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Iteam, ship Idea's

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HyDroxYl

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devs always make an useless item and the sniper has the attack crap which boosts nothing. when i shoot rank 44 para they survive at 1 ssb shoot with 2% life, if i use attack charge they survive with 1 % life.
 

pbhuh

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HyDroxYl said:
1 thing is missing. the USELESS item. and maybe thats why the ships wont come in the game lol. Unfortunately every ship has 1 USELESS item: taunt, aggrobeacon, attack charge or perf, but i think this one isnt useless at all. you can use it only on mantis that have a shield. if no mantis has that, item is completely useless.
Storm and Tank are strong enough, taunt is useless, perf is only usefull against tank, aggrobeacon is useless because its too weak. But attack charge powers up the sniper blaster by 200%, damm.
 

ElectroM

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Wrong hydroxyle, attack charge: here i say it :S, makes collecting faster, blaster stronger (YES more critical hits ... and 10% more damage i think) try starting the collection of E on earth then use that charge.. you will see the difference... charge is not useless.. and + you can add it to another player, if you add it to storm that will make muchhh stronger, so no you're wrong..
 

ridoi

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Jupp that's why I did make this Thread so ppl can say idea's that is better :p
 

ElectroM

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I want that Destroyer and Jumper in the game :( They are so awesome items.. who wouldn't love to see a pvp between them, will be so fun, especially that their items are fairly equal for a HARD and challenged pvp..
 

HyDroxYl

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ElectroM said:
Wrong hydroxyle, attack charge: here i say it :S, makes collecting faster, blaster stronger (YES more critical hits ... and 10% more damage i think) try starting the collection of E on earth then use that charge.. you will see the difference... charge is not useless.. and + you can add it to another player, if you add it to storm that will make muchhh stronger, so no you're wrong..
pbhuh said:
HyDroxYl said:
1 thing is missing. the USELESS item. and maybe thats why the ships wont come in the game lol. Unfortunately every ship has 1 USELESS item: taunt, aggrobeacon, attack charge or perf, but i think this one isnt useless at all. you can use it only on mantis that have a shield. if no mantis has that, item is completely useless.

Storm and Tank are strong enough, taunt is useless, perf is only usefull against tank, aggrobeacon is useless because its too weak. But attack charge powers up the sniper blaster by 200%, damm.
you are MEGA wrong. 200% means 4 times the normal sniper blaster hit so it would take 50% damage on a r60
harv? this is impossible


electrom
trust me ive tried it and it doesnt change much. in my opinion it should be stronger or something should be done because at the moment sniper is crap. it has only more armour but no firepower at all. as i said ive tested it and the attack charge boosts almost nothing. only good thing is the orbital strike. attack charge CANT be compared to an Aim computer. and thats why a good storm pilot can EASY defeat a sniper.
 

ElectroM

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I didn;t say 200%! I said 10% and sometimes 20% < that's true, ridoi is wrong too like you .. Charge is not useless at all! Sniper got none useless item.. And that normal sniper critcal hit with that 20% makes r 60 ship goes 29-25% down True.. Paresc having that perforator against sniper which makes sniper win most of the times (I already beat lots of parsec and dominator in my sniper..)
 

pbhuh

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HyDroxYl said:
ElectroM said:
Wrong hydroxyle, attack charge: here i say it :S, makes collecting faster, blaster stronger (YES more critical hits ... and 10% more damage i think) try starting the collection of E on earth then use that charge.. you will see the difference... charge is not useless.. and + you can add it to another player, if you add it to storm that will make muchhh stronger, so no you're wrong..
pbhuh said:
HyDroxYl said:
1 thing is missing. the USELESS item. and maybe thats why the ships wont come in the game lol. Unfortunately every ship has 1 USELESS item: taunt, aggrobeacon, attack charge or perf, but i think this one isnt useless at all. you can use it only on mantis that have a shield. if no mantis has that, item is completely useless.

Storm and Tank are strong enough, taunt is useless, perf is only usefull against tank, aggrobeacon is useless because its too weak. But attack charge powers up the sniper blaster by 200%, damm.
you are MEGA wrong. 200% means 4 times the normal sniper blaster hit so it would take 50% damage on a r60
harv? this is impossible


electrom
trust me ive tried it and it doesnt change much. in my opinion it should be stronger or something should be done because at the moment sniper is crap. it has only more armour but no firepower at all. as i said ive tested it and the attack charge boosts almost nothing. only good thing is the orbital strike. attack charge CANT be compared to an Aim computer. and thats why a good storm pilot can EASY defeat a sniper.
100% is x1
200% is x2
400% is x4

Read the discription of sniper blaster if it says 200% then it will be.
 

HyDroxYl

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pbhuh said:
HyDroxYl said:
ElectroM said:
Wrong hydroxyle, attack charge: here i say it :S, makes collecting faster, blaster stronger (YES more critical hits ... and 10% more damage i think) try starting the collection of E on earth then use that charge.. you will see the difference... charge is not useless.. and + you can add it to another player, if you add it to storm that will make muchhh stronger, so no you're wrong..
pbhuh said:
HyDroxYl said:
1 thing is missing. the USELESS item. and maybe thats why the ships wont come in the game lol. Unfortunately every ship has 1 USELESS item: taunt, aggrobeacon, attack charge or perf, but i think this one isnt useless at all. you can use it only on mantis that have a shield. if no mantis has that, item is completely useless.

Storm and Tank are strong enough, taunt is useless, perf is only usefull against tank, aggrobeacon is useless because its too weak. But attack charge powers up the sniper blaster by 200%, damm.
you are MEGA wrong. 200% means 4 times the normal sniper blaster hit so it would take 50% damage on a r60
harv? this is impossible


electrom
trust me ive tried it and it doesnt change much. in my opinion it should be stronger or something should be done because at the moment sniper is crap. it has only more armour but no firepower at all. as i said ive tested it and the attack charge boosts almost nothing. only good thing is the orbital strike. attack charge CANT be compared to an Aim computer. and thats why a good storm pilot can EASY defeat a sniper.
100% is x1
200% is x2
400% is x4

Read the discription of sniper blaster if it says 200% then it will be.

it may say but its not. try it yourself on molikar harvs.
 

pbhuh

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HyDroxYl said:
pbhuh said:
HyDroxYl said:
ElectroM said:
Wrong hydroxyle, attack charge: here i say it :S, makes collecting faster, blaster stronger (YES more critical hits ... and 10% more damage i think) try starting the collection of E on earth then use that charge.. you will see the difference... charge is not useless.. and + you can add it to another player, if you add it to storm that will make muchhh stronger, so no you're wrong..
pbhuh said:
HyDroxYl said:
1 thing is missing. the USELESS item. and maybe thats why the ships wont come in the game lol. Unfortunately every ship has 1 USELESS item: taunt, aggrobeacon, attack charge or perf, but i think this one isnt useless at all. you can use it only on mantis that have a shield. if no mantis has that, item is completely useless.

Storm and Tank are strong enough, taunt is useless, perf is only usefull against tank, aggrobeacon is useless because its too weak. But attack charge powers up the sniper blaster by 200%, damm.
you are MEGA wrong. 200% means 4 times the normal sniper blaster hit so it would take 50% damage on a r60
harv? this is impossible


electrom
trust me ive tried it and it doesnt change much. in my opinion it should be stronger or something should be done because at the moment sniper is crap. it has only more armour but no firepower at all. as i said ive tested it and the attack charge boosts almost nothing. only good thing is the orbital strike. attack charge CANT be compared to an Aim computer. and thats why a good storm pilot can EASY defeat a sniper.
100% is x1
200% is x2
400% is x4

Read the discription of sniper blaster if it says 200% then it will be.

it may say but its not. try it yourself on molikar harvs.
:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
 

ElectroM

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CHARGE is absolutely amazing firepower... try it in pvp hydroxyle.. in total after pvp is done, i would be done 30% more damage on the opponent which I couldn't have done on him without charge.. So don't tell me its useles..
 

HyDroxYl

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i have tried it and its useless. you may dont know the ssb firepower. but anyway lets stop going off topic.
 

ridoi

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Here is a Idea about a new type ship ok ^^

It is named Speed Dome

Many Ppl are starting to hate get podded because they can't go away fast enough so what not make the most fast ship's in the game?

here is my Idea about the Speed Dome...

4. Invisible Mode-Last's 65 sec Cooldown: 120 sec
(why have this thing why not so you can be fast and so fast no one can see you mantis can attack you it is 30% chance that they will and player's can see you in the mini map)

5.(Rare and None-Rare) Boost Speed Actuator-Last's: 65 sec Cooldown: 120 sec
(This iteam can do your ship 30% faster)

6.(Rare) Hyperburner-Last's: 15 sec Cooldown: 30 sec
(This Iteam can only the Speed Dome have 30% more fast then the normal ab with shock with Speed act)

7.(Rare and None-Rare)Speed Bomb-Last's: 20 sec Cooldown: 55 sec
(It is Named Speed Bomb because It will make the Iteam Cooldown 10% less)

8.(Rare dnd None-Rare) Mini stun Dome-Last's: 30 sec Cooldown: 60 sec
(Very nice to use it will stun the attacker's for 1.5 sec and will give the pilot that is attacked some more chance to flee)

This is my Idea of a ship that would be very handy to flee and kill sometime
 

rawlicks

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pbhuh you can't see that your vampire idea smacks of my idea called leech ?
Nevermind

A truely original idea is a tuff one as qouted by another pilot the devs have played many many other games . Any counter measure are the same as aim scrambler same as aim or rockets or shields .The armour idea was interesting so would the ship physicaly change appearance when armour was on ? I liked some of the bomb ideas also . I like the idea of an engine tech that could be turned aggressive like a rep field beacon that could be detonated .I feel the rest of u have some good ideas maybe some sketches or something ?
 

rawlicks

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A truely origianl idea is going to take some thought with full respect to the devs they themselves have used a wide spectrum of other games and merged them into the game we all enjoy .For example anybody who has played Dark star one will recognise the music used to log in is the same .Dark planet and dark orbit etc has influences as there are also references throught out the game to various sci sources within gaming and film .
Perhaps we are thinking to small ? Perhaps a new breed of pilot or mantis .Thing is everything you think of has been done organic ships been done mech or android etc style ship or players been done and so on.I feel the only way to change things is to evolve and jumps to sniper ships and assassins was the next logical step .
Weapons systems have been coverd over and over im not so keen on the lazer style guns nothing more satisfying than a boom i think. I feel the devs have a tough job ahead expanding on the already solid structue of vessels and weapons ordinace.Fare play to some of your suggestions i'd like to see some blue prints and sketches of the items and ships .
 

pbhuh

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rawlicks said:
pbhuh you can't see that your vampire idea smacks of my idea called leech ?
Nevermind

A truely original idea is a tuff one as qouted by another pilot the devs have played many many other games . Any counter measure are the same as aim scrambler same as aim or rockets or shields .The armour idea was interesting so would the ship physicaly change appearance when armour was on ? I liked some of the bomb ideas also . I like the idea of an engine tech that could be turned aggressive like a rep field beacon that could be detonated .I feel the rest of u have some good ideas maybe some sketches or something ?
rawlicks, you only called some names with possible things that could be used for, what i don't see is that you come up with a fully game-balanced ship that would not be overpowered or underpowered.
 
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