dijar
Member
- Joined
- Oct 9, 2016
- Messages
- 20
- Reaction score
- 26
- Main Pilotname
- dijar
- Rank
- 95
Right now Lightning chain is so weak that it barely compares to other weapons, especially with fewer targets. When you're fighting against 1 enemy LC does about the same damage as blaster but has longer cd than rocket. So my idea is that LC should always hit 6 times no matter how many targets are in range, even if there's only 1 target it will bounce off you 6 times to the target. But not to make it so OP it should have a damage fallout of 50% every time it hits the same target so there's still a bigger damage pool when you fight against more enemies. LC strikes aren't instant so if your target moves away from you or from last enemy hit by it, you will lose that extra damage.
Here are some examples against stationary targets:
Please share what you think about this idea
Here are some examples against stationary targets:
Against 1 enemy:
Current: 10 total dmg. After buff: 10+5+2.5+1.3+0.7+0.4 = 19.9 total dmg
Against 2 enemies:
Current: 10+10 = 20 total dmg. After buff: 10+10+5+5+2.5+2.5 = 35 total dmg
Against 3 enemies:
Current: 10+10+10 = 30 total dmg. After buff: 10+10+10+5+5+5 = 45 total dmg
Against 4 enemies:
Current: 10+10+10+10 = 40 total dmg. After buff: 10+10+10+10+5+5 = 50 total dmg
Against 5 enemies:
Current: 10+10+10+10+10 = 50 total dmg. After buff: 10+10+10+10+10+5 = 55 total dmg
Against 6 enemies or more:
Current: 10+10+10+10+10+10 = 60 total dmg. After buff 10+10+10+10+10+10 = 60 total dmg (which is pretty much idential)
Please share what you think about this idea