Hey guys, just now I had the idea for having multiple equipment types, meaning that under each type of equipment (blaster, repair, ab, etc) there are (I was thinking 4) different variants (including the standard one which we have now).
For blaster you would have:
Plasma gun: shoots quickly but with reduced damage
Blaster: Balanced (what we have now)
EMP Cannon: same fire rate as blaster but does less damage however it has a stun effect on hostile ships, maybe 10-15% stun for 3 seconds, and does not stack (but has 15-25% less damage)
MAC (Mass Accelerator Cannon) this fires much slower than a normal blaster, however doing much more damage, also has a 10-18% increased hitrate
For collector: (by fail collecting I mean the object you are picking up is not destroyed, just you have to have another attempt thats all)
Rapid Collector: Charges 30% faster but has a 22-23.5% chance to fail the collecting
Balanced Collector: The charge time is the Same as it is now but with a 14% chance to fail collecting
Thorough Collector: Charges about 10% slower than normal but with an 6-8% chance of failing
Salvage Collector: Charges 32% slower that normal but it does not fail collecting
For Repair: (all repairs heal the same amount of hit-points)
Rapid Repair: Repairs your ship 50% faster than normal but lowers your hit-points by 22% while repairing
Balanced Repair: Same as it currently is
Assault Repair: Repairs 30% slower than normal but increases your damage by 25%
Shielded Repair: Repairs 40% slower than normal however increases your hit-points by 30% while repairing
For Afterburner:
Hyper Accelerator Afterburner: 100% faster than a normal afterburner but only takes you half the distance, also resists stun by 20%
Balanced Afterburner: Same as they are now and resists stun 10%
Sustained Afterburner: is 50% slower than normal afterburner but takes you 50% further but has no stun resist
Travel Afterburner: Is 70% lower but takes you 70% further however makes stun effects on your ship 20% worse
and also you would have other things like (just an example for unique abilities)
For Rockets It Would be:
Rapid Fire Rockets: Charges 50% faster than normal rockets but has 50% less damage
Balanced Rockets: Same as they are now
EMP Rockets: Charges 20% slower than normal rockets but has a 20% stun effect
Homing Missile: Fires one missile however charges 50% slower than normal rockets but never misses, also does 15-20% more damage than normal rockets
Also, as it would be very tricky to collect all the blueprints for all of these, you would just collect a blueprint for all of them: for example:
I want lvl 82 rockets: I will collect one blueprint which will give me 1/8 (or however many it is) for all 4 types of rocket
so I will have
1/8 Kenyte Rapid Rockets
1/8 Kenyte Balanced Rockets
1/8 Kenyte EMP Rockets
1/8 Kenyte Homing Missile
and all of those from just one blueprint
For blaster you would have:
Plasma gun: shoots quickly but with reduced damage
Blaster: Balanced (what we have now)
EMP Cannon: same fire rate as blaster but does less damage however it has a stun effect on hostile ships, maybe 10-15% stun for 3 seconds, and does not stack (but has 15-25% less damage)
MAC (Mass Accelerator Cannon) this fires much slower than a normal blaster, however doing much more damage, also has a 10-18% increased hitrate
For collector: (by fail collecting I mean the object you are picking up is not destroyed, just you have to have another attempt thats all)
Rapid Collector: Charges 30% faster but has a 22-23.5% chance to fail the collecting
Balanced Collector: The charge time is the Same as it is now but with a 14% chance to fail collecting
Thorough Collector: Charges about 10% slower than normal but with an 6-8% chance of failing
Salvage Collector: Charges 32% slower that normal but it does not fail collecting
For Repair: (all repairs heal the same amount of hit-points)
Rapid Repair: Repairs your ship 50% faster than normal but lowers your hit-points by 22% while repairing
Balanced Repair: Same as it currently is
Assault Repair: Repairs 30% slower than normal but increases your damage by 25%
Shielded Repair: Repairs 40% slower than normal however increases your hit-points by 30% while repairing
For Afterburner:
Hyper Accelerator Afterburner: 100% faster than a normal afterburner but only takes you half the distance, also resists stun by 20%
Balanced Afterburner: Same as they are now and resists stun 10%
Sustained Afterburner: is 50% slower than normal afterburner but takes you 50% further but has no stun resist
Travel Afterburner: Is 70% lower but takes you 70% further however makes stun effects on your ship 20% worse
and also you would have other things like (just an example for unique abilities)
For Rockets It Would be:
Rapid Fire Rockets: Charges 50% faster than normal rockets but has 50% less damage
Balanced Rockets: Same as they are now
EMP Rockets: Charges 20% slower than normal rockets but has a 20% stun effect
Homing Missile: Fires one missile however charges 50% slower than normal rockets but never misses, also does 15-20% more damage than normal rockets
Also, as it would be very tricky to collect all the blueprints for all of these, you would just collect a blueprint for all of them: for example:
I want lvl 82 rockets: I will collect one blueprint which will give me 1/8 (or however many it is) for all 4 types of rocket
so I will have
1/8 Kenyte Rapid Rockets
1/8 Kenyte Balanced Rockets
1/8 Kenyte EMP Rockets
1/8 Kenyte Homing Missile
and all of those from just one blueprint