xamphibiosx
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Great idea, to get it up.
But make it some more logical instead of putting everything together, talk more about the fractions, who are the rebels etc.CommanderCody said:Thnks. Thats a compilement of everything in the thread that we discussed combined, I was hoping people would keep posting more ideas but that "super" idea kill the threat it seems.
Well I am working on it but I do try to play the acually game so I might be able to be one of the 1st in one of these systems if they do make them. Oh and could you specify any thing in perticular to edit? Thats 7+ Pages on a work Doc there.defacto said:Something you should certainly improve with your ideas are the story, they do feel a bit odd...
Lol, good idea, take all names of the makersCommanderCody said:Well I am working on it but I do try to play the acually game so I might be able to be one of the 1st in one of these systems if they do make them. Oh and could you specify any thing in perticular to edit? Thats 7+ Pages on a work Doc there.defacto said:Something you should certainly improve with your ideas are the story, they do feel a bit odd...
Btw I think I'm going to move my FvF/New Systems/Post-Mantis idea to a new thread, it doesnt really fit in here since Its not only new systems but also old one but completly revenorated.
Maybe give the spider a sniper blaster and sniper stun and maybe a aim computer.Tyrannus said:Mantis Accelerator
A Very fast mantis unit that is capable of giving speed actuator to itself and also to its fellow mantis, its weakness is that is has weak armour.
Mantis Spider
The mantis spider isnt a starship,it is a ground unit that doesn't fly. The mantis spider is quite a slow unit, but has very tough armour, it is also capable of stunning you.
Mantis Stealther
Like the mantis assassin, it is half invisible, but is faster, and has just about the same armour as the mantis detonator. Due to its strong armour and fast speed, it is not a mantis that you would want to fight.
Mantis Titan
There are only just about 1 or 2 on a planet, these mantis are huge mantis capital ships that have much more armour than the mantis harvester. They also have the ability to give any mantis 500 metres near it, a shield or an attack charge. Due to its immense size and armour, its weakness is that it can be escaped with ease due to its slowness.
Mantis Collider
These mantis units are like kamikaze fighters, when they spot you, they will simply crash into you, destroying themselves and inflicting damage to you. They have weak armour.[/b]
do u mean "Faction"?stimo said:Fraction vs Fraction
Ok, this is my version of the fraction system.
You will be able to choose a system and in that system a planet to start, on every planet you will learn your role.
Those planets can be in command of a fraction, they will say wich, and will tell the information of one.
You will get missions (given by you by a mentor ( a real player)). When you have learned enough you can choose what to do, Politics, Education, Army and Economics.
A mentor will be a part of education. If you choose this, you will learn the new players of your group how to work.
You can choose Politics if you want to be emporor or a leader of a rebel party.
Democratics let's everyone choose for a party, this party makes the plans, like war, new ships etc.
In Aristocratics, only a small groups leads the fraction.
In the Autocratics, only 1 person has the lead, he decides what happens.
Army is a group of fighters, Everyone will have to fight in a war, but an army is a small group of fighters that will do special missions.
If you choose economics you could be the leader of a mine or a pilot of a harvester.
But the main part is war, every fraction will be attacked once, maybe by a differant star system or by a rebel group. They could loot cryonite from a harvester or try to attack a cryonite depot.
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Every fraction also needs buildings, These can be build for cryonite by a emporar/empress/king/queen/president etc.
The main building for every fraction is a hangar. Here the pirates that are shot down can respawn. Without this a fraction is helpless. Rebel groups can hide there base, and this is only seen by the group itself, the main fraction of the system has to find this one.
Another building thats needed is a factory, here the fraction can build new NPC's and Pilots can buy new ships. The blueprints are made by the lab.
Lab, here the fraction can upgrade there technology, they can choose about styles, Antares Industries, Gemini Components, Mizar Stellar Technology, Sol Technogoly Anti-Matter, (Draconis).
Cities/Villages, to support NPC's the fraction needs citizens, they live in cities and villages. Villages can be build on planets.
More buildings...
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Every Fraction also needs ships, NPC's can be build when there are enough citizens.
Probes can be used to detect rebel hangars, these are very expensive.
Players can also buy ships, there have to be blueprints from, there are new build ships when there are no from your kind you can also order a ship, this is more expensive.