Poland
Well-known member
- Joined
- Sep 14, 2010
- Messages
- 653
- Reaction score
- 301
- Server
- Askone
- Main Pilotname
- JustaRavenPL
- Rank
- 95
- Clan
- Death Watch
Hello. Today I was talking with my clan about stealers and about the way how to make them not to steal. And now i came up with the method against them.
1) Cryonite
Let's imagine the situation when we are shooting some monster on Sirius on resource rings, e.g. Imperial Hastatus on IV Ring. It got just 1 bar of hitpoints now and... some enemy, not in red came and shoots "our" monster... It drops cryonite and he stolen it. CoC says nothing about it so the stealer is untouchable by GMs, they can only ask him not to do like that. So, what should be done to make this stealer pay for that what he's done?? Answer is simple. This cryonite, which he took, should be deducted from his account... E.g. The stealer has 50 000 cryonite on his account, and he wants to steal the IV Ring's boss cryo [let's say... 7 000].. The system against stealing should count 5 or more seconds [it's up to you] when no-one else than the person and his squad which shot first or made the most damage [up to you] cannot take the Cryonite, otherwise the cryonite which the stealer took will be removed from account [50000 - 7000 = 43000]. After 5 or more seconds other people can take the drop.
2) Blueprints
Let's imagine next situation. We wanna drop, for example Kenyte Afterburner, for our clanmate & we are killing SU on IV Ring. The unit which we kill has just 1 bar or less of hitpoints, and enemy clan or enemy person coming, shooting once with blaster or more and stealing the BP, which dropped... You're shouting at him on public chat but CoC says nothing about it like in Cryonite situation. So... like earlier, he's untouchable. So, the system against stealing would work similarly. Thief would lose Cryonite when he took BP which isn't "his". The system would count again that 5 or more seconds untill someone another than a squad or person which shot first or made the most damage can take the drop. Cryonite, which stealer will lose will be directly proportional to the BP level. And... world out of stealers
1) Cryonite
Let's imagine the situation when we are shooting some monster on Sirius on resource rings, e.g. Imperial Hastatus on IV Ring. It got just 1 bar of hitpoints now and... some enemy, not in red came and shoots "our" monster... It drops cryonite and he stolen it. CoC says nothing about it so the stealer is untouchable by GMs, they can only ask him not to do like that. So, what should be done to make this stealer pay for that what he's done?? Answer is simple. This cryonite, which he took, should be deducted from his account... E.g. The stealer has 50 000 cryonite on his account, and he wants to steal the IV Ring's boss cryo [let's say... 7 000].. The system against stealing should count 5 or more seconds [it's up to you] when no-one else than the person and his squad which shot first or made the most damage [up to you] cannot take the Cryonite, otherwise the cryonite which the stealer took will be removed from account [50000 - 7000 = 43000]. After 5 or more seconds other people can take the drop.
2) Blueprints
Let's imagine next situation. We wanna drop, for example Kenyte Afterburner, for our clanmate & we are killing SU on IV Ring. The unit which we kill has just 1 bar or less of hitpoints, and enemy clan or enemy person coming, shooting once with blaster or more and stealing the BP, which dropped... You're shouting at him on public chat but CoC says nothing about it like in Cryonite situation. So... like earlier, he's untouchable. So, the system against stealing would work similarly. Thief would lose Cryonite when he took BP which isn't "his". The system would count again that 5 or more seconds untill someone another than a squad or person which shot first or made the most damage can take the drop. Cryonite, which stealer will lose will be directly proportional to the BP level. And... world out of stealers