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Increase Stun Resistance!

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ZeribreX

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Why did the devs even swap speed for stun resistance on the rank 60 ships? They were faster without the extra 'speed'

r60 ships shouldnt even be stunned by rank 55 and under at the least, and only a little bit stunned from 56-60

Increase it please!!! put it back to normal

Even if it means decreasing speed, I would rather be slow and still slow even when stunned then be a tiny bit faster making no diffrence but whenb stunned you go to a stop
 

pbhuh

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No, a stun charge and stun dome have to be so strong. In the begin, a vega stun charge(not rare) couldn't even stun a antares ship, now they can. And it's a good survival skill for shock.
 

pbhuh

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I know, but a stun charge just needs to be so strong. It's just not fair if a lvl 60 ship can escape, but a lvl 45 just get killed.
 

defacto

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A Power stuncharge is enough to complletely paralyze a vega ship. At the same time, it's rather slow and wouldn't escape a pyro. I hear no complaints from them. Why not use your new ab speed to flee from those custodians?
 

schneider43

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I think that is a little problem for the most weaponary in PG .
Players versus player ok
Player vs ai very low.
Ai vers player very strong .
 

ZeribreX

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Defacto, I use ab, still get stunned using ab and I still goto a stop with the custodians rank 58

i have Sol ab, rank 60 ship

From what I saw. When I was in my rank 45 ship, I had more stun resistance then I do now in rank 60. That is just wrong and needs to be changed
 

defacto

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Ohhh, beleive me, stun resist is worser in 45's. I got paralyzed to a complete stop by 57 custodian. Couldn't do anything. Then an orbital strike. I had like 7 seconds.... but i couldn't moooveeeee... it critted and i died :(

BUt maybe stun resistance is a little bit too low. A little bit. BUt do not raise it to the same level as earlier. It had ridicilously high resistance.
 

ZeribreX

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Its supposed to have high resistance, Not goto a stop like taking Gemini ship to Moon

Or instead of increaing the stun resistance by all

Just increase the stun resistance by stuns used by mantis. keep the resistance it is for player stuns

Just do whatever. its too low at the moment

And no Defacto, r45 has higher resistance. Using r60 I cant shoot a commander before I get unstunned
with r45, i know I die quicker but I can attack it a few times before i pod
 

defacto

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I can't even MOVE before i get unstunned (if it is rank 57 custodian we are talking about)
 

pbhuh

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With my mizar stun with FF stun charge i can slow down a lvl 45 ship good. So custodians should do the same.
 

Delloda

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Now engineers are doubly important! change your tactics and adapt! You can do it!
 

riku

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anyone tried R50 ship?
i havent time to try it yet
 
S

sir-vivol

me and bucc bill had a pvp the other day in lvl60 ships. he in shock im in tank.

now stun n stundome makes ship totally numb <and i mean TOTALLY> for like 10 secs at least.
while lvl60 mantis stun makes u still move in slowmotion.
how is this possible?
should have level60 mantis have sol stun?
2 cust commanders with stun can be overwon.. 3 cust commanders is a problem.
how can 1 human player have the same effect as 3 cust commanders?
coz that is what it comes down to at this moment

tank is defensive ship..

it has shield against rockets and aimscram against aim comp n perforator.
so why is there no defensive measure against stun like when shield up stun = 50% or aim scrambler and stun misses or when taunted stun n stundome dont work.. <stun executes but no effect as ship/pilot is blinded>

if u get stundomed n and then stunned there is no defending this..
there hardly a tactic that works against this..

if sol stun is 3 times stronger as lvl60 mantis stun how can it be that sol aggrobomb is so weak?

i understand that stun pilots are happy now with stun capabillity but it's very unbalanced at the moment.
 

BucaneerBill

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Yea but the amount of energy I use fighting a tank is alot. Plus even if I stun and dome you after you repair, its still pretty close if I can kill you before you can repair again.
 

defacto

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sir-vivol said:
me and bucc bill had a pvp the other day in lvl60 ships. he in shock im in tank.

now stun n stundome makes ship totally numb <and i mean TOTALLY> for like 10 secs at least.
while lvl60 mantis stun makes u still move in slowmotion.
how is this possible?
should have level60 mantis have sol stun?
2 cust commanders with stun can be overwon.. 3 cust commanders is a problem.
how can 1 human player have the same effect as 3 cust commanders?
coz that is what it comes down to at this moment

tank is defensive ship..

it has shield against rockets and aimscram against aim comp n perforator.
so why is there no defensive measure against stun like when shield up stun = 50% or aim scrambler and stun misses or when taunted stun n stundome dont work.. <stun executes but no effect as ship/pilot is blinded>

if u get stundomed n and then stunned there is no defending this..
there hardly a tactic that works against this..

if sol stun is 3 times stronger as lvl60 mantis stun how can it be that sol aggrobomb is so weak?

i understand that stun pilots are happy now with stun capabillity but it's very unbalanced at the moment.
Rank 32 custodian uses Fusion Stuncharge... it's dropped from the 26's :eek:
Rank 37 uses Fusion Power, and those drops from rank 32 ones! :eek:
Rank 47 uses FF stun, which drops from 44's and their charge drops from 42's!

This is how it always ahs been. It gives shock a real advantage in pvp, and shocks are pvp oriented.
 
R

retro

well tanks as you put it sir have all the counter measures againt the storm why would it have stun resistence as well the tank got to have some weakness, im in a level 60 storm with all sol rares and the aim scrambler over powers the my aim pc when in rights they should both cancel each other out and aim scrambler cools down so fast you can use it twice in 1 pvp match againt a storm, true aggrobomb is a bit hit and miss but iv also seen it 1 shot a level 60 storm so it can be powerful as well and i know that 1 shot for aggrobomb doesnt happen much but you cant have it 1 shot all the time, my sol aim pc sucks its a joke i was out crit by a level 60 tank the other day and i had my sol aim pc on, a storm is ment to be weak armor and massive fire power put all i see is weak armor the sol thermo is a joke too i would be lucky if it takes 2 small bars off a tank, but one thing we do all agree on is the ship balances at the moment are way off and all wrong, my aim pc feels around 40% crit chance it should be around 60% to 70% for the sol aim pc
 
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