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Madness skull point system, unbalanced and illogical

Meruem

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@Highway please read this. even if it is little by little
Well, after this first week with the new scoring system, I think it's time to talk about this nonsense.
It should be noted that I am a long-time PvP player. I earned my first skull a week ago + 1 donated and this latest one today, 27/10/2025, and I have been playing this game for 14 years. That said, let's get down to business.
First, the main issues, and then I'll give some details.
Who on the development team thought this system was reasonable?
1. Why are PvE players punished so severely?
2. Is it fair that a player who only plays PvP (attending all conquests, reactors, and colossi) and nothing else, without putting in much time or effort, can wipe out a regular player?
3. Is there no longer any compassion or support in this system for new players on their journey through the game?
4. Who do you think spends more money on the game, PvP or PvE players (not just PvE players, of course, but they tend to spend more on this type)?
5. WHY is pirate mode mandatory for scoring? Will harassment also be allowed?
6. Do you want most of the few remaining players or those who play intermittently to end up leaving?
 

Meruem

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1.
The mechanics of proportionally reducing points for constantly killing the same enemy unit is a good idea, which made it very safe for those who only scored with collectors or reactors (scores for reactors such as those in the Vega and Oort systems are still to be determined; tomorrow I will update with the points obtained in the Oort system). But it should have stopped there, because what is happening now is totally unjustifiable: PvE players have absolutely no chance against PvP players.
In this system, not attending a single conquest costs you between 180,000 and 350,000 points or more depending on the players you take down and whether you win or lose. Do you know how long it normally takes to earn those points in high systems? About two or three hours non-stop, constantly moving from planet to planet or system to system, because otherwise a ‘strong’ enemy unit that would give you 1,000 points, for example, ends up giving you 40 or even 20 points after, I don't know, killing it four or five times. It's random, even ridiculous.
All of this also leads to the following question.
 

Meruem

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2.
Now I will show you an image of my score playing only to score about 8 hours a day or more some days, almost non-stop, and attending all the conquests and colossuses, finishing in 5th place, except for the conquest on 22/10/2025, the day the new system was implemented.
On 22/10, I had around 108,000 points, and my competitor in the image, Rey Brujo de Angmar, a pure PvP player (of questionable morals and ethics, but that's not relevant now, haha), whom I will use as an example, had around 38,000 points. At the end of the conquest, he and the rest of the division, except for Shiroguide, a pure PvE player, took a lead of 100,000 to 230,000 points, the highest. And remember that this is 2 or 3 hours just scoring back and forth, and a conquest lasts 45 minutes.
Now that we have the context,
let's see how many points a PvP player earns by going to all the conquests and colossi and depending on whether they win or not. In this case, the total PvP points earned are 1,387,845 points earned in 45 minutes of daily conquest and 2 hours of colossi.
Total PVE points are 408,375, which, if we break it down, is ridiculous considering the estimated time spent playing the game... He has earned more points by collecting blueprints than by killing enemy units in the game.
In my case, total PVP 946,164, missing 1 conquest and obtaining 5th place in colossus, dedicating only 50 minutes to it, not the 120 minutes of colossus.
Total PVE 1,224,750 points, dedicating almost the entire day to it, every day since 22/10 and being consistent, I still don't reach your PVP score... Is that fair or even balanced?
 

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Meruem

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3.
At this point, and having already planned to obtain certain items or components according to the number of skulls, those new players will not be able to start this ‘competition’ as they will be the last links in the chain until they can kill in Sirius on their own WITHOUT HELP, because I remember that the score is distributed if a mantis gives you 1000 points for killing it alone, but killing it between two gives you 500 points and less with the reductions. REDUCtIONS THAT also affect new players (even though they have the greatest potential to spend money on upgrades to advance, it should be noted) because they do not have much variety of mantises to kill while they get their blueprints and level up.
It is fine that there is a difference between veterans and new players, but I find each new change excessive.
 

Meruem

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4.
The question is rhetorical. A PvE player will spend more on upgrades than a PvP player for obvious reasons. As a PvP player, I only spend money occasionally on energy upgrades and nothing else. And as mentioned in previous posts, PvE players are the most affected. Anything else to clarify?

5.
This point is equally important. What do you think would happen if points could only be scored with pirate mode activated? In terms of competitiveness, it is very likely, if not certain, that the following situations would arise, which would affect players:
1ª It has already happened to me during this qualifying period. Harassment while scoring. Competitiveness is fine, but exposing us to those who take it to the extreme, whether maliciously or not, means that while I am scoring, one or more players constantly chase me to kill me, planet after planet, preventing me from doing my job. Now you have encouraged them to create total chaos. If these situations already existed before, when they came to kill enemy units near you to make it difficult for you to score, now it is basically impossible to score if you have one or more of them constantly on top of you trying to kill you. They chase you all over the planet and kill you over and over again or simply stand guard at the capsule, how can you score?
2º The same thing happens with missions here. You only have one option: either you score points or you get 0 points for completing missions safely, and it's not fair that you complete missions and don't get points for them or for destroying enemy units throughout the mission. Beyond achieving an absurd and optional achievement, such as completing them in pirate mode. Another reason why new players are at a disadvantage is that they don't receive points for completing their own story missions... What other disadvantages do they want to implement in the game?
 

Meruem

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To conclude, I don't hate the update, I'm just saying that it's poorly balanced/executed.
It's not logical that there is such a huge gap between PvE and PvP players. People who, due to their work/schedule or preferences, are simply outside this classification that was meant for everyone. But answer me this: how long would it take a normal PvE player to ascend and earn a skull, without going to a conquest like ascend, even though they are a daily player with x hours, not just logging in for Colossus Conquest and leaving?

This was the first and last time I would sacrifice a week of my life for a skull, while my ‘rival’ barely put in a couple of hours of effort. I can't imagine those players who will see their hours of gameplay thrown away because they didn't want to or couldn't attend a conquest, a colossus on a weekend, or being harassed for wanting to score points to compete...
Like me, many people think that if the game continues like this, we have already decided that we will abandon it, even though we do not like the idea. At the very least, Aurora will very likely become even more of a desert than it already is. Thank you for your attention. @Highway , @Narokath
 
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Vesperion

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It's not logical that there is such a huge gap between PvE and PvP players. People who, due to their work/schedule or preferences, are simply outside this classification that was meant for everyone. But answer me this: how long would it take a normal PvE player to ascend and earn a skull, without going to a conquest like ascend, even though they are a daily player with x hours, not just logging in for Colossus Conquest and leaving?
The thing is i was already having my doubts in this new system anyways.

I´m not entirely sure in case of clan and skull rewards but i think they are also only get 1 skull/week when placed 1st.

Taken me as an example of a player who now didn´t play for a year i´m at the very bottom of the division list aka starting devision (maybe even in Division 10 with the ladder reset). So if we assume i have the absolute luck to always get the place needed to move up a division it needs alreayd 11 weeks in total to move all the way to 1st division and then another week holding the 1st place to get the skull before being send back to division 5 iirc and then climb the ladder up again.

Also the whole system brings technically nothing for me as it requires to have beaten the story and i´m still sitting on the Mission that unlocks Oort (i got however the chip in one attempt so that Oort is unlocked but the mission not finished due of the S.U.R.G.E. being killed in the last few seconds).

So even if i would manage it somehow to get 1st place and get skulls i have no way to use them anyways for the time being until at some point i would beat last Calon mission to continue at Erebos with the story to beat the last story mission so i get access to this feature at all. I would have kinda understand if this feature would have been unlocked if having beaten the Drac story but so i´m currently keept out of the system anyways.

I mean sure it´s technically seen as the endgame contend but such contend is in other games "player friendly to reach" rather then to go through painfull missions that fail just because you get podded or something just goes wrong and isn´t in your controll.

I was also suggesting here >>> #11 Golden Skull Level<<< to add something like a Silver skull system being rewarded when having accumulated a certain amount of WS in the week and that we need to collect 4 Silver Skulls that then turn into a Gold Skull so that even players with lower time available have at least a more decent way to gain Gold Skulls and so may be feel less forced to go for the ladder all the time while those who doe still can compete for the extra rewarded Gold Skull as i´m not really sure in the long run if i would stay motivated enough to fight for another skull for weeks due of being locked out from the Skull shop (or whatever it will be cus it´s not shown to me)
 

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Taken me as an example of a player who now didn´t play for a year i´m at the very bottom of the division list aka starting devision (maybe even in Division 10 with the ladder reset). So if we assume i have the absolute luck to always get the place needed to move up a division it needs alreayd 11 weeks in total to move all the way to 1st division and then another week holding the 1st place to get the skull before being send back to division 5 iirc and then climb the ladder up again.
Hi @Vesperion,

From the Game Master Team we invite you to check changes in-game before posting such type of feedback based on assumptions when the actual status of division distribution can be easily verified by logging into the Pirate Galaxy client.

Kindly,
Fission
 

Jackal

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If you are an exclusive PvE player of course you will have more difficulties earning those Golden Skulls, but it's obvious that the new system is trying to incentivize PvP in all short of forms, moving away from the old system which only benefited PvE players.

I don't see any problem though, you will need more time to reach higher golden skull levels that's all.
People who participate in all game content should be rewarded properly, and Conquest or Colossus should have higher weight due to being timegated. Also having more people in this type of content would be beneficial to the whole server as you need people in Colossus or Conquests to interact with.

PvE content will still be a nice boost to your warscore but isolating yourself from the whole server is the opposite of what the company wants, therefore the Pirate Mode changes.

If some players can't go to Conquests or Colossus (which can happen of course) will have less warscore in the early stages, but when the server starts getting more and more Golden Skulls, they will be able to compete again.
The new upcoming additions to the game related to these skulls are meant for PvP mainly so getting there slower should not matter that much, and to be honest, many PvE players already have a lot of skulls to begin with.

In summary, maybe some changes could be done, but the idea behind this update is player interaction afterall, so expect more generous rewards doing all type of activities than going to Sirius to farm alone. And remember this will be the latest endgame content, so it's completely normal to have a disadvantage if you are a low level player or a less competitive veteran.
 

Meruem

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If you are an exclusive PvE player of course you will have more difficulties earning those Golden Skulls, but it's obvious that the new system is trying to incentivize PvP in all short of forms, moving away from the old system which only benefited PvE players.

I don't see any problem though, you will need more time to reach higher golden skull levels that's all.
People who participate in all game content should be rewarded properly, and Conquest or Colossus should have higher weight due to being timegated. Also having more people in this type of content would be beneficial to the whole server as you need people in Colossus or Conquests to interact with.

PvE content will still be a nice boost to your warscore but isolating yourself from the whole server is the opposite of what the company wants, therefore the Pirate Mode changes.

If some players can't go to Conquests or Colossus (which can happen of course) will have less warscore in the early stages, but when the server starts getting more and more Golden Skulls, they will be able to compete again.
The new upcoming additions to the game related to these skulls are meant for PvP mainly so getting there slower should not matter that much, and to be honest, many PvE players already have a lot of skulls to begin with.

In summary, maybe some changes could be done, but the idea behind this update is player interaction afterall, so expect more generous rewards doing all type of activities than going to Sirius to farm alone. And remember this will be the latest endgame content, so it's completely normal to have a disadvantage if you are a low level player or a less competitive veteran.
It is one thing to encourage PvP and quite another to make it almost mandatory to participate in all conquests due to the amount of points that can be earned there. As I said, it is completely absurd to earn more points in 45 minutes than in 3 or 4 hours of PvE, constantly switching systems so as not to be affected by the point reduction, which requires a lot of effort and dedication in the game. Otherwise, for those same hours, you could even get only 120,000 points or less, so where is the balance? Is it fair? Are you still going to tell me that PvE content will continue to be a good boost to your war score if not attending 1 or 2 already puts you at a huge disadvantage, not to mention not attending a colossus? In which you came 3rd and got 492,218 points (see attached image), almost half a million... exaggerated, and add to that the cryonite reward, which is not insignificant.colossus 25 de octubre de 2025.png
You also say that some players haha will have lower war scores. Let me tell you something:
Those ‘some’ are the ones who attend a maximum of 3 conquests, either because of their preferences or their schedules, which should not put them at such a disadvantage compared to active playing hours.

You talk about adequately rewarding people who participate in all the content, when you and your mates in these 2 or 3 years have only logged in for:
- 45 minutes of conquest per day,
- 3 hours of Asura Cortex every 2 weeks, always in first place, and if there was a prize for second place, your mates' team would get it too.
-Colossus with 3 to 6 players normally, except for the last one with 10 players (obviously for the points), also only PvP except for the mixed player from Ragnarok who has not finished the game, with very juicy cryonite prizes. I came in fifth place with 177,000, so you can imagine the rest of the places, which means we've already been rewarded.
Your ‘honesty’ that many players have a lot of skulls, I'll sum it up for you: the player with the most skulls on your AURORA server, just like mine, has 25 gold skulls, followed by one with 17, then 15, 12, 8, 6, 5. Seriously, are there that many skulls? You have 1 and I have 2, 1 from a donation in the last 2 weeks... the result of being PvP players who have grown bored of PvE, but it's the way we (yes includding me) choose to play, with minimal effort and a commensurate reward.

Having detailed all of the above, you and your seven mates with the same playing style and arrogance want even more generous rewards in exchange for minimal effort.
And as for your comment about going to Sirius to farm, let me remind you that it's been a loooong time since you've farmed in Sirius or anywhere else, and that you've always been mocking PvE players.

You hypocrite.
I'm going to summarise your career in the game over the last few years in a single image. You should be ashamed of aspiring to achieve even more than you already have and of wanting to aspire to more without dedicating even half the time that other players dedicate to the game.
Total PvP score: 1,427,742.
Total PvE score: 176,393 points that you earned that week to prevent a player who keeps growing and dedicates many hours a day to the game, unlike you, from almost catching up with you, and with that MINIMUM effort, you surpassed him. If you had earned the Asura reactor points with the new points system a day earlier, you wouldn't have even needed to kill 1 NPC to beat him. It's all very reasonable... right? @Highway @Narokath?

I agree that PvP now earns points, but not in such an unbalanced way compared to PvE. I just want them to find a balance.

jackal points.png
Later I will upload the points obtained in Reactor Asura, lets see how absurdly high they will?.
 

Jackal

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I think it requires more effort to do some type of content than other, you are looking at PvP as the easy path, but I don't see it that way, it's timegated, requires effort and coordination if you want to do it properly (as intended) and demands specific schedules, instead of killing mantis whenever you can, isolating yourself from the world. A server with only PvE players can appear empty, singleplayer style, with almost no interaction among the playerbase.

Your complains about the reactors don't make sense, reactors are limited to one every 2 weeks, that won't make a whole lot of difference in warscore, and you have to win it to receive the same warscore as me.
Why would you get more warscore per hour for only switching planets and killing easy enemies than other players that reached wave 16 in Asura and the 1st position in the leaderboard for example, one activity is way more complicated and even timegated. You casually mentioning that keeping the 1st position in every Asura is like a walk in the park is quite impressive.

I don't remember making fun of PvE players as you are picturing, but I'm not going to focus on that.
You say I'm not killing anything in Sirius or in other planets... it's not true, we have friends that still need some blueprints, and the cryo is always useful and I don't have that much since I've always been a PvP player.
I've played almost every day since 2020, of course I have almost everything in the game, for me the PvP is what keeps me here.

This game have forced you to do PvE since the beta, I find it very funny that the complains arrive the moment PvP is slightly demanded or PvP players are rewarded. The final tech this update is trying to bring us to the game is focused around PvP, you won't need any nerfed 9th skill to kill in Sirius, and you will have all the story missions done already.
But even with all of that said, many players and their clans already have a lot of skulls so that's not even that big of a problem. You could wait for other players too, let them get the skulls first, and when the reduction in warscore kicks in the rest will have a lot more chances, it's only a question of patience, the same as getting some Cortex like Asura.

You hypocrite.
I'm going to summarise your career in the game over the last few years in a single image. You should be ashamed of aspiring to achieve even more than you already have and of wanting to aspire to more without dedicating even half the time that other players dedicate to the game.
This is the most amazing part of your entire post.
I am a veteran player with almost 1 year and 6 months of played time, if I'm not doing as much PvE right now as others is because I have already done it in the past, and I don't enjoy it that much to continue doing PvE for cryo.
I prefer to do Conquests and other type of content like Colossus, Tournaments, Reactors and Raven Events, even if that does not give you that much cryo.

Why I should feel ashamed for what I like and for what I have achieved? I have received rewards according to my invested time and my skill, which had to be trained in order to reach my current level, it's not like I'm blessed or something since I was born. I was polishing my gameplay during many years while others players were only doing the same PvE content, so I don't think I am the lazy one here. You also should have said that PvP players play the game continuously, PvE players instead only play the game during updates till they complete what they want.
PvE players should be grateful of what they could have achieved without even playing half of the game, not the other way around.

This is my profile, I may not have the highest kills, the most missions accomplished or the most amount of ships built, but I've participated in a lot of PvP content over the years.

1761651785642.png

Finally, I could agree on some minor changes on warscore rewards, some activities can be adjusted, but the main point of this update is to bring interaction between players, competition, and some rewards for the endgame.
I will be a long process so I don't mind having some players reaching that reward later, and this is affecting me as well, because if I participate in PvP content but not that much in PvE content, all players that could match my participation in Conquests and Colossus will surpass me easily.

PS: Calling us arrogant, hypocrite, players with questionable morals and ethics... when we are only playing the game is astounding, your envy and frustration is clouding your vision, we are not trying to sabotage daily conquests like you do, so lower your tone, stay respectful and try not to blame others for your mistakes.
 

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It is one thing to encourage PvP and quite another to make it almost mandatory to participate in all conquests due to the amount of points that can be earned there. As I said, it is completely absurd to earn more points in 45 minutes than in 3 or 4 hours of PvE, constantly switching systems so as not to be affected by the point reduction, which requires a lot of effort and dedication in the game. Otherwise, for those same hours, you could even get only 120,000 points or less, so where is the balance? Is it fair? Are you still going to tell me that PvE content will continue to be a good boost to your war score if not attending 1 or 2 already puts you at a huge disadvantage, not to mention not attending a colossus? In which you came 3rd and got 492,218 points (see attached image), almost half a million... exaggerated, and add to that the cryonite reward, which is not insignificant.View attachment 54927
You also say that some players haha will have lower war scores. Let me tell you something:
Those ‘some’ are the ones who attend a maximum of 3 conquests, either because of their preferences or their schedules, which should not put them at such a disadvantage compared to active playing hours.

You talk about adequately rewarding people who participate in all the content, when you and your mates in these 2 or 3 years have only logged in for:
- 45 minutes of conquest per day,
- 3 hours of Asura Cortex every 2 weeks, always in first place, and if there was a prize for second place, your mates' team would get it too.
-Colossus with 3 to 6 players normally, except for the last one with 10 players (obviously for the points), also only PvP except for the mixed player from Ragnarok who has not finished the game, with very juicy cryonite prizes. I came in fifth place with 177,000, so you can imagine the rest of the places, which means we've already been rewarded.
Your ‘honesty’ that many players have a lot of skulls, I'll sum it up for you: the player with the most skulls on your AURORA server, just like mine, has 25 gold skulls, followed by one with 17, then 15, 12, 8, 6, 5. Seriously, are there that many skulls? You have 1 and I have 2, 1 from a donation in the last 2 weeks... the result of being PvP players who have grown bored of PvE, but it's the way we (yes includding me) choose to play, with minimal effort and a commensurate reward.

Having detailed all of the above, you and your seven mates with the same playing style and arrogance want even more generous rewards in exchange for minimal effort.
And as for your comment about going to Sirius to farm, let me remind you that it's been a loooong time since you've farmed in Sirius or anywhere else, and that you've always been mocking PvE players.

You hypocrite.
I'm going to summarise your career in the game over the last few years in a single image. You should be ashamed of aspiring to achieve even more than you already have and of wanting to aspire to more without dedicating even half the time that other players dedicate to the game.
Total PvP score: 1,427,742.
Total PvE score: 176,393 points that you earned that week to prevent a player who keeps growing and dedicates many hours a day to the game, unlike you, from almost catching up with you, and with that MINIMUM effort, you surpassed him. If you had earned the Asura reactor points with the new points system a day earlier, you wouldn't have even needed to kill 1 NPC to beat him. It's all very reasonable... right? @Highway @Narokath?

I agree that PvP now earns points, but not in such an unbalanced way compared to PvE. I just want them to find a balance.

View attachment 54930
Later I will upload the points obtained in Reactor Asura, lets see how absurdly high they will?.
I had to have a coffee to get through all that text...
It's really funny to see how a pilot cries about the same old thing, the system doesn't benefit him and of course... since he plays for many hours, it's not fair : (
This update is intended for PVP. Golden skulls are no longer a collection in your profile picture that you get by doing four silly PVE tasks; they are now PVP items. If you want skulls, you'll have to perform the tasks in the game's drop-down menu in PIRATE mode, otherwise you won't get any. It's not difficult to understand, but I'll clarify it in case you still have doubts.
Do you have to kill a lot of mantises to earn points in PVE? Well, start calculating how many hours you're going to have to play and cry about it xd.
This update, I repeat, is to encourage a more active, constant, and daily PVP mode of play. If you want skulls, you'll have to do it, otherwise, go donate of your clan, which, by the way, you have a lot for years.
By the way, I'd like to know what kind of harassment you're receiving. You're in pirate mode and other players can kill you; that's the risk. If you don't like it, don't activate it and don't participate in WS.

As a piece of advice, you should start getting used to the game's PVP mode, and if you don't like it, quit, as you said before. No one is forcing you to play.
 

Genjiro

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Some activities are more constrained to time while also factoring skill (Conquest/Reactor) while other activities are more flexible and can be farmed continuously with no time limitations(PvE/BP's/Missions). So it should not be surprising that there is more warscore weightage for certain activities.
Goals:
  • Make obtaining Warscore less exploitable and offer a variety of tasks
  • Make obtaining Golden Skulls easier for pilots that have no or low Skull level
The idea is that there are more spread out ways to gather skulls compared to how it was before. 7 different channels where you could farm warscore as opposed to just continuous reactor and/or harvester farming.
It would be great if players could explore all the different modes of gathering warscore!

That being said the update is only out since a few days and the devs are still monitoring the data ;)
 

Meruem

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I had to have a coffee to get through all that text...
It's really funny to see how a pilot cries about the same old thing, the system doesn't benefit him and of course... since he plays for many hours, it's not fair : (
This update is intended for PVP. Golden skulls are no longer a collection in your profile picture that you get by doing four silly PVE tasks; they are now PVP items. If you want skulls, you'll have to perform the tasks in the game's drop-down menu in PIRATE mode, otherwise you won't get any. It's not difficult to understand, but I'll clarify it in case you still have doubts.
Do you have to kill a lot of mantises to earn points in PVE? Well, start calculating how many hours you're going to have to play and cry about it xd.
This update, I repeat, is to encourage a more active, constant, and daily PVP mode of play. If you want skulls, you'll have to do it, otherwise, go donate of your clan, which, by the way, you have a lot for years.
By the way, I'd like to know what kind of harassment you're receiving. You're in pirate mode and other players can kill you; that's the risk. If you don't like it, don't activate it and don't participate in WS.

As a piece of advice, you should start getting used to the game's PVP mode, and if you don't like it, quit, as you said before. No one is forcing you to play.
I think you're quite mistaken, Gobernador, or that you and your little friends, the Rey Brujo de Angmar, Jackal, Gonzaabel, Rey Vegeta, and a few others, who are hardly ever on the forum, are basically blind or blinded by your own arrogance and airs of superiority, unable to see beyond your own interests or your own backsides.
Why am I complaining about a system that doesn't benefit me? I think I've said at least three times that I've been a PvP player for years... I hate farming, I only do it when I need something or want something specific, so I would be in the group of beneficiaries. I don't know if you can understand this, but there is none so blind as those who will not see.

The difference is that I don't only think about myself and what suits me.
I just pointed out the absurdity of the huge difference in PvP and PvE points, which they want to combine or promote, as you say, but given what we've seen, they're forcing it in the opposite direction. I advocate narrowing the gap between one game mode and another. I repeat, I think it's good that PVP players are now recognised. I've always been one, but I'm also mature enough to identify something that is irrational or completely out of place.
Are you so immature that you would make this comment?
‘Do you have to kill a lot of mantises to earn points in PVE? Well, start calculating how many hours you're going to have to play and cry about it xd...’
or you master piece of advice "you should start getting used to the game's PVP mode, and if you don't like it, quit, as you said before. No one is forcing you to play."

but on second thought, What can I expect from a group of narcissists and egomaniacs?
Do little and win big, yes sir...

What harassment? During the last ranking, on your part and on the part of the Rey Brujo de Angmar, if you were travelling behind me for a while and looking for me on the surface of the planets, thank goodness you only found me twice, and even now... You just have to see who is reacting and posting comments. It was to be expected, really, but at least I was looking for more OBJECTIVE attention from strangers or from @Highway or @Narokath , however difficult that might be
 

Poland

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I don't think though that the forum is about insulting each others but to give feedback and discuss about the topic xd
And the newest change (looking on the changelog) will tweet this factor a bit, let's see how it looks tomorrow.
 

Meruem

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I think this post is no longer relevant due to the latest update announcement on 29 October. Whether the next balance is good or bad, there is nothing more to say. You can close this thread whenever you want.
 
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