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Draconis Update Patchlog 24.11.2010

Delloda

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  • Fixed Bugs
  • Some small server fixes
  • Some small client fixes
  • Aggrobeacon and sniper attack droid starts the cool down again if the created one gets destroyed
  • A major bug was fixed that caused most of the client crashes
  • Private chat problems that were on the live servers are fixed.
  • An exploit was fixed that could be used to bypass the difficulty increase based on squad members for missions when playing in a squad. You can't join a squad when they have a mission assigned anymore.
  • A major bug was fixed that enabled gamigo users to buy cash items without being charged when gamigo service was not responding correct. All users will have their gold removed for all items/boosters bought.
  • Fixed several small language mistakes in all languages
  • Resurrect item of engineer was bugged and it was possible to resurrect a higher level ship without a time penalty when resurrecting using a lower level resurrect

    Changes and improvements
  • Performance slightly improved for animated models like the rocket
  • A notification about buddy list booster pops up if you reach your maximum size of buddies
  • A notification about clan size booster pops up for the clan leader if the maximum size of the clan is reached
  • It is no longer needed to land in Pirate Mode on Conquest planets, your pirate mode automatically is enabled when you land and disabled when you leave the planet.
  • The cryonite drop rate for harvesters was increased
  • You can now renew every booster enabling you to keep boosters for as long as you have gold and not have to rebuy them manually. Renewing a booster gives you 5% discount on the original price
  • Click with the left mouse button and moving the mouse (dragging) rotates the camera the same way it does with the right mouse button
  • The mission helper is now activated by default and has to be deactivated if you don't want to see it
  • The instancing of draconis system planets is set to 30, meaning if there are already 30 players on a planet another instance of the planet is created
  • The AI of turrets got improved, they have long ranged weapons and react earlier making it impossible (or at least a lot harder) to fly through them and to also harder to kill them
  • The AI was changed so enemies have a higher aggro range, meaning they react on you a lot earlier and therefore faster. Additionally if they have you locked down as target they will also ignore terrain like they do if they fly back to their spawning area
  • The thrust now changes for clan leaders if they create a squad and become squad leader colors
  • The attack drone's thrust now is the same color as the owner's
  • Player ships were slightly rebalanced
  • It is no longer possible to heal or protect someone from out a mission when he is doing a mission.
  • Resurrectors now have weapons and fight you instead of following you
  • Armor is handled differently now. Instead of reducing incoming damage the HP of ships is increased. This triggers repair droids to not repair armored ships fully anymore and all repair droids are "weaker" on armored ships than before
  • The damage for critical hits was reduced
  • About all ships were rebalanced in terms of HP
  • The speed of some enemy units were changed
  • The range of some enemy weapons were increased (for ships and turrets)
  • The cryonite loss and drop when being shot down now depends on the level instead of the ship. This was made to reduce the amount of higher level players participating in conquests of lower systems and reduce exploiting with the new Pirate Mode 2.0
  • The parsec ship class was rebalanced it is a lvl 70 ship:
    A parsec class ship without armor is a bit stronger than mizar ships
    A parsec class ship with the first armor is a bit stronger than the first sol ships
    A parsec class ship with the second armor is a bit stronger than the second sol ships
    A parsec class ship with the third armor is a bit stronger than the draconis ships
  • Some missions in Vega on planet Lyris were rebalanced
  • The cryonite levy and jackpot has been removed from the conquest system temporarily
  • The max player level cap has been increased to level 70
  • Death squad AI was improved depending on bugs and increased slightly in difficulty
  • Detonators now do more damage when they explode
  • The 2nd Armor of ships now is slightly more expensive
  • Aim computer critical hit chance slightly reduced
  • Attack droid hp increased
  • Players within a mission can't be healed or protected from outside of the mission
  • The gold shop for splitcreen users now opens in an iframe within game. The game screen will darken while the gold shop is opened. Gold can still be bought from the account account system directly if you do not want to buy gold this way.

    New Features
  • New Star System: Draconis
    Star system with new story missions and new missions
    New Draconis weapons and ships
    New AI for enemies and allies
    New NPCs
    New Draconis planets
    The Draconis planets are designed to be the hardest planets in the game. This means there is about
    no chance or just a low chance to do a draconis story mission solo. Farming is also very hard to impossible to do
    solo.
  • New Achievement System
    New blueprint achievements
    New ship achievements
    New PVE achievements
    New PVP achievements
    New achievement ranking
    Every pilot has a new tab in his pilot profile which has a lot of achievements to unlock.
    Achievements are unlocked by reaching certain milestones. When you have unlocked an achievement you
    are able to see what needs to be done do achieve it. The points are shown in the hall of fame table
    in the ladder window. They also become very important when you want to be the best pilot in the hall
    of fame but have the same medals as your opposing player. (evaluation period is daily for testing
    reasons)
  • New Bounty System with a new pirate mode mechanism
    If you activate your pirate mode it stays active until you are destroyed. If you participate in
    the conquest and get killed your Pirate mode stays active. Also if participate in a conquest with an
    active pirate mode it does not get deactivated if you leave the conquest.
    If you kill another pirate you get their war score which they got for PVP. If you die you loose your
    war score for PVP.
    After every week your Pirate mode is disabled and you get the war score points that are as a bounty on
    your head
  • Replay old missions
    You can now replay any mission you already completed, you still have to use the gear to do
    the mission and you will not get a reward for finishing it.
  • New conquest ship items
    With these items it is possible to change your strategy for conquest. You will now find
    blueprints for conquest ships around the star systems. They will give your clan more tactical
    playground to equip your clan ships. If you find a blueprint it will be added to your current clan
  • New ladder system (beta)
    Every player/clan starts at the lowest entry division. You have to gain points to reach the
    promotion slots that promote you to a higher division.
    If you reach the highest division you can earn medals. Players/clans with the high medal count
    will be featured in the hall of fame.
    Points are generated by doing missions, fighting against mantis, and the new bounty system
    (pirate mode).
    A icon of the division a player is is shown next to the players name (except for the lowest
    division)

    The Ladder is declared as beta version, this means it might get reset due to errors and changes in the version
 
N

Nemesis

  • There are no more cryonite bonus when you win a conquest planet. It is not a bug, it was a change in conquest.
    Now you can still fighting the conquest to be the best clan and appear the first on the Ladder.

Regards.
 
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