Toorimakun
Active member
- Joined
- Jun 30, 2010
- Messages
- 82
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ok i get that some one sitting in orbit getting pleveled sucks.... but how it is now Engineers that are always in a large party are getting shafted.
i am already one of the few Engineers on my server... and the rest are starting to switch classes.
there is one high level engineer but that engineer mostly only duos... unless that eng dis sides to help a clan member and in that case the mobs (masti) are usually way to low level to get XP from any way.
if this isn't changed there aren't going to be any engineers between vega and sol.
some thing needs done... ether switch it back, make it so that you have to be on the planet (in that case isn't going to make much difference from being in orbit), make it so you have to be with in (X) amount of distance from the kill or maybe make it so that engineers get XP from repairing ships. (xp based on how much HP needed to be healed and what planet you are on?)
i am already one of the few Engineers on my server... and the rest are starting to switch classes.
there is one high level engineer but that engineer mostly only duos... unless that eng dis sides to help a clan member and in that case the mobs (masti) are usually way to low level to get XP from any way.
if this isn't changed there aren't going to be any engineers between vega and sol.
some thing needs done... ether switch it back, make it so that you have to be on the planet (in that case isn't going to make much difference from being in orbit), make it so you have to be with in (X) amount of distance from the kill or maybe make it so that engineers get XP from repairing ships. (xp based on how much HP needed to be healed and what planet you are on?)