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Equipment Types

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Nanopizza

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Hey guys, just now I had the idea for having multiple equipment types, meaning that under each type of equipment (blaster, repair, ab, etc) there are (I was thinking 4) different variants (including the standard one which we have now).

For blaster you would have:

Plasma gun: shoots quickly but with reduced damage

Blaster: Balanced (what we have now)

EMP Cannon: same fire rate as blaster but does less damage however it has a stun effect on hostile ships, maybe 10-15% stun for 3 seconds, and does not stack (but has 15-25% less damage)

MAC (Mass Accelerator Cannon) this fires much slower than a normal blaster, however doing much more damage, also has a 10-18% increased hitrate


For collector: (by fail collecting I mean the object you are picking up is not destroyed, just you have to have another attempt thats all)

Rapid Collector: Charges 30% faster but has a 22-23.5% chance to fail the collecting

Balanced Collector: The charge time is the Same as it is now but with a 14% chance to fail collecting

Thorough Collector: Charges about 10% slower than normal but with an 6-8% chance of failing

Salvage Collector: Charges 32% slower that normal but it does not fail collecting


For Repair: (all repairs heal the same amount of hit-points)

Rapid Repair: Repairs your ship 50% faster than normal but lowers your hit-points by 22% while repairing

Balanced Repair: Same as it currently is

Assault Repair: Repairs 30% slower than normal but increases your damage by 25%

Shielded Repair: Repairs 40% slower than normal however increases your hit-points by 30% while repairing


For Afterburner:

Hyper Accelerator Afterburner: 100% faster than a normal afterburner but only takes you half the distance, also resists stun by 20%

Balanced Afterburner: Same as they are now and resists stun 10%

Sustained Afterburner: is 50% slower than normal afterburner but takes you 50% further but has no stun resist

Travel Afterburner: Is 70% lower but takes you 70% further however makes stun effects on your ship 20% worse




and also you would have other things like (just an example for unique abilities)

For Rockets It Would be:

Rapid Fire Rockets: Charges 50% faster than normal rockets but has 50% less damage

Balanced Rockets: Same as they are now

EMP Rockets: Charges 20% slower than normal rockets but has a 20% stun effect

Homing Missile: Fires one missile however charges 50% slower than normal rockets but never misses, also does 15-20% more damage than normal rockets



Also, as it would be very tricky to collect all the blueprints for all of these, you would just collect a blueprint for all of them: for example:

I want lvl 82 rockets: I will collect one blueprint which will give me 1/8 (or however many it is) for all 4 types of rocket

so I will have

1/8 Kenyte Rapid Rockets
1/8 Kenyte Balanced Rockets
1/8 Kenyte EMP Rockets
1/8 Kenyte Homing Missile

and all of those from just one blueprint
 

Nanopizza

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Feel free to post different types of abilities below, and I may add it to the main message ( I need all 4 though ^^ )
 

pbhuh

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I had a small idea in my head about this that would work a little bit like this - not exactly, if you look at other mmorpg 's with different types of swords and maces, my idea would look more like that, but have some of your faster blasters and more damage blasters.

I do support more variability, the game is too much 1 way and not another (reference ^^ )

But the problem I encountered with mine is the problem of Blueprints... more blueprints from maybe the same mantis would mean less completion of 1 thing now, like assassins dropping the scrambler and blaster.
 

Nanopizza

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yea pbhuh, I agree this game really needs more variability, thats mainly why I suggested this.

(ps. Assassins are my nemesis, blaster BP is far to important to be shared with a aim scram)

I think all blasters, collectors, repairs and afterburners should not share mantis, and only that bp drops from them ^^
 

ridoi

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I want to say Plasma does really high damage, and firing it quickly and doing low damage sounds weird, since you need to to create it with high temperature(several millions of degrees to create it), it would melt the ships just firing 1 shoot, so you should either chance the name or say it does high damage, but the cool-down is long
 

Nanopizza

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True Ridoi, but these are just examples, I didnt put much thought into them.
 

Reuben965

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For collector: (by fail collecting I mean the object you are picking up is not destroyed, just you have to have another attempt thats all)

Rapid Collector: Charges 30% faster but has a 22-23.5% chance to fail the collecting

Balanced Collector: The charge time is the Same as it is now but with a 14% chance to fail collecting

Thorough Collector: Charges about 10% slower than normal but with an 6-8% chance of failing

Salvage Collector: Charges 32% slower that normal but it does not fail collecting
Balanced collector should not fail people would probably get annoyed so the Thorough Collector and Salvage Collector should have other plus like maybe i bit more likely to drop bp's or gives you more of what you collect (cry and e)
these is what i think others might not get annoyed with failing collecting an item and people with booster might not like collectors giving a small bp boost

Reuben965

 
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