SD-Systematic HyperJump
(x5 harder than a normal rare)
Description: SD - Systematic HyperJump is very delicate and smart chip that coordinates the ship's actual coordinates with the last ship's coordinates in another system allowing it to HyperJump to the system within seconds but uses a huge amount of Energy. Sol Industries have came up of this intelligence with Draconis Industries to make trading faster and more money-saving then normal travelling through planet and to stop the mantis attacks on Trade Ships. However the Mantis Race stole its structure and is now holding some but cannot use it as it only works on humans delicate DNA and whatever the human is driving.
This item can be used when Draconis is released
How To use:
If a player is in stress or needs to go to somewhere in sol or Draconis really fast. And has found the SD - Systematic HyperJump, he can and from anywhere fly to Rebel Sanctuary using 2,000 Energy only!
The player first have to set Sol Coordinates jump. By using 500 Energy, a invisible beacon will be dropped when the coordinates has set and at that coordinates.
The player then will have to go to Draconis and do the same thing on a planet in certain coordinates. This way will help when a player needs to:
- Help a player but in same time help him self in higher system.
- Search for 2 rares in 2 different systems
- Escape a fight if he is stressed
SD - Systematic HyperJump Locator
Description: Evil human scientist were using the SD - Systematic HyperJump to trade evil materials with Mantis without being notice. But it seems that the brilliant scientist that invented the SD - Systematic HyperJump had enough of Evil Scientists. Normally, evil scientist could escape humans when not under combat, but, Eric Hype - The Brilliant Scientist - discovered a trace left of the evil scientist escape, that includes his jump coordinates to Draconis, Eric Hype used that material to invent the SD - Systematic HyperJump Locator that includes the Jump coordinates of anyone from anywhere and the ability to trace him to his location if the pilot has the SD - Systematic HyperJump! It's now used to stop Evil Creations.
SD - Systematic HyperJump Locator only works when 2 players are in combat and one managed to runaway and HyperJump to Sol - Draconis. The other pilot will have ability to trace him down and kill him.
It has 10 times less possibility of dropping than any normal Rare
None of these 2 items can be used in Conquest
They cannot be used when in Combat Mode
They cannot be used in orbits - systems
The blueprints are Green Chips that drop from Behemoth on Mars
Chip cannot be seen by Squad members, the chip can only be found by 1 individual pilot alone
Player cannot jump to Draconis if he hasn't Unlocked it
Ok.. Now this is my idea.. Discuss!
(x5 harder than a normal rare)
Description: SD - Systematic HyperJump is very delicate and smart chip that coordinates the ship's actual coordinates with the last ship's coordinates in another system allowing it to HyperJump to the system within seconds but uses a huge amount of Energy. Sol Industries have came up of this intelligence with Draconis Industries to make trading faster and more money-saving then normal travelling through planet and to stop the mantis attacks on Trade Ships. However the Mantis Race stole its structure and is now holding some but cannot use it as it only works on humans delicate DNA and whatever the human is driving.
This item can be used when Draconis is released
How To use:
If a player is in stress or needs to go to somewhere in sol or Draconis really fast. And has found the SD - Systematic HyperJump, he can and from anywhere fly to Rebel Sanctuary using 2,000 Energy only!
The player first have to set Sol Coordinates jump. By using 500 Energy, a invisible beacon will be dropped when the coordinates has set and at that coordinates.
The player then will have to go to Draconis and do the same thing on a planet in certain coordinates. This way will help when a player needs to:
- Help a player but in same time help him self in higher system.
- Search for 2 rares in 2 different systems
- Escape a fight if he is stressed
SD - Systematic HyperJump Locator
Description: Evil human scientist were using the SD - Systematic HyperJump to trade evil materials with Mantis without being notice. But it seems that the brilliant scientist that invented the SD - Systematic HyperJump had enough of Evil Scientists. Normally, evil scientist could escape humans when not under combat, but, Eric Hype - The Brilliant Scientist - discovered a trace left of the evil scientist escape, that includes his jump coordinates to Draconis, Eric Hype used that material to invent the SD - Systematic HyperJump Locator that includes the Jump coordinates of anyone from anywhere and the ability to trace him to his location if the pilot has the SD - Systematic HyperJump! It's now used to stop Evil Creations.
SD - Systematic HyperJump Locator only works when 2 players are in combat and one managed to runaway and HyperJump to Sol - Draconis. The other pilot will have ability to trace him down and kill him.
It has 10 times less possibility of dropping than any normal Rare
None of these 2 items can be used in Conquest
They cannot be used when in Combat Mode
They cannot be used in orbits - systems
The blueprints are Green Chips that drop from Behemoth on Mars
Chip cannot be seen by Squad members, the chip can only be found by 1 individual pilot alone
Player cannot jump to Draconis if he hasn't Unlocked it
Ok.. Now this is my idea.. Discuss!