Highway
Splitscreen Studios
- Joined
- Feb 23, 2010
- Messages
- 1,835
- Reaction score
- 1,447
Game Update July 2, 2026
Around 14:30 AM UTC (16:30 CEST), game servers will restart for a game update to be deployed.
New Drop System Adjustments for Carriers, Gizas, Sentry etc.
Note: We are currently in evaluation of the best setup of parallel available carriers per server. It can be changed on the fly and will be adjuted in the coming days to allow better distributed between players.
Around 14:30 AM UTC (16:30 CEST), game servers will restart for a game update to be deployed.
New Drop System Adjustments for Carriers, Gizas, Sentry etc.
- Fixed rare issue that BPs sometimes do not drop for a player from carriers
- Introduced a drop chance falloff logic for each player that made effort from top to bottom. Limiting the total drops softly to prevent explitability. Still the more effort you do compared to other the higher the chance to get a drop.
- Add the new multidrop mechanic back to cryonite drops allowing more cryo drops when playing in groups
- Reduce cryonite value for all units that use the new drop mechanic by ~40-50% ( In total players get more cryo out of those units)
- Fixed missing names for magnetarrays of carriers
- Fixed missing names of repairturrets in draining the well
- Introducing a base stun protection for carriers ships. The XC carrier will have the best protection while the smallest ones he lowest
- Fixed install tech achievements validation to work again (will automatically revalidate when player logs in)
- Fixed serveral explioits for the new mission "Strange Readings"
- Adjusted carrier max possible HP a bit
- Carrier orbital strike attacks have an increased cooldown before they can be used again
- Fixed landing on sol planets without PM with higher tech above level 60
Note: We are currently in evaluation of the best setup of parallel available carriers per server. It can be changed on the fly and will be adjuted in the coming days to allow better distributed between players.
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