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[discussion about drop] Tau Ceti Intro & Part 1 #6

TEPPA HOBA

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gonzaabel said:
And that is the correct.
Let's remove all Ancient ships then. Why you need it if you'll going to use strongest ships? Just like with the mantis ships.

gonzaabel said:
But, if you want, you can still playing with your Sirius ships in Sirius to make the game more difficult for yourself. Why not?
OK, if I want to play (and win) the conquest alone why I can't do it without a clan? Maybe because it's for teams only? Why do you compare Sirius with a regular systems? Sirius is for a mass like all conquest planets is for a mass PVP. And, by the way, there is a very bad BP drop for lone player in Sirius, so you'll may don't get anything with your Tau Ceti ships.
 

Mastian

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TEPPA HOBA said:
And, by the way, there is a very bad BP drop for lone player in Sirius, so you'll may don't get anything with your Tau Ceti ships.
Not really, yes the drop is better in squads but not that much.
Maybe your Ship is trash and that's why you get no Bps alone?
 

anthony.navas

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Mastian said:
TEPPA HOBA said:
And, by the way, there is a very bad BP drop for lone player in Sirius, so you'll may don't get anything with your Tau Ceti ships.
Not really, yes the drop is better in squads but not that much.
Maybe your Ship is trash and that's why you get no Bps alone?
I have completed only as square bps on sirius ;)
 

gonzaabel

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TEPPA HOBA said:
Let's remove all Ancient ships then. Why you need it if you'll going to use strongest ships? Just like with the mantis ships.
Only we will going with TC ships to land and destroy enemies. The Sirius ships and tech would be used again for clan / Terror on Gazica missions (TC Prologue) and cq in the wormhole.
If I want to go in the future with a new TC ship, is because than I has to spend more cryo than sirius ship and tech for that. And overall, because TC is going to be higher system than Sirius. (Of another way TC would lose sense).
Yes, we can't compare Sirius with one of the regular systems. But your suggest of forbid TC ships on Sirius (Or make that's ships no more powered than Sirius ships) is would be really bad thing for me and many pilots. Sorry for that.
TC is going to do with sirius the same like Sol with Mizar on 2009, Draconis with Sol on 2010 and Sirius with Draconis on 2011. Something normal properly of a new chapter for this game where we go to discover new planets, ships, tech and more to continue the PG history.
End of this discussion for me.
 

TEPPA HOBA

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Mastian said:
Not really, yes the drop is better in squads but not that much.
Just yesterday I tried to get 3 BPs from DS and you know what? The BPs were dropped only when someone else were shooting at my target (there was no any loot when I was alone). I spent 4 hours on it. If I remember correctly, I used to spent an average of 1,5 hours for all 5 BPs 2-3 years ago.

Mastian said:
Maybe your Ship is trash and that's why you get no Bps alone?
If my point of view is different from yours, that doesn't mean I can't distinguish a poorly drop from a bad ship configuration. :Ъ

gonzaabel said:
TC is going to do with sirius the same like Sol with Mizar on 2009, Draconis with Sol on 2010 and Sirius with Draconis on 2011. Something normal properly of a new chapter for this game where we go to discover new planets, ships, tech and more to continue the PG history.
I'm sorry, but I can't see the logic in reworking Sirius for more team playing and then letting there a strong ships for more solo playing.
 

anthony.navas

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TEPPA HOBA said:
Mastian said:
Not really, yes the drop is better in squads but not that much.
Just yesterday I tried to get 3 BPs from DS and you know what? The BPs were dropped only when someone else were shooting at my target (there was no any loot when I was alone). I spent 4 hours on it. If I remember correctly, I used to spent an average of 1,5 hours for all 5 BPs 2-3 years ago.

Mastian said:
Maybe your Ship is trash and that's why you get no Bps alone?
If my point of view is different from yours, that doesn't mean I can't distinguish a poorly drop from a bad ship configuration. :Ъ

gonzaabel said:
TC is going to do with sirius the same like Sol with Mizar on 2009, Draconis with Sol on 2010 and Sirius with Draconis on 2011. Something normal properly of a new chapter for this game where we go to discover new planets, ships, tech and more to continue the PG history.
I'm sorry, but I can't see the logic in reworking Sirius for more team playing and then letting there a strong ships for more solo playing.
with which ship do you cry and bps me with my mysti ago crio and bps rapido

It is true that Sirius can not be compared to the Vega-Draco system, the only serious limitation is to go down with Tau ship and Tau Ceti equipment to the planets of the R5
;)
 

Mastian

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i got even 3 BPs + Cryo from Giza/Soris/Amarna solo with my hunter while 4-8 other people in squads got almost nothing ^^
So it's really important what ship your're flying and how much damage (or healing with medic ;D) you do.

And i completed some 12er and 14er BPs solo without any help (because my clan jumped to another planet).
specially the 12er BPs drop is way better without other people
 

Mirror Image

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Mastian said:
i got even 3 BPs + Cryo from Giza/Soris/Amarna solo with my hunter while 4-8 other people in squads got almost nothing ^^
So it's really important what ship your're flying and how much damage (or healing with medic ;D) you do.

And i completed some 12er and 14er BPs solo without any help (because my clan jumped to another planet).
specially the 12er BPs drop is way better without other people
I do not believe it is dmg-dealt based. maybe it is intended as such but more times than not it isnt. so it must be totally random or not well programmed.
example: i am killing an sheisis alone or with a sq member, someone else passes by and deals the last few hits. We get nothing, he does.
another example. sq of 4 kill an anubis, while me in my drac sniper shooting it on the side. they get nothing i get cryo drop.
another example? sq of 3 killing amarna, sq of 2 shooting on the side and eventually we get 1 lousy bp from it, they get a ton.
another example....i think thats enough. but these are examples I've experienced first hand in a short amount of time so no, it isnt working as it should if that is how it should be working, maybe it needs a check-up?

and since the Alliance instances are now removed, you can't Always go and kill solo, whether you want to or not.
 

Mastian

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@Mirror Image
You missunterstood something the drop is indeed not damage based, but the probability of getting blueprints or cryo increase with the damage you dealt.
There's no guarantee of getting something just the probability increase.
 

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After grinding for a combined total of over 4 hrs on R5 and managing to drop a TOTAL of 6 intel , I would hazard a guess that, when flying solo in Sirius , the probability of anything dropping is so close to ZERO as to be indistinguishable. I too was stranded trying to finish tech due to the JS being moved.
The "random" drop is broken ! All statistics have demonstrated this . Please fix this or implement a different system for TC.


Just as a side note , why not make TC a safe zone from PvP. (waits for the outraged screams from the bandits) or at least make the PTR a PvP free zone. That way any faults will be noticed by more pilots actually TESTING the code instead of indulging in the usual orgy of self immolation.
 

C_D

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Snook said:
After grinding for a combined total of over 4 hrs on R5 and managing to drop a TOTAL of 6 intel , I would hazard a guess that, when flying solo in Sirius , the probability of anything dropping is so close to ZERO as to be indistinguishable. I too was stranded trying to finish tech due to the JS being moved.
The "random" drop is broken ! All statistics have demonstrated this . Please fix this or implement a different system for TC.


Just as a side note , why not make TC a safe zone from PvP. (waits for the outraged screams from the bandits) or at least make the PTR a PvP free zone. That way any faults will be noticed by more pilots actually TESTING the code instead of indulging in the usual orgy of self immolation.
Hmm, I would usually grind enough in Siri to drop a Giza in just two hours by myself, so that's really strange.
As for the tech, it's always been "all or nothing" when grinding in Sirius, they only made it less painless for squads with the last updates, but the solo experience is just as frustrating as ever it seems. Guess the dice didn't roll into your favor for today, but that's to be expected in any type of "grindy" MMO isn't it?

As for permanent disabling of Pirate Mode in PTR during testing, I completely agree with this! It's frustrating that the servers are always overloaded with PvPing idiots than people actually testing, then the update comes out unfinished and unoptimized. Something MUST be done in order to get more constructive feedback about the actual updates. Isn't that what you developers wanted in the first place?
 

anthony.navas

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Snook said:
After grinding for a combined total of over 4 hrs on R5 and managing to drop a TOTAL of 6 intel , I would hazard a guess that, when flying solo in Sirius , the probability of anything dropping is so close to ZERO as to be indistinguishable. I too was stranded trying to finish tech due to the JS being moved.
The "random" drop is broken ! All statistics have demonstrated this . Please fix this or implement a different system for TC.


Just as a side note , why not make TC a safe zone from PvP. (waits for the outraged screams from the bandits) or at least make the PTR a PvP free zone. That way any faults will be noticed by more pilots actually TESTING the code instead of indulging in the usual orgy of self immolation.
when this open ptr the main objective of the tests of tau ceti part 1 would be
missions, take bps and Introduction of a blueprint dependency mechanism
it is the most priority according to me what of the pvp I see something secondary :LOL: ;)
 

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C_D said:
Hmm, I would usually grind enough in Siri to drop a Giza in just two hours by myself, so that's really strange.
As for the tech, it's always been "all or nothing" when grinding in Sirius, they only made it less painless for squads with the last updates, but the solo experience is just as frustrating as ever it seems. Guess the dice didn't roll into your favor for today, but that's to be expected in any type of "grindy" MMO isn't it?

As for permanent disabling of Pirate Mode in PTR during testing, I completely agree with this! It's frustrating that the servers are always overloaded with PvPing idiots than people actually testing, then the update comes out unfinished and unoptimized. Something MUST be done in order to get more constructive feedback about the actual updates. Isn't that what you developers wanted in the first place?
Agree with C_D here, Sirius has always been random with solo drops, however when you start really farming as you farm in other systems (which needs a squad due to huge NPCs HPs), you got an overall drop that's pretty respectable. About intels, i usually roughly need 1h30 when farming khons solo when there are no silos. But when multiple fleets are on the planet we often end with up to 8 gizas without even paying attention to them nor trying to farm them specifically.

For the PvP side: on the last PTR, the PvP was off during most of the tests and it seemed to work pretty well, except for the first day when the global chat was full of people complaining they couldn't go in Pirate Mode while a notification was already telling them it was deactivated :D
 
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