(reposted this cause "someone" saw sirius within the word of the thread title and prolly thought with another whiner lets throw it to the others)
my post was about finding out if anyone had given thought how to optimise fairness in sharing sirius loot (applies to other endeavors too).
then i also posted a own list of things may b considered in prioritizing who gets what.
i have copy/pasted it here again cause am still interested to find out if any has better,more efficient ideas.
i think fairness serves loyalty within a team/clan and shouldn't matter if u have a bigger "mouth" in game /voice chat or higher rank/lvl or even "own" the clan cause a clan leader without its members, isn't one.
my logic suggests to incorporate the war score to prove intense activity and give priority thusly:
1.decide on one "voice" to decide order of receival (best before start; and try to not argue about it while fighting big ships on sirius)
2.check players contribution for the expedition is met (cryo/log files/gravitons etc donations for jumpship etc + assistance to others to get their bps on expeditions)
3.personal want/need (for the drop)
4.highest warscore at the moment the "drop" expedition starts (i say drop cause may want cryo, bp, golds,etc;also depending of timeframe or point u can look at last weeks total WS if suits better or ladder ranking etc just an idea)
5.check if prerequisites are met like having ship to mount bp on having enough cryo etc
*6.damage done (if the player shoots with good equipment has membership etc)
7.decided on unforeseen bps or such drops before u start so each knows who gets them
x.decide on how infractions are dealt with(this is so u dont have to interrupt and expedition a squabble, its not fair to waste the time of those not implicated or at fault)
i personally wouldn't tolerate too may "oops i took it by mistake" etc it starts avalanches of "oopses"
>>> cryo drops either split by sq or taken by fair rotation or even donated to clan for next expedition.
*nr.6 is a bit problematic to b completely mathematically fair imo cause the free player contributes less in short game time spans to damage and maybe drop potential (if consider boosters) and a free player may have more time to get higher war score to b top listed as the other is at work etc. so u can decide individually how to deal with this (remember its not a player fault ss starts discriminating individual players categories in sirius)
+++after u check the above criteria u can easier make a fair list who gets what first imo and would b a rule system clear to all and not based on personal favorites etc.
---application of this may differ from maturity to characters of players involved but i bet a better drilled team has more fun and success
(if i think of more ill edit if u have ideas post them maybe we get a guide together that may help others or just waste some time on forums. lol only mods can "pod" u here but only if they "think" uve turned pirate mode on)
my post was about finding out if anyone had given thought how to optimise fairness in sharing sirius loot (applies to other endeavors too).
then i also posted a own list of things may b considered in prioritizing who gets what.
i have copy/pasted it here again cause am still interested to find out if any has better,more efficient ideas.
i think fairness serves loyalty within a team/clan and shouldn't matter if u have a bigger "mouth" in game /voice chat or higher rank/lvl or even "own" the clan cause a clan leader without its members, isn't one.
my logic suggests to incorporate the war score to prove intense activity and give priority thusly:
1.decide on one "voice" to decide order of receival (best before start; and try to not argue about it while fighting big ships on sirius)
2.check players contribution for the expedition is met (cryo/log files/gravitons etc donations for jumpship etc + assistance to others to get their bps on expeditions)
3.personal want/need (for the drop)
4.highest warscore at the moment the "drop" expedition starts (i say drop cause may want cryo, bp, golds,etc;also depending of timeframe or point u can look at last weeks total WS if suits better or ladder ranking etc just an idea)
5.check if prerequisites are met like having ship to mount bp on having enough cryo etc
*6.damage done (if the player shoots with good equipment has membership etc)
7.decided on unforeseen bps or such drops before u start so each knows who gets them
x.decide on how infractions are dealt with(this is so u dont have to interrupt and expedition a squabble, its not fair to waste the time of those not implicated or at fault)
i personally wouldn't tolerate too may "oops i took it by mistake" etc it starts avalanches of "oopses"
>>> cryo drops either split by sq or taken by fair rotation or even donated to clan for next expedition.
*nr.6 is a bit problematic to b completely mathematically fair imo cause the free player contributes less in short game time spans to damage and maybe drop potential (if consider boosters) and a free player may have more time to get higher war score to b top listed as the other is at work etc. so u can decide individually how to deal with this (remember its not a player fault ss starts discriminating individual players categories in sirius)
+++after u check the above criteria u can easier make a fair list who gets what first imo and would b a rule system clear to all and not based on personal favorites etc.
---application of this may differ from maturity to characters of players involved but i bet a better drilled team has more fun and success
(if i think of more ill edit if u have ideas post them maybe we get a guide together that may help others or just waste some time on forums. lol only mods can "pod" u here but only if they "think" uve turned pirate mode on)