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ENGINEERS are in trouble!

Toorimakun

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ok i get that some one sitting in orbit getting pleveled sucks.... but how it is now Engineers that are always in a large party are getting shafted.
i am already one of the few Engineers on my server... and the rest are starting to switch classes.

there is one high level engineer but that engineer mostly only duos... unless that eng dis sides to help a clan member and in that case the mobs (masti) are usually way to low level to get XP from any way.

if this isn't changed there aren't going to be any engineers between vega and sol.

some thing needs done... ether switch it back, make it so that you have to be on the planet (in that case isn't going to make much difference from being in orbit), make it so you have to be with in (X) amount of distance from the kill or maybe make it so that engineers get XP from repairing ships. (xp based on how much HP needed to be healed and what planet you are on?)
 

DeathsBeast

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Or you could just spend a moment of your time shooting at the mantis yourself, engineers do have blasters. Really, it doesn't require all of your time protecting and repairing other players (that is so because you can only rep/protect so often, all the other time is your own).
 

Toorimakun

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what is the point of being a healing class if your not going to heal your party? o_O
 

defacto

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You can easily both kill and hela if you have some awsumzor, but apparently you do not have it.
 

Toorimakun

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awsumzor?

in a full party mobs get killed very fast... one shot from most every one in the PT and the mob is dead.
apparently im the only engineer that ever gets in a full party... guess if i have to keep more then one other person alive it is not enough awsumzor... >.>
 

defacto

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There's no need to heal someone when they are alive

Look in the squadwindow to see if someone is close to dying, then press it there and you select him.
 
A

Adrana

Engineer is a healer, but also a squad mate, makes part of the killing team giving his/her contribution of the firepower together with all others.
Healer needs to follow the squad, and needs to have the squad window opened up.
It is the healers duty to heal squad mates and to mat them if needed.
You can heal individually with RepTarget, or you can heal the whole squad with Rep.Field.

An engineer in a squad has to follow the squad window the whole time to chk the health of sq.mates.
When an engineer is in squad, he will heal the sq.leader, and keep alive, engineer should not be a squadleader.
The engineer cannot preview nor see when a sq.mate has used the heal tool already so if the health of someone in sq is dropping to the point it can kill, his obligation is to heal this person.

Squads obligations towards their engineer is:
Keep engineer alive, respect the engineers needs, engineer uses up much more e than any other ship,
and needs time in between to recharge the healing tools, inclusive rd for him/herself.
If you request an engineer to join the squad, engineer will request for you to do as he/she says.

I hope this is enough for to get an idea what is the:

Golden Rules For Engineers.
 
S

sir-vivol

thats a nice way to put Adrana
and on paper it looks solid..

but ingame it doesnt work like that..
against npc's.. if u have a full squad with skilled pilots they hardly need repairs outside and tanks have more ways to protect their health then an engi can repair them..
mostly engi's are needed to keep a npc alive during missions coz somehow their AI is retarded..
isaack n sara are both ultimate noob pilots..

the only other time engi's are usefull is in <old> cq's and events..

the game is not designed so the golden rules are something thats needed to get thru the game.

............................................................................................................................

-with repair field u can heal more members at once..
-if u dont shoot as engi in a squad they will get all xp and u dont while u were busy healing squadmembers.
 
A

Adrana

It actually works sir-vivol. Talking from low to high systems.
Yes I forgot the npc escort missions, thanks for the heeads-up
:D
 

SG-Fighter

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Adrana said:
Engineer is a healer, but also a squad mate, makes part of the killing team giving his/her contribution of the firepower together with all others.
Healer needs to follow the squad, and needs to have the squad window opened up.
It is the healers duty to heal squad mates and to mat them if needed.
You can heal individually with RepTarget, or you can heal the whole squad with Rep.Field.

An engineer in a squad has to follow the squad window the whole time to chk the health of sq.mates.
When an engineer is in squad, he will heal the sq.leader, and keep alive, engineer should not be a squadleader.
The engineer cannot preview nor see when a sq.mate has used the heal tool already so if the health of someone in sq is dropping to the point it can kill, his obligation is to heal this person.

Squads obligations towards their engineer is:
Keep engineer alive, respect the engineers needs, engineer uses up much more e than any other ship,
and needs time in between to recharge the healing tools, inclusive rd for him/herself.
If you request an engineer to join the squad, engineer will request for you to do as he/she says.

I hope this is enough for to get an idea what is the:

Golden Rules For Engineers.
im flying engineer since i became lvl 10........ i dont even have to keep to sqaud thing up......lol ^^ it just goes automaticly i heal the 1 who gets shot then shoot with them so i get xp to, and engineer are not only for party's..... i managed to get to top of earths mountain and even kills mantis there with lvl 45 engineer !1!!!
 

jonsey

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He guys,

It loks as the engineer is outgunned by its squad members. The other ships have enough capabilities to protect and heal themselves. So maybe the engineers should have a redesigned weapons array. It looks as if the use of an engineer is no longer an essential part of a team/squad. And yes i know that it's a healing ships with capabilities to repair heal and materialize members. Maybe the weapons or healing instruments should be redesigned for other purposes. I my opinion the engineer is the ultimate ship for cq's or other events. The regular whites dont need the help of an engineer. Most ships have enough protecting and healing capabilities of their own.

Perhaps the engineer should have more powerful weapon array. It should have more powerfull guns then the SSB. Its needs that extra so players choose to purchase/choose to take the engineer as their ship. I looks like more and more players are switching to other class ships. The number of engineers is decreasing very rapidly and that not a good sign. I believe that every clan should have at least a engineer joining their cq or events. They are a valuable assit to the teammembers.

Cheers
 

COl. Kirby

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jonsey said:
He guys,

It loks as the engineer is outgunned by its squad members. The other ships have enough capabilities to protect and heal themselves. So maybe the engineers should have a redesigned weapons array. It looks as if the use of an engineer is no longer an essential part of a team/squad. And yes i know that it's a healing ships with capabilities to repair heal and materialize members. Maybe the weapons or healing instruments should be redesigned for other purposes. I my opinion the engineer is the ultimate ship for cq's or other events. The regular whites dont need the help of an engineer. Most ships have enough protecting and healing capabilities of their own.

Perhaps the engineer should have more powerful weapon array. It should have more powerfull guns then the SSB. Its needs that extra so players choose to purchase/choose to take the engineer as their ship. I looks like more and more players are switching to other class ships. The number of engineers is decreasing very rapidly and that not a good sign. I believe that every clan should have at least a engineer joining their cq or events. They are a valuable assit to the teammembers.
Cheers

The engineer's primary role is just that, an engineer, to heal, and resurrect players on your buddy list, clan mates, and squad members. The engineers primary role is NOT as a fighting ship. So of course the engineer is going to be outgunned. That is natural. The engineer is still and has been an integral part of any squad. No matter what happens, any ship, can be shot, damaged and destroyed, which is where the engineer comes in. If done right, the dedicated fighters in the squad won't have to take their attention away from the battle to heal, because the engineer is already doing so. Which leaves the dedicated fighters in squad, or clan, etc. free to concentrate on the fight only.
 

Toorimakun

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defacto said:
There's no need to heal someone when they are alive

Look in the squadwindow to see if someone is close to dying, then press it there and you select him.
i use to be the #2 healer in a different game that had more then 10 skills for the healing class.
and if you used a skill to early or late in that game you wouldn't be able to use an other needed skill in time and one of your party members would die.
i have played the healing class in many games for many years im not a noob to healing people in games... and this one even a noob could do... you have 2 healing skills and a rez skill... not very complicated.

COL. Kirby said:
The engineer's primary role is just that, an engineer, to heal, and resurrect players on your buddy list, clan mates, and squad members. The engineers primary role is NOT as a fighting ship. So of course the engineer is going to be outgunned. That is natural. The engineer is still and has been an integral part of any squad. No matter what happens, any ship, can be shot, damaged and destroyed, which is where the engineer comes in. If done right, the dedicated fighters in the squad won't have to take their attention away from the battle to heal, because the engineer is already doing so. Which leaves the dedicated fighters in squad, or clan, etc. free to concentrate on the fight only.
with this said... there needs to be a change so that engineers don't get shafted for not playing like there main role is a DD (war/shock ship)
 

GeoAssassin

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OK, you guys /girls that say that the engineer is becoming out-casted and people aren't buying them, are just wrong! A lot of people have engineers and yes they aren't the best at player vs. player solo and yes they don't have that much fire power. Although all that said I am still finding my self podding people in my engineers and that is because I know how too "pvp".

Also someone mentioned engineers are useful for events, but that is just crap, as i have noticed at the last few events i have attended you cant even materialize/repair people. Game Masters please hear this point, I think if anything this is making people sell/not buy engineers as they are finding stuns/storms and even tanks better for Player vs. Player/Mantis. So yes in that respect the Engineer is becoming extinct.

But I find on redoing the story missions on a different user account, for the (old) Vega story missions and then Antares and Gemini, they are the MOST IMPORTANT ship as they can heal the clumsy non player controlled ships, for instance Isaak and Sara. I find they try there utter most to purposely go though the BIGGEST most INDIRECT way to the maker!! (LOL). then again that is the fun part.

But what i am trying to put across here is that the Engineer class ships are not ever going to die out. Only try to POD people if you are a very experienced player vs. player fighter, as it is not the easiest but the final kill is most pleasing. And lastly please let Engineers fully participate in the upcoming events if suitable, as I love all my Engineers and would like to do some more podding in them =D.
 

subaruscott

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As a engi pilot i try 2 help allmost anyone i see,but the problem is that the number if engis is dropping due to evry1 thinking the tank/storm are better classes of ships
and due to this there are alot more pods around these days
i think that we need better equipmet 4 engis,because without engis,you are allways gunna end up in a pod :!:
____________________________________________________________________________________________
rank 31 gemini engi pilot
>[ press button for assisance :mrorange:
 

Toorimakun

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it is not the equipment.

it is that engineers have trouble leveling cuz they have to shoot all the time or not level as fast as every one els.
(don't know if any one els has noticed but you can't use 2 skills at once so you have to stop killing to heal some one.)

i am 1 of like 5 engineers on my server and there is only 1 other engineer that has an engineer ship as a main ship... most every one els that plays an engineer only dose so if they are helping some one who is in a system lower then them.
i am thinking of dropping engineer class also and going shock... its getting really hard to help people.
im level 28 now and the people i am helping are level 41+.

also i don't PVP much only at CQ planets but if you can not rez people in there or event that is dumb also.
 
S

sir-vivol

they should get xp for healing..
the higher the player and the more damage he has the more xp.. mat'ing would give most xp

that would boost the engi a bit..
 

Toorimakun

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getting XP for healing would be good... might just fix the problem.


to any one els that is going to complain about the engineer being too weak... they are a support class.
they are support to be weak...
one thing that i think should be changed is the repair field should self heal and have a larger AOE.
 
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