Storm and Tank are strong enough, taunt is useless, perf is only usefull against tank, aggrobeacon is useless because its too weak. But attack charge powers up the sniper blaster by 200%, damm.HyDroxYl said:1 thing is missing. the USELESS item. and maybe thats why the ships wont come in the game lol. Unfortunately every ship has 1 USELESS item: taunt, aggrobeacon, attack charge or perf, but i think this one isnt useless at all. you can use it only on mantis that have a shield. if no mantis has that, item is completely useless.
ElectroM said:Wrong hydroxyle, attack charge: here i say it :S, makes collecting faster, blaster stronger (YES more critical hits ... and 10% more damage i think) try starting the collection of E on earth then use that charge.. you will see the difference... charge is not useless.. and + you can add it to another player, if you add it to storm that will make muchhh stronger, so no you're wrong..
you are MEGA wrong. 200% means 4 times the normal sniper blaster hit so it would take 50% damage on a r60pbhuh said:HyDroxYl said:1 thing is missing. the USELESS item. and maybe thats why the ships wont come in the game lol. Unfortunately every ship has 1 USELESS item: taunt, aggrobeacon, attack charge or perf, but i think this one isnt useless at all. you can use it only on mantis that have a shield. if no mantis has that, item is completely useless.
Storm and Tank are strong enough, taunt is useless, perf is only usefull against tank, aggrobeacon is useless because its too weak. But attack charge powers up the sniper blaster by 200%, damm.
100% is x1HyDroxYl said:ElectroM said:Wrong hydroxyle, attack charge: here i say it :S, makes collecting faster, blaster stronger (YES more critical hits ... and 10% more damage i think) try starting the collection of E on earth then use that charge.. you will see the difference... charge is not useless.. and + you can add it to another player, if you add it to storm that will make muchhh stronger, so no you're wrong..you are MEGA wrong. 200% means 4 times the normal sniper blaster hit so it would take 50% damage on a r60pbhuh said:HyDroxYl said:1 thing is missing. the USELESS item. and maybe thats why the ships wont come in the game lol. Unfortunately every ship has 1 USELESS item: taunt, aggrobeacon, attack charge or perf, but i think this one isnt useless at all. you can use it only on mantis that have a shield. if no mantis has that, item is completely useless.
Storm and Tank are strong enough, taunt is useless, perf is only usefull against tank, aggrobeacon is useless because its too weak. But attack charge powers up the sniper blaster by 200%, damm.
harv? this is impossible
electrom
trust me ive tried it and it doesnt change much. in my opinion it should be stronger or something should be done because at the moment sniper is crap. it has only more armour but no firepower at all. as i said ive tested it and the attack charge boosts almost nothing. only good thing is the orbital strike. attack charge CANT be compared to an Aim computer. and thats why a good storm pilot can EASY defeat a sniper.
pbhuh said:100% is x1HyDroxYl said:ElectroM said:Wrong hydroxyle, attack charge: here i say it :S, makes collecting faster, blaster stronger (YES more critical hits ... and 10% more damage i think) try starting the collection of E on earth then use that charge.. you will see the difference... charge is not useless.. and + you can add it to another player, if you add it to storm that will make muchhh stronger, so no you're wrong..you are MEGA wrong. 200% means 4 times the normal sniper blaster hit so it would take 50% damage on a r60pbhuh said:HyDroxYl said:1 thing is missing. the USELESS item. and maybe thats why the ships wont come in the game lol. Unfortunately every ship has 1 USELESS item: taunt, aggrobeacon, attack charge or perf, but i think this one isnt useless at all. you can use it only on mantis that have a shield. if no mantis has that, item is completely useless.
Storm and Tank are strong enough, taunt is useless, perf is only usefull against tank, aggrobeacon is useless because its too weak. But attack charge powers up the sniper blaster by 200%, damm.
harv? this is impossible
electrom
trust me ive tried it and it doesnt change much. in my opinion it should be stronger or something should be done because at the moment sniper is crap. it has only more armour but no firepower at all. as i said ive tested it and the attack charge boosts almost nothing. only good thing is the orbital strike. attack charge CANT be compared to an Aim computer. and thats why a good storm pilot can EASY defeat a sniper.
200% is x2
400% is x4
Read the discription of sniper blaster if it says 200% then it will be.
HyDroxYl said:pbhuh said:100% is x1HyDroxYl said:ElectroM said:Wrong hydroxyle, attack charge: here i say it :S, makes collecting faster, blaster stronger (YES more critical hits ... and 10% more damage i think) try starting the collection of E on earth then use that charge.. you will see the difference... charge is not useless.. and + you can add it to another player, if you add it to storm that will make muchhh stronger, so no you're wrong..you are MEGA wrong. 200% means 4 times the normal sniper blaster hit so it would take 50% damage on a r60pbhuh said:HyDroxYl said:1 thing is missing. the USELESS item. and maybe thats why the ships wont come in the game lol. Unfortunately every ship has 1 USELESS item: taunt, aggrobeacon, attack charge or perf, but i think this one isnt useless at all. you can use it only on mantis that have a shield. if no mantis has that, item is completely useless.
Storm and Tank are strong enough, taunt is useless, perf is only usefull against tank, aggrobeacon is useless because its too weak. But attack charge powers up the sniper blaster by 200%, damm.
harv? this is impossible
electrom
trust me ive tried it and it doesnt change much. in my opinion it should be stronger or something should be done because at the moment sniper is crap. it has only more armour but no firepower at all. as i said ive tested it and the attack charge boosts almost nothing. only good thing is the orbital strike. attack charge CANT be compared to an Aim computer. and thats why a good storm pilot can EASY defeat a sniper.
200% is x2
400% is x4
Read the discription of sniper blaster if it says 200% then it will be.
it may say but its not. try it yourself on molikar harvs.
Jupp it is true, would be nice to have one ship like thatElectroM said:Weird ship .. 0,0
maybe not a afterburner but a hyperburner or something.ridoi said:Jupp it is true, would be nice to have one ship like thatElectroM said:Weird ship .. 0,0
That name is better ok gonna changepbhuh said:maybe not a afterburner but a hyperburner or something.ridoi said:Jupp it is true, would be nice to have one ship like thatElectroM said:Weird ship .. 0,0
rawlicks, you only called some names with possible things that could be used for, what i don't see is that you come up with a fully game-balanced ship that would not be overpowered or underpowered.rawlicks said:pbhuh you can't see that your vampire idea smacks of my idea called leech ?
Nevermind
A truely original idea is a tuff one as qouted by another pilot the devs have played many many other games . Any counter measure are the same as aim scrambler same as aim or rockets or shields .The armour idea was interesting so would the ship physicaly change appearance when armour was on ? I liked some of the bomb ideas also . I like the idea of an engine tech that could be turned aggressive like a rep field beacon that could be detonated .I feel the rest of u have some good ideas maybe some sketches or something ?