Game Update July 22, 2026
Around 8 AM UTC (10:00 CEST), game servers will restart for a game update to be deployed.
Remnant Carrier/Item Changes & Fixes
Shortened Zone Transitions
Visual Effects Fixes
UI Changes & Fixes
Übersetzung ins Deutsche von Zyloxx
Around 8 AM UTC (10:00 CEST), game servers will restart for a game update to be deployed.
Remnant Carrier/Item Changes & Fixes
- Adjusted blueprint rotation logic and also added weighting to allow certain BPs to drop more often.
- Generic class blueprints will now get selected as drop 3 times more often than the specialized classes.
- Set the Remnant blaster, sniper, rocket items to the correct black base color.
Shortened Zone Transitions
- Shortened transition times between zones (orbit, planet etc.). Pilots are now on control of their ships noticeably quicker after changing zones.
Visual Effects Fixes
- Fixed that some weapons defaulted to more than one visual effect instance even when not required (rocket, bomb).
- Fixed that some weapon effects did not show all particles when reused (e.g. rocket smoke).
- Fixed that buffs, protection, cortex effects are not shown in orbit.
- Fixed that buff effects can get stuck and stay visible on the ship.
- Fixed that the sound for the blueprint booster affirmation effect could be trigged for other pilots' drops.
- Fixed that the damage inverter was properly displayed as a buff to have the correct size to fit the mesh of the ship.
- This also means that the effect is now shown when the ships comes into view with it already running.
UI Changes & Fixes
- The squadron window will now show pilots' Pirate Mode state (small PM skull icon next to pilot name).
- Changed font of name field in buddylist to allow longer pilot names before they get cut off.
Last edited by a moderator: