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Game Update April 13, 2021


Splitscreen Studios
May 28, 2013
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Game Update April 13, 2021

Between 8:30 AM and 9:30 AM UTC+2, the game servers will restart for a game update to be deployed.

  • The Conquest help window will now open atop other windows and dialogs.
  • Fixed zone transition black frame flash in loading screen.
  • Fixed interpolation bug in the framework that caused multiple visual issues like camera jumps etc.
  • Sped up several zone transitions (fly to orbit, to hangar etc.).
  • "Active pilots" label in Conquest help window's Active Pilots Bonus graph is now translated into the currently selected language.
  • The label "due" in the Cryonite assignment dialogue window was reworded to "eligible" to clarify that it is not referring to a date or time.
  • Reduced idle range of planet spawned units to not be able to pull the units to far away from their original spawn area. This is making them to retreat earlier.
  • Fixed Draconis mission "The Mantis Queen" which was affected by a bug that caused it to not be completable.
  • Fixed Sirius mission "Rescue the Base"; Colonial forces who were previously just waiting for their death now return fire.
  • Improved camera interpolation when switching to the user controlled camera after a zone transition.
  • Adjusted near clipping distance for orbit & hangar to allow better zoom-in without clipping.
  • Adjusted the allowed max zoom-in distance to not intersect into the ship mesh.
  • Ensured that the ship size only affects max zoom-in instead of max zoom-out for keeping behaviour consistent between ships.
  • Enabled that the camera height can be raised further to allow angles exceeding 45°.
  • Slight overall increase of camera zoom out distance.
Game Stability
  • Attempt to fix possible client crash when opening the ladder window.
  • Fixed potential client crash issue that could be caused by certain UI elements.
  • Fixed potential client crash issue when opening UI dialogs.
  • Fixed bug in resource cleanup interval which was set to 30 seconds instead of 30 minutes, causing regular in-game stutter.
  • Fixed leak in the visual effect node tree resulting in higher cpu load over time and game crashes (Pirate Galaxy is not using this system much = minor effect).
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