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subaruscott

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i have had a mass-rethink:
Vega:100
Antares:200
Gemini:300
Mizar:400
Sol:500
Draconis:600

CM's,GM's and DEVS please start considering this on the PTR first
 

Unique

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Maybe a other nice idea :)

The collection of Energy will be based on your lvl,
and the planet you are ;) There are many people that
come hunting in low lvl area's to farm harvesters. If
there is more energy on your own planet you will easly
train there, than at a other planet :). Same like if everybody
trains on his own planet where many energy is you can
help other people with missions/quests. Most of the
people are now on other planets to farm and the people
that are doing missions need hard help :)

Vega:...................Energy safe spot............Energy Mantis spot
Player lvl 1.............5-10.......................... .10-15
Player lvl 10............10-20..........................25-60
Player lvl 20............30-60.......................... 60-80
Player lvl 30+..........30-60.......................... . 80-100

Antares:
Player lvl 1+............20-30.......................... 30-60
Player lvl 20............60-80 ......................... 80-100
Player lvl 30+..........80-100 ......................... 150-200

Gemini:
Player lvl 1+ - -
Player lvl 20...........80-100 .......................... 150-200
Player lvl 30+..........150-200......................... 200-250


I'm just in Gemini, but idk how the other planets are so I won't make a energy table for them :p
Mizar:
Sol:
Draconis:
 

subaruscott

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RaptorSkye2223 said:
here is my idea for E.

use a formula that takes into account the location of the E ball and your pilot rank. this keeps the E farming reasonable for any level.

something like: base E + (location modifier x Rank)

so at Vega 1 LZ if you give that location a base of 10 and a location modifier of 1, a rank 5 pilot would get 15 E and a rank 50 pilot would get 60. (currently the E balls at that location are 10-15 E for everyone.)

i think that a system like this would solve the problems of too much time spent farming E, while still keeping buying E with Gold competitive.
uniqe,thism is way to complex as is yours
 

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subaruscott said:
RaptorSkye2223 said:
here is my idea for E.

use a formula that takes into account the location of the E ball and your pilot rank. this keeps the E farming reasonable for any level.

something like: base E + (location modifier x Rank)

so at Vega 1 LZ if you give that location a base of 10 and a location modifier of 1, a rank 5 pilot would get 15 E and a rank 50 pilot would get 60. (currently the E balls at that location are 10-15 E for everyone.)

i think that a system like this would solve the problems of too much time spent farming E, while still keeping buying E with Gold competitive.
uniqe,thism is way to complex as is yours
Yes complete true ;) I didnt saw that post, but it's like the same way I think ;)
 

subaruscott

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i deem it "TOO COMPLEX FOR THE MONKIES BEHIND THE SCREEN!"

and gm's,can we please close this topic
 
A

Astraeus

Per Request from Person/Pilot who started this Thread, It is now Locked
 
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