Meruem
Member
- Joined
- Jun 14, 2020
- Messages
- 45
- Reaction score
- 9
- Server
- Aurora
- Main Pilotname
- Meruem
- Rank
- 99
- Clan
- Orion Fighters
@Highway please read this. even if it is little by little
Well, after this first week with the new scoring system, I think it's time to talk about this nonsense.
It should be noted that I am a long-time PvP player. I earned my first skull a week ago + 1 donated and this latest one today, 27/10/2025, and I have been playing this game for 14 years. That said, let's get down to business.
First, the main issues, and then I'll give some details.
Who on the development team thought this system was reasonable?
1. Why are PvE players punished so severely?
2. Is it fair that a player who only plays PvP (attending all conquests, reactors, and colossi) and nothing else, without putting in much time or effort, can wipe out a regular player?
3. Is there no longer any compassion or support in this system for new players on their journey through the game?
4. Who do you think spends more money on the game, PvP or PvE players (not just PvE players, of course, but they tend to spend more on this type)?
5. WHY is pirate mode mandatory for scoring? Will harassment also be allowed?
6. Do you want most of the few remaining players or those who play intermittently to end up leaving?
Well, after this first week with the new scoring system, I think it's time to talk about this nonsense.
It should be noted that I am a long-time PvP player. I earned my first skull a week ago + 1 donated and this latest one today, 27/10/2025, and I have been playing this game for 14 years. That said, let's get down to business.
First, the main issues, and then I'll give some details.
Who on the development team thought this system was reasonable?
1. Why are PvE players punished so severely?
2. Is it fair that a player who only plays PvP (attending all conquests, reactors, and colossi) and nothing else, without putting in much time or effort, can wipe out a regular player?
3. Is there no longer any compassion or support in this system for new players on their journey through the game?
4. Who do you think spends more money on the game, PvP or PvE players (not just PvE players, of course, but they tend to spend more on this type)?
5. WHY is pirate mode mandatory for scoring? Will harassment also be allowed?
6. Do you want most of the few remaining players or those who play intermittently to end up leaving?



