Energy Idea
Ok, a lot of people have thought of a way to give everyone a change of getting E. I have only an idea to make energy fields better.
Every energy field should have a minimum number of E-Balls. Not like now that you have to fight for the energy ball and not that you have a field with too many E-Balls. A minimum would always be the same, if someone takes a E-Ball on a E-Field that reached his minimum then the E-Field replace him directly. The normal counting just stays, so if only 1 guy or no-one is taking it, then the E-Field grows normally.
Ok, this is just a calculation: (Minimum) + (Normal Growing) Untill (Max). Lets say: 5 + 1/5sec untill 30
So can everyone just have a fair change.
Selling, buying and more.
Pirate Galaxy is a bit strange if you ask me, if you wanna play solo you have to find a blaster, a collector and a repair droid. In vega you can do it solo, but to upgrade it, you have to pay a lot, because you first buy something and when you have to upgrade you pay a lot more. This is a bad motivation, and people will soon find out that for conquest they can better have the best blaster, and higher players help. Now my idea, 100% sale, so you can find the first blueprint, upgrading it by a second and then the third. So now no-one has to help.
I think Pirate Galaxy should help by making it easier to find blueprints in missions. Now it takes sometimes more time then for searching a rare blueprint, come on! Thats rüins the fun. Another idea is to have the blaster, and repair droid-dropping mantis in the front of the landing zone, you could buy a weapon from the prevourious system and look by yourself to find the needed blueprint. That would make everything more fun.
Also they should change the droprate by using lower tech on higher rank mantis, so the high rank players can graind in a system and the low rank players can get easier blueprints.
Another one, I hate Ship rank Requirements. They already have a blueprint requirement, what stops you from buying blueprints you can't handle yet. But when you enter a system you have already prooven to be brave enough to use the ship of that system. But now we have a problem, what about the rank 60 ships? They should not be able to buy at the beginning of sol, i would like to add them to a last story mission where you get acces to earth and now also acces to the ship.
Ok, what do you think?
Ok, a lot of people have thought of a way to give everyone a change of getting E. I have only an idea to make energy fields better.
Every energy field should have a minimum number of E-Balls. Not like now that you have to fight for the energy ball and not that you have a field with too many E-Balls. A minimum would always be the same, if someone takes a E-Ball on a E-Field that reached his minimum then the E-Field replace him directly. The normal counting just stays, so if only 1 guy or no-one is taking it, then the E-Field grows normally.
Ok, this is just a calculation: (Minimum) + (Normal Growing) Untill (Max). Lets say: 5 + 1/5sec untill 30
So can everyone just have a fair change.
Selling, buying and more.
Pirate Galaxy is a bit strange if you ask me, if you wanna play solo you have to find a blaster, a collector and a repair droid. In vega you can do it solo, but to upgrade it, you have to pay a lot, because you first buy something and when you have to upgrade you pay a lot more. This is a bad motivation, and people will soon find out that for conquest they can better have the best blaster, and higher players help. Now my idea, 100% sale, so you can find the first blueprint, upgrading it by a second and then the third. So now no-one has to help.
I think Pirate Galaxy should help by making it easier to find blueprints in missions. Now it takes sometimes more time then for searching a rare blueprint, come on! Thats rüins the fun. Another idea is to have the blaster, and repair droid-dropping mantis in the front of the landing zone, you could buy a weapon from the prevourious system and look by yourself to find the needed blueprint. That would make everything more fun.
Also they should change the droprate by using lower tech on higher rank mantis, so the high rank players can graind in a system and the low rank players can get easier blueprints.
Another one, I hate Ship rank Requirements. They already have a blueprint requirement, what stops you from buying blueprints you can't handle yet. But when you enter a system you have already prooven to be brave enough to use the ship of that system. But now we have a problem, what about the rank 60 ships? They should not be able to buy at the beginning of sol, i would like to add them to a last story mission where you get acces to earth and now also acces to the ship.
Ok, what do you think?