannus

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Very brill idea! It would make making cryonite much less frustrating. :)

Although I think it should be a challenge to obtain a mining rig blueprint. And also, once you buy and place your mining rig, it should take a while to construct, since well.. it's a mining rig. :LOL:

Anyway those are just some of my suggestions for your brilliant suggestion! :cool:
 

CHEVYMUSCLE09

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Nano you are a GENIOUS . Looks to me you spent a lot of time with the planning of this . I agree with the others that there most likely with the others that your plan needs some tweaking , but you definately have a great base to start from. I really hope that SS has a look at this & tries to incorperate it into the game . :D
 

Nanopizza

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CHEVYMUSCLE09 said:
Nano you are a GENIOUS . Looks to me you spent a lot of time with the planning of this . I agree with the others that there most likely with the others that your plan needs some tweaking , but you definately have a great base to start from. I really hope that SS has a look at this & tries to incorperate it into the game . :D
thx chevy :)

Yea, I hope they put it into the game, devs really need to learn mindless grinding all day every day does not make a fun game.
 

eskipi1

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wow this is really interesting, and i'm agree that farming everyday makes the game boring -_- and this idea will make it better :)
 

rawlicks

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Very interesting idea and the CQ ships sat doing not much arent they send them to the station for an overhaul
 

Gorgon706

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brill idea nano but i was thinking what if a clan could buy the mining rig for the system but the clan must get say 20 mining rig blueprints yh and lets say one is constructed so its in say

sol so
Sol Rig 1: 3000, 3450 Cryonite Per Hour
Sol Rig 2: 3650, 4000 Cryonite Per Hour

so lets say a clan produces this they get a player to assign it to and then that player based on clans choice must hide it now other clans can hunt it but! its not weak one player using best sol tech will take 2-3 hours to destroy now per hour a player will get for sol rig 2 as displayed above and when the rig is attacked players in the clan / alliance get warning about it and from there can come on and defend it now what poisionous said about the cq ship what i was thinking is it gets to land on planets but only in squads now if its destroyed it keeps the bps but the clan must rebuy the ship it would make it more fun i believe
 

CtMurphy

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Sod the mining rid, this gives me another idea that's much more fun... why not set up actual mining rigs owned by the enemy. They can replace harvesters, they'll drop shed loads of cryonite, 10 times as much as a harv but they'll also be very well defended and very difficult to subdue in a group of less than 3 >:]

The building itself is defenceless except for 2 blasters, it'll also have a combo on interceptors and pyros landing on you as the health goes down just like a normal harv and in addition to that can throw in a DS patrol or two. Will be fun to take that lot down :)
 

Gorgon706

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murphy love the idea m8 like lets say its a mission which can be done time and time again for the cryo but the mission overall takes 1-2 hours to complete and its hard not easy ... so u can die loads and the mission wont fail but to aquire this mission the pilot must first complete every story mission and white mission

and during the mission lets make the mantis more advanced :D lets say they can make fake bases so lets say during the mission theres 2-4 bases each base is abandoned but as soon as its hit a timer come up 1 min then a wave come and every min a worse wave comes just to make it more interesting :)
 

CtMurphy

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Gorgon706 said:
murphy love the idea m8 like lets say its a mission which can be done time and time again for the cryo but the mission overall takes 1-2 hours to complete and its hard not easy ... so u can die loads and the mission wont fail but to aquire this mission the pilot must first complete every story mission and white mission

and during the mission lets make the mantis more advanced :D lets say they can make fake bases so lets say during the mission theres 2-4 bases each base is abandoned but as soon as its hit a timer come up 1 min then a wave come and every min a worse wave comes just to make it more interesting :)
No not a mission at all or anything like that. Just random mining rigs on planets instead of or even WITH Harvesters. or it could be set up on seperate planets and/or even planets that'll be made later on.
You'd HAVE to be in a squad to do them, they won't be possible solo by any means.
They'll be at least 2 in each harvester field on any given planet and it isn't going to take anywhere near 1-2 hours to take 'em down. That would be pointless. The aim is to get cryonite from them and have fun doing it.
Each rig would drop 10,000 cryonite, so, a typical squad would get 2-3,999 cryonite per pilot and that's on top of what the defending enemy AIs would drop.
Though it's not going to be easy, since it'll have at least 3 Death Squads defending it plus 6 waves of interceptors mixed with pyros to defend it. The rig itself would only have two blasters that would continuosly fire at anything in range. Each wave would have 3 - 4 enemies in it and just for fun the Rig will also always be in harvester fields.

Not a grand idea but I think it would b pritty fun trying to take a few of those down ina squad and the payoff would be good, no?
 

134679hun

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good idea, but I like te OP better, not having cryo protect in sirius people can loose very large amounts in very little time especially at lv85 loosing 2k per death and not getting ur dead cryos back :(. So a mining ring kinda like a skylab that gets you cryo over time so wile ur dieing loosing stuff, you can log off after loosing 15k (rage quit :p ) and come back next day with 20k. Also good for the mass amounts of pilots that cant stand grinding.
I like the idea of the tower killing your talking about, but if its not a mission mantis, I could see many problems with enemy clans being cryo thiefs, just like back on Dante
 

CtMurphy

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But that sounds boring to me and if they introduced it then most people would just fill up their rigs, take the cry and sod off again right? I know I would :D It's the sort of idea that's better off in a trade game, UNLESS, you make it a clan only thing.Well that's what I think anyways :D Rather than bring in things that only reduce the need to grind why not bring in something that both reduced the need AND makes it much more fun?
 

Gorgon706

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thats the thing tho murphy brill idea but without the mission form a player could come down in a draco ship and pod it so generally we need missions for it m8 so like think about it like this yh

vega must complete all white missions and story mission then must be access on aurora so u get 10k cryo for killing the thing then for a cryo bonus as a mission reward which would be 10k then the mission reward would be doubled up the systems or 10k added on per system

so antares 20k completion and 10k off the rig

gemini 30k off mission 10k off rig

mizar takes place on moliker and is 40k cryo bonus for mission and 20k for podding the rig

now in sol u get 50k for the mission and takes place on earth and 30k for the rig

and in draco 60k completion 40k for the rig which means the mission can take 0-2hours to complete but its worth it and different to grinding but all story missions and whites must be complete!
 

CtMurphy

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Gorgon706 said:
thats the thing tho murphy brill idea but without the mission form a player could come down in a draco ship and pod it so generally we need missions for it m8 so like think about it like this yh

vega must complete all white missions and story mission then must be access on aurora so u get 10k cryo for killing the thing then for a cryo bonus as a mission reward which would be 10k then the mission reward would be doubled up the systems or 10k added on per system

so antares 20k completion and 10k off the rig

gemini 30k off mission 10k off rig

mizar takes place on moliker and is 40k cryo bonus for mission and 20k for podding the rig

now in sol u get 50k for the mission and takes place on earth and 30k for the rig

and in draco 60k completion 40k for the rig which means the mission can take 0-2hours to complete but its worth it and different to grinding but all story missions and whites must be complete!
Ok so granted that higher rank players would be an issue, mayyyybe missions would help. Though 20,000 cry is prolly too much for any mission. 10k fro rigs, FIXED plus what you get from defending mantis plus maybe 2,500 - 10,000 cry for the mission itself as a once off. That sounds a little more balanced to me. Alternatively like I said you could use the dead planets and plant rigs on them (dead planets like maybe Uranus or one of the old CQs that ain't used no more.) You can use CQ ships almost like jumpships, strick one in orbit of one of these planets and clans with those ships in it's orbit can land for as long as it stays there. you can eitehr have it open houseor maybe make cqs more interesting by granting access rights to the winner of a systems cqs over all the rigged planets in a single system. If the lil guys are too weak to get the good the they'll just have to become better (which kills the unfair for small nugget clans arguement dead)
 
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