Shutat_Gabrianni
New member
- Joined
- Apr 21, 2015
- Messages
- 3
- Reaction score
- 0
While I do agree that the game is repetitive, and quite monotonous when it comes to grinding for cryonite, the fact is that was how the game was designed to be. Lets face it, a new player can be ran through SM's rather quickly if he/she gets into a good clan with helpful 85's. Energy is easily countered by membership. BP's are easily scavenged by Trackers. Cryonite and EXP farming are basically the only 2 equalizers in the game. They are the only things I've seen thus far (am only Lv.58), that seem to keep this game from being something that you can "Grind to level cap" in a few months, and start running Sirius with your Clan with a decent ship and tech installed. This game was never meant to be that easy. It was meant to take time, and lots of it.
However, I do feel that the amount of cryonite dropped could use a boost. Just not nearly the amount you suggest. An extra 100% increase would be more than enough, especially if the increase were implemented across the entire game. You can sit in Terasa and 1-shot Harvesters for almost 200 cryonite a pop as it stands right now (With PLUS Refiner Drone equipped and Lv.5). With an extra 100% boost to the amount of cryonite dropped, that would put Antares Harvesters roughly on par with what those in SOL currently drop, which would be insane in itself. You talk of 300-500% increase in cryonite drop. This would literally destroy the game itself. Taking something that drops roughly 500 cryonite, and making it drop 1500-2500 cryonite would not only kill what little "Long-term" play ability the game has, prior to Sirius, but I feel it would also be an extreme insult to those players who have toiled relentlessly to gather what is needed for a new ship in order to better him/herself and his/her Clan.
As for an increase in drop rate, I'm in agreement to this, but only to a certain extent. Standard drop rate would not be tampered with, in itself. When it comes to places you are over-tech'd for, I would suggest reduce the scope of the cryonite drop rate penalty. Capping it at 20% may not seem too harsh at first, but later when cryonite is desperately needed to get even a single good ship, it can easily lead to a situation where much hair is removed from your head in frustration. I would suggest to cut the drop rate penalty % by half. I see no real point in a penalty reaching more than 10% total. Still a loss, but not too damaging.
All in all, I do agree than some tweaking needs to be made involving cryonite, both in amount dropped and the drop rate itself. However, as the saying goes: "Everything is good in Moderation". Leaving the situation as-is, is not really good. Tweaking it too much would obviously destroy a good "Grind-style" MMO. Need to find a nice balance. Not saying my revision would be that "perfect" balance, but it's a lot more reasonable fair that what you suggested. No offense.
However, I do feel that the amount of cryonite dropped could use a boost. Just not nearly the amount you suggest. An extra 100% increase would be more than enough, especially if the increase were implemented across the entire game. You can sit in Terasa and 1-shot Harvesters for almost 200 cryonite a pop as it stands right now (With PLUS Refiner Drone equipped and Lv.5). With an extra 100% boost to the amount of cryonite dropped, that would put Antares Harvesters roughly on par with what those in SOL currently drop, which would be insane in itself. You talk of 300-500% increase in cryonite drop. This would literally destroy the game itself. Taking something that drops roughly 500 cryonite, and making it drop 1500-2500 cryonite would not only kill what little "Long-term" play ability the game has, prior to Sirius, but I feel it would also be an extreme insult to those players who have toiled relentlessly to gather what is needed for a new ship in order to better him/herself and his/her Clan.
As for an increase in drop rate, I'm in agreement to this, but only to a certain extent. Standard drop rate would not be tampered with, in itself. When it comes to places you are over-tech'd for, I would suggest reduce the scope of the cryonite drop rate penalty. Capping it at 20% may not seem too harsh at first, but later when cryonite is desperately needed to get even a single good ship, it can easily lead to a situation where much hair is removed from your head in frustration. I would suggest to cut the drop rate penalty % by half. I see no real point in a penalty reaching more than 10% total. Still a loss, but not too damaging.
All in all, I do agree than some tweaking needs to be made involving cryonite, both in amount dropped and the drop rate itself. However, as the saying goes: "Everything is good in Moderation". Leaving the situation as-is, is not really good. Tweaking it too much would obviously destroy a good "Grind-style" MMO. Need to find a nice balance. Not saying my revision would be that "perfect" balance, but it's a lot more reasonable fair that what you suggested. No offense.