Jackal
Well-known member
- Joined
- Feb 24, 2010
- Messages
- 612
- Reaction score
- 49
- Server
- Aurora
- Main Pilotname
- Jackal
- Rank
- 99
There is an issue with the current reactors and their interaction with gravs.
Some players realised that competing in reactors like Armene is very important, the Asura Cortex is a really strong addition to almost any ship in the game, and there are only 2 Reactors per month.
Its scarcity combined with its usefulness created a common strategy among many competitive players: the grav reset.
The game allows for the use of 1 grav of each color with 45 min cooldown in all game modes like open world (pirate mode), conquest, Colossus or Reactors.
The results are undeniable, squads that do these resets obtain much higher scores with better reliability, forcing other players who want to compete for these Asura parts to do the same strategy. This is so impactful that this strategy is even used on Ifrit Reactors.
The more intuitive way of doing this would be allowing only 1 grav set to be used in the entire Reactor run, but if this is not possible (like it wasn't possible on conquests) there are other possible options:
Some players realised that competing in reactors like Armene is very important, the Asura Cortex is a really strong addition to almost any ship in the game, and there are only 2 Reactors per month.
Its scarcity combined with its usefulness created a common strategy among many competitive players: the grav reset.
The game allows for the use of 1 grav of each color with 45 min cooldown in all game modes like open world (pirate mode), conquest, Colossus or Reactors.
- In conquests the grav reset was fixed matching the grav cooldown to the conquest duration, not allowing players to change ships and even tracking the grav cooldown across all ships a player has
- In Collosus there is not a relevant competition because the rewards are not as appealing as the Reactor ones
- In Reactors this problem persists, not affecting Phobos or Arkon as much due to their Cortex utility, and not affecting Ifrit Cortex as much either due to the reward rotation (4 hours instead of 14 days) and therefore affecting Armene Reactor the most
The results are undeniable, squads that do these resets obtain much higher scores with better reliability, forcing other players who want to compete for these Asura parts to do the same strategy. This is so impactful that this strategy is even used on Ifrit Reactors.
The more intuitive way of doing this would be allowing only 1 grav set to be used in the entire Reactor run, but if this is not possible (like it wasn't possible on conquests) there are other possible options:
- Removing the gravs entirely for this particular game mode
- Having a global timer which limits the duration of the Reactor run itself
- Having a wave timer after the last enemy unit has been spawned to force the next wave even if the last unit was not killed (although this timer has to take into account turret repairing and player recharging)