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Description Sirius 1th Ring

KingSub

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Hi all! I've been thinking for a long time which description the 1st - 4th ring bps would deserve. there is also a little story to tell. :)



Oolyte blaster:
after the queen was defeated, the ancient artifact responded to the wormhole. but this not only aroused our curiosity, our journey left traces ... once an extraordinary methanoid technology, stolen and betrayed by its own kind. the methanoids are trying to gain the valuable resources from sirius for themselves. this blaster has a significant modification.
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Oolyte repair droid: this repair droide is similar to the techonology of the methanoids on gazica. we know that the treacherous methanoids from draconis improve their technology in sirius! However, this will make our search for the ancients a little less difficult.
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Oolyte collector: the methanoids are known for their clean planets. the department "metha-tec" made a surprising discovery, ... they were able to locate ancient tech. however, it is unknown where exactly they found this technology. the treacherous methanoids have decrypted and largely improved this secret technology of the metha-tec.
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Oolyte afterburner: this afterburner strongly resembles the technology of the methanoids on gazica. we know that the treacherous methanoids from draconis spread their technology in sirius! however, this modified variant will make your ships engine glow with speed!
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Oolyte rockets: rocket-technology has already been extensively upgraded with warheads, the first time antares industry made this breakthrough. this gave us a major advantage against the mantis - efficient and cost effective to destroy with area damage! the methanoids from the sirius system have managed to modify these warheads to have a higher chance of causing critical, as well as catastrophic area damage.
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Oolyte repairfield turret: this repair field turret was a secret project of the methanoids to effectively fight the mantis. however, this information was stolen by treacherous methanoids and modified for their purpose in sirius. this turret is much better armored so that it can withstand any kind of combat. the healing capabilities are optimized.
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Oolyte attack turret: this attack turret was a secret project of the methanoids to strike more effectively against the mantis. however, this information was stolen by the treacherous methanoids and modified in sirius-system. this turret is not only better armored, even better, due to the superior heat in the core this turret overloads the energy cells of all allies so that no enemy targets have a chance ...
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Oolyte mine: the methanoids from the sirius system have managed to modify this mine in such a way that they have a higher chance of causing critical as well as catastrophic area-wide damage.
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Oolyte sticky bomb: the resources in sirius are different from those in draconis. the treacherous methanoids kept this information from everything and everyone and used it for themselves to improve the detention from the sticky bomb to a large extent.
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Oolyte sniper blaster: sniperblasters was already the most effective long range weapon against the mantis in the past. in draconis the meta-sniper ship was a cost effective alternative and above all the most bought ship against the destruction of the mantis. in sirius, of course, the methanoids relied on old spices and largely modified the sniperblaster. it tends to cause higher critical hits from a distance, besides, the blast from the sniperblaster is loud enough to scare off any enemy ...
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Oolyte attack charge: attack buffs have led to great success against the mantis in battle, also in draconis this technology has prevailed. with the help of the valuable resources in sirius-system the methanoids have optimized this miracle weapon once again! the maximum power is increased here, but also the critical hits are modified so that they occur more often... when the enemy least expects it.
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Oolyte orbital strike: once one of the strongest weapon systems... but the methanoids had a serious problem, in the sirius system there were no orbital satellites. therefore in the sniper ship classes and the mighty ancient-myst a satellite was integrated. this technology was still in its infancy, however this orbital strike has a higher penetrating power! the blast wave nevertheless radiates a destructive force from a mixture of powerful quarcs and fused zero point technology.
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Oolyte aggro bomb: it was rumored that there was an aggro bomb so powerful that it could destroy a galaxy. the methanoids knew this and put this aggro bomb to the test in sirius: problem was the action period for this aggro bomb was so large that it could only be used once. however this will be our help to search and battle against the ancients!
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Oolyte thermo blast: single target damage led to success against the mantis, we were able to improve this wonder weapon again and again to a large extent thanks to the advanced fusion and anti-matter technology... that's what morbod said so far. in sirius the methanoids speculated how they could modify the thermoblast. the answer was right in front of their eyes: quarcs! a powerful resource of the sirius singularity!
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Oolyte shield: the methanoids were conducting an experiment with the shield technique. they were trying to force higher energy levels into the generator which could lead to an explosion! perforator will have a harder time, and the armor is largely reinforced.
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Oolyte protector: the methanoids from sirius found it important not only to give the protection more armor, but also that the anti-stun function is not lost. this was only possible through the ressoucren of the sirius singularity.
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Oolyte taunt: stolen and upgraded technology from the draconis system in the sirius system! make your opponents burst with rage and destroy them in an agony full death... The goal was to scare off the enemys with their scream, this will surely help our strategic approach against the ancients.
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Oolyte aim computer: stolen and upgraded technology from the draconis system in the sirius system! The goal was to increase the precision and critical hits for the methanoids, which actually worked by charging the core of the aim computer with the help of quarcs.
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Oolyte attack droide: the traitorous methanoids decided to continue upgrading sniper ship classes to complete the function, they would have to fixa major problem, which they accomplished with the help of the fusion of zero point energy and quarcs from the sirius system. however this attack droid is able to withstand and deal out damage.
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Oolyte stun: stun technology is one of the deadliest strategies in the galaxy. to keep it deadly, this variant from gazica has been modified so much by the ancients that we didn't know exactly where this technology came from. however, it will certainly help us when we encounter the ancients.
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Oolyte speed: once an extraordinary technology from the home planet of the methanoids. stolen and betrayed by its own kind. this modified variant is capable of overloading the ship's core to speed up the ship's all systems. a great advantage here is that Speed Actuators optimizes its own cooldown when activated.
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Oolyte perforator: once an extraordinary technology from the home planet of the methanoids. stolen and betrayed by their own people, this modified variant is able to break through shields and protectors. the projectile of rockets and blasters is overloaded with a special radiation that makes shields and protections useless.
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Oolyte aim scrambler: target scramblers were already in demand in the future in the fight against the mantis. the traitors knew this a long time ago and have improved this technology again with the help of the resources from the sirius system. with the help of the modifications in the core, this target scrambler is able to disrupt the enemy weapon systems, even aim computers have no chance
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Oolyte aggro beacon: the treacherous methanoids had to figure out how to destroy their opponents more effectively. they decided to conduct experiments on the aggro beacon. with the help of resources, they succeeded. by modifying the armor, the jamming device was also generally optimized.
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Oolyte repair field: in the sirius system, the traitorous methanoids had to figure out how to support each other. the repair field needs a modification, the generator that turns the repair droids into a huge healing field has been optimized to ensure a power increase of the healing abilities. this will make our fight against the ancients easier!
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Oolyte repair target: in the sirius system, the treacherous methanoids had to figure out how to support each other. target repair proved useful, especially in supporting ships with powerful weapon systems. the generator was modified to allow higher healing power.
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Oolyte materializer: stolen technology of the methanoids from the draconis system. the treacherous methanoids have optimized the core of the materializer with the help of valuable resources. the result: a vastly improved ability to scan and reconstruct shipwrecks.
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Oolyte stundome: stolen technology of the methanoids from the Draconis system. The treacherous methanoids managed to improve this ingenious device again! through the modification with the help of quarcs, this device can paralyze all enemies in the same area with a single shot! get your rockets ready ...
 

KingSub

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Dolomyte Blueprints description 1/2


Dolomyte blaster: the war between the methanoids and pirates was a big deal in sirius. However, the pirates had the upper hand in the war and breathed a new life into this blaster with numerous modifications ... however, the pirates thought that they were strong enough to destroy everything and everyone in Sirius.
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Dolomyte repair droide: It was said that the stronger your opponent is, the stronger we can be. With this strategy the pirates won the war against the methanoids and construct this repair droid with, which will never let you down, no matter what condition your ship is in!
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Dolomyte afterburner: the pirates have come up with an unusual tactic, but their ships were to slow. they construct this afterburner with the help of zero point energy and the resources available from the sirius system. in any case, this afterburner gives you an instant power boost when igniting!
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Dolomyte rockets: the war between the methanoids and pirates was something special. both wanted to explore sirius and use the technology and resources for themselves. the pirates were smarter and went for raw power. the result: the fully charged dolomyte rockets were born, composed of zero point energy and powerful quarcs parts!
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Dolomyte repairfield turret: the pirates had to figure out how to find their way around sirius. so they decided to develop a secret project called "HyAn". using the stolen information from Gazica, the repair turret was modified to ensure maximum repair capabilities.
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Dolomyte attack turret: using the stolen information, the pirates have managed to take their project "HyAn" one step closer to completion. This attack turret overloads the power cells of those within the radius. Thanks to heavy modifications through fusion with zero-point technology and powerful quarcs in the core, the turret becomes hot enough to effectively maintain the enormous power.
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Dolomyte mine: in the war against the methanoids, the pirates have seized the secret information of the mine to complete their goal. this mine, when detonated, will tear all enemy ships to pieces, and that's not all, it tends to perform critical explosions. this mine will also be very helpful to us in the fight against the ancients!
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Dolomyte sticky bomb: after several attempts to assemble all the parts, the pirates' path led deeper into the sirius system where they could finally put their project together using their information and old ancient tech. the sticky bomb played an important role in this in order to stand up to any enemy. however, this cost many pirates their lives. the attempt started on mars, what happened afterwards is unknown .
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Dolomyte stundome: the pirates were skillful with stun technology, so they had to act quickly and push the stundomes to their limits. the inner core was reworked with quarcs and fine-tuned with zero-point technology. the result, lots of methanoids lost their lives.
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Dolomyte materializers: when the enemy krygar caste arrived, the pirates had to figure out how to effective revive their shipwrecks without surrender. this was a time of frustration and hopelessness for sirius. despite all this, this ingenious device was created, the core re-fused with zero point technology and the dolomyte quarc. significantly improved ability to scan and reconstruct shipwrecks without incorrect scans.
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Dolomyte thermo blast: the pirates knew that the enemies in sirius were amazingly resistant. they had to dare an experiment, the inner core was charged with quarcs beyond its limits, in combination with the zero point technology this was the breakthrough. however, the hull had to survive this radiated heat which meant power loss. despite the power loss, this thermo blast is deadly and hot!
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Dolomyte aggro bomb: explosive weapon systems, raw power and ripping forces - this is exactly what distinguishes the pirates from the methanoids. the aggro bomb was heavily modified because it could be used once in a battle , so the aggro bomb had to focus the enemies on itself and cause high area damage.
 

KingSub

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I'm busy right now. It will take some time to complete Dolomyte blueprints description, i'm also working parallel on Clay and Kenyte bps aswell


Dolomyte collector: reworked generators provide increased power in this collector to minimize the buffer action in the mass transports. The goal was to recover the resources from the singularity quickly and safely before the enemy could disrupt the pirates.
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Dolomyte shield: heavily armored ships needed because of their flying speed a shield, that was faithful to every battle. the pirates seemed to give from the resources the shield a kind of "absorbing effect". this made the shield more resistant, more effective against the enemies.
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Dolomyte repair target: the pirates' latest innovation was to fuse zero-point technology with the powerful quarcs. with the help of the reworked zero-point technology at its core and increased repair skills, this device sends out optimized and combat-resistant healing skills.
 

KingSub

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just finished, now it's clay time !



Dolomyte speed actuators:
with the help of speed actuators it was possible for the pirates to overclock the aggregate which is responsible for the cooldown-system. this alone was not enough, they had to cool down the aggregate too, to avoid overheating and total failure. this is where the zero point technology with quarcs components came into play.
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Dolomyte aim computer: target and destroy - this aim computer was modified to pre-calculate how best to effectively hit the enemy with rockets and blasters when its activated. the cpu was not overclocked, multiple processors were installed on the board to create a target-safe system that prevailed in war.
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Dolomyte taunt: taunts are used to scare the opponents, the pirates knew that. that's why they enhanced this technology and heavily modified the zero point generator with quarc parts. this awesome device manages to trigger hallucination, either the opponents suffer terribly, or the opponents try to take revenge ... which agonizing means their deaths.
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Dolomyte protector: this merged zero point technology combined with powerful quarcs of the singularity, will take any blaster shot with ease and absorb any stun charge. the high density of this protector allows such demands in combat.
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Dolomyte stun charges: every ship radiates positive energy ... but the stun charge is the opposite, negative energy slows down the positive. this composition succeeded through combination with zero-point technology and powerful quarcs of the singularity. never before has it been so easy to slow down strong opponents and destroy them once and for all.
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Dolomyte perforator: for the first time antares industry brought the perforator to the market. the storm class became the most popular ship in the galaxy, even for the pirates. this updated version has modification, thanks to the resources of the singularity and the perforator beam was pushed to its limits.. the perforator drills deep into the shield and protectors, before that happens the system charges the projectile with a special coating.
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Dolomyte aim scramblers: the elite troop of methanoids survived the war and the pirates had to think about what they could do against them. they had to react quickly. the target scrambler was modified as soon as possible to create a larger radius which interferes with the weapons of the opponents... unfortunately this could not be tested in battle. both parties were destroyed by unknown force with one blow.
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Dolomyte repair field: the particles of this repair field are charged with additional quarc components to increase the zero-point technology up to threefold. this combination creates a battle-ready repair field for every demand.
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Dolomyte aggro beacon: this greatly improved variant of the aggrobeacon, thanks to fusion with quarc parts and superior zero-point technology, offers to emit ultra-strong frequencies throughout. thus, any opponent will be immediately disturbed and the attention to the aggrobeacon is guaranteed!
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Dolomyte sniper blaster: quadruple expanded zero-point generators quadruple the power. by using quarc parts, the technology was virtually fused and thus it was possible to build a blast channel that causes critical hits and the precision was improved to a great extent.
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Dolomyte attack droide: thanks to the superior zero point technology, the pirates were able to largely improve the attack droids, modifying the movement speed, precision and the armor for the war.
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Dolomyte orbital strikes: artificially created orbital satellites was possible by complex experiment thanks to infinite resources. thereby the energy of the dark matter was used, dark matter exists practically everywhere. that alone was not enough, the zero point core of the orbital strike was optimized for possible loss of performance... one impact left a big hole in the planet surface ..
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Dolomyte attack buff: the ship components are covered with a kind of insulating field to avoid power loss. this way the attack buff could be used optimally. the zero point generator charged the weapon systems and the maximum capacity was reached and the power was maintained. maximum power was important in sirius at that time!
 
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