Seriously Folks, Some Of This Stuff Needs Fixing,
Does it bother anybody else that in one second a Pilot can lose 1500 and higher cry by being podded . . . But, nowhere in the game can a player collect that much cry anywhere near as fast?
Does it bother anybody else that clans cannot participate in Conquests because they cannot acquire log files and/or submit log files in sufficient numbers to do so, without having to pay for it? I believe this was intended to prevent single large clans from taking all the CQ Planets . . . but has however prevented participation by many clans.
Does it bother anybody else that ship prices have reached such an exorbitant level, that the grind has removed the fun from the game? While cry droppage has been decreased? While cry values have not fairly increased at the same percentage as ship pricing has?
Does it bother anybody else that the senior players of the game played a completely different game than the rest are playing . . . yet we all are rated under the same acheivement system? Or, as a senior player having allready performed the tasks and not been given credit for it?
and, Does it bother anybody else that the game as it evolves changes the game for the older systems as well as the newer systems, making it much more difficult for the noob players? Wouldn't it make more sense to only add the new system with the difficulty level that comes with it than increasing the difficulty for lower systems at the same time? The game needs noobs that do not find the game too hard to play from the start, doesn't it?
Okay, that's my rag for the month . . .
datajam/WRichards
Does it bother anybody else that in one second a Pilot can lose 1500 and higher cry by being podded . . . But, nowhere in the game can a player collect that much cry anywhere near as fast?
Does it bother anybody else that clans cannot participate in Conquests because they cannot acquire log files and/or submit log files in sufficient numbers to do so, without having to pay for it? I believe this was intended to prevent single large clans from taking all the CQ Planets . . . but has however prevented participation by many clans.
Does it bother anybody else that ship prices have reached such an exorbitant level, that the grind has removed the fun from the game? While cry droppage has been decreased? While cry values have not fairly increased at the same percentage as ship pricing has?
Does it bother anybody else that the senior players of the game played a completely different game than the rest are playing . . . yet we all are rated under the same acheivement system? Or, as a senior player having allready performed the tasks and not been given credit for it?
and, Does it bother anybody else that the game as it evolves changes the game for the older systems as well as the newer systems, making it much more difficult for the noob players? Wouldn't it make more sense to only add the new system with the difficulty level that comes with it than increasing the difficulty for lower systems at the same time? The game needs noobs that do not find the game too hard to play from the start, doesn't it?
Okay, that's my rag for the month . . .
datajam/WRichards