Hmmm... While you say engineers are crap, think of it this way ... maybe Gamigo or SS or whoever started the engi design MEANT for it to be a backup only ship??? i.e. You are not supposed to do your own missions solo in it, it is only meant for backup help. This is entirely possible, is it not?
That's just euphamising "Engineers are crap, unless with another ship, and then they are ok"
That doesn't sound like a very fun idea in my opinion. Saying X is crap is
never a good sign.
Who would want to be in a totally gimp ship that only comes into its own when paired with other ships?
For example if the engy ship is worth 0.5 ships (wow it sucks!) on its own, but is worth 1.2 ships when paired with another ship, you'll just have a ship that's crappy to play on its own, and have people complaining about being overpowered in a group. You suffer the worst of both worlds!
Wouldn't it be better to just give all ships in the same power group the same base toughness and stats, and just give each specialty ship it's own specialty mod to distinguish its role?
For example, the tank can have 15% innate reduction to incoming damage in addition to having an ion shield, to reinforce the idea of it being a tank. The reduction to incoming damage would also serve to increase the effectiveness of engineer buffs in keeping it alive, thus helping reinforce the roles of both ships.
I just don't see why the engineer ship should have less hitpoints than any other non tank designated ship.
Mind you, i'm speaking from the perspective of Vega classed gameplay, with all non rare vega system ships and mods.
I'm flying the level 10 light engy ship right now, and even though I only have a Standard Repair Target fitted, I feel that the ship is a little too flimsy and could use a little more hp. The amount of hp of the protector could use some beefing up. The standard repair target seems a bit too strong though, I like the duration/cooldown but it feels like it regenerates other ships a bit too fast, given that other ships usually have their own defenses anyway. i guess the anti stun is a nice perk, but it seems problematic to balance, and the shield goes down so fast that the anti stun doesn't make enough difference anyway.
And why are protectors so pricey compared to other mods?
Suggestions in summary:
- Give all AnIn-2000 ships the same amount of hp, but space tank some small innate % damage reduction.
- Increase protector effectiveness (hp) by 15-20%
- Decrease repair target effectiveness by about 20%
- Decrease cost of protectors to that of equivalent ion shields
edit: Actually now that I've seen how perforators work and how protectors queue up (nice and simply design, cool!), I'm wondering if it wouldn't make for better gameplay to instead of giving stun immunity, have the protector give 75% stun duration reduction and 30% perforation reduction (perforating damage goes to shield instead of armor)
I'm noticing that space tank and war hawk are the two most popular ships by far. That's gotta speak for itself at least a little.