NGSpeed
Active member
- Joined
- Mar 20, 2012
- Messages
- 163
- Reaction score
- 126
- Server
- Korell
- Main Pilotname
- NGSpeed
- Rank
- 99
- Clan
- Final-Sector
Finished story missions
Currently when we help out a friend in a lower system we have very high opportunity costs. Helping out to gather best blue tech or on story missions means your cryonite income is basically 0 compared to grinding. I don't want to talk about a concept that is a legit alternative to farming +200k/h (without boosters), but at least 5-60k/h so you have a little reward yourself for being a great help to someone.
This could encourage to watch out for new players and help them, because you as a player can help out someone, enjoy more story mission gameplay and increase your cryonite decently. Win-win-fun for everyone.
We have very high costs in Sirius and Tau Ceti, why not getting rewarded again for missions which consume a lot of time?
To prevent abusing there will be a mechanic for the amount of reward and travel missions won't give any reward for completing again.
It should be a "story mission only"-thing, so sidequests are excluded.
The reward mechanic is a relation between your current story progress and the starsystem you wanna help out someone or a friend which results into a multiplier for the base reward of a story mission.
The highest multiplier is when your story progress unlocked entering Calon and you help out in Vega.
The lowest multiplier would be if you are only one system/phase (in Mizar are two phases, Sol three phases, Draconis two phases and Tau Ceti currently three phases) higher.
Helping out in Vega won't result into gaining the same or more cryonite per hour as in any higher system, because Vega will have the highest multiplier, but the lowest base reward value.
On top of that we could add three achievements to "Economy": Recieve 5k; 50k; 500k as cryonite rewards for helping out a new players on their story missions.
I won't drop any more numbers as above, I hope I can speak for the majority of the community to say that we all would like any bonus rewards while helping on story missions.
Clan missions
The reward for completing clan missions in Sirius is too low.
The opportunity costs for skipping clan missions and always staying at 5th ring versus investing the time to completing them is too much in the favor of skipping the missions (in addition: some clan missions take way more time then others like "THE HEALING", "RESOURCEWAR", "DEFEND THE AREA" etc.).
The gap between the two options needs to be bigger and some Sirius missions still need an adjustment (which missions exactly should be discussed and how they are adjusted, missions which are too easy aswell).
I recommend three times more rewards for clan mission completion and three times higher costs for instant Quarc charging.
Currently when we help out a friend in a lower system we have very high opportunity costs. Helping out to gather best blue tech or on story missions means your cryonite income is basically 0 compared to grinding. I don't want to talk about a concept that is a legit alternative to farming +200k/h (without boosters), but at least 5-60k/h so you have a little reward yourself for being a great help to someone.
This could encourage to watch out for new players and help them, because you as a player can help out someone, enjoy more story mission gameplay and increase your cryonite decently. Win-win-fun for everyone.
We have very high costs in Sirius and Tau Ceti, why not getting rewarded again for missions which consume a lot of time?
To prevent abusing there will be a mechanic for the amount of reward and travel missions won't give any reward for completing again.
It should be a "story mission only"-thing, so sidequests are excluded.
The reward mechanic is a relation between your current story progress and the starsystem you wanna help out someone or a friend which results into a multiplier for the base reward of a story mission.
The highest multiplier is when your story progress unlocked entering Calon and you help out in Vega.
The lowest multiplier would be if you are only one system/phase (in Mizar are two phases, Sol three phases, Draconis two phases and Tau Ceti currently three phases) higher.
Helping out in Vega won't result into gaining the same or more cryonite per hour as in any higher system, because Vega will have the highest multiplier, but the lowest base reward value.
On top of that we could add three achievements to "Economy": Recieve 5k; 50k; 500k as cryonite rewards for helping out a new players on their story missions.
I won't drop any more numbers as above, I hope I can speak for the majority of the community to say that we all would like any bonus rewards while helping on story missions.
Clan missions
The reward for completing clan missions in Sirius is too low.
The opportunity costs for skipping clan missions and always staying at 5th ring versus investing the time to completing them is too much in the favor of skipping the missions (in addition: some clan missions take way more time then others like "THE HEALING", "RESOURCEWAR", "DEFEND THE AREA" etc.).
The gap between the two options needs to be bigger and some Sirius missions still need an adjustment (which missions exactly should be discussed and how they are adjusted, missions which are too easy aswell).
I recommend three times more rewards for clan mission completion and three times higher costs for instant Quarc charging.