ElectroM said:Add all up with BEST Mines with BEST membership is 240k Cryonite in a week, with you suggesting it's 130k Cryo a week, quite low, no ?
The mantis wouldn't allow players to build a mine,ElectroM said:It does fit Pirate Galaxy, the only reason why we battling mantis is that they stole our Cryonite, no ? After you finish all sm in system we should have gain control of the system's mines because we already cleared those things up when we won the Story Missions in that system, but yet when you defeat all those systems you found that Mantis are all over the place and still nothing changed, BUT if you put my mines idea it can make sense why we getting stronger in game, because we are getting back our Cryonite that been taken, and it's not NOT not easy to get the Cryonite's Mines so it should be quite hard and a challenge to get them. XD I think this could be a closure for the Current Story Missions, so we can atleast understand where all those Cryonites Go, and who controls them..
Like in Vega let's say Head-Miner Hammer story is that mantis came to his mine and stole all of it:
Go to Vega, there's a icy planet assumed to have a Cryonite hidden within due to the 1st Mantis Attack on Vega, Go there and eleminate the Mantis nearby so we can start a new Human mine that suits our need..
You have to go to Aurora, and there you have to conquer back those mines, once done you'll get share of the mine's profit because you helped in its progress, that just fits Pirate Galaxy in my opinion
I do think the Cryonite I suggested to gain was bit a lot, so maybe lower them down to :
Vega - 10 Cryonites an hour
Antares - 60 Cryonites an hour
Gemini - 100 Cryonites an hour
Mizar - 150 Cryonites an hour - 100 for Clan
Draconis System - 250 Cryonites an hour - 200 for Clan
Now?
it's not a good idea, thats my oppinion and i will keep telling it, it doesn't fit in.ElectroM said:See, that's my idea !When you conquer mine its defense can't hold the Mantis attack so eta for it to break down is 8 days, and you have to be ready to defend it and make it last another 8 days XD Exactly !! ^^
pbhuh said:it's not a good idea, thats my oppinion and i will keep telling it, it doesn't fit in.ElectroM said:See, that's my idea !When you conquer mine its defense can't hold the Mantis attack so eta for it to break down is 8 days, and you have to be ready to defend it and make it last another 8 days XD Exactly !! ^^
Since your trying to be patronising, i will now go through every single reason why this will not work, and will probably never be implemented into the game.ElectroM said:No, 100k for like 6months all the mines you own during these 6months will be boosted XD
And with best Mine you get 12k a day and it's in DRACONIS... it's for 8 days and it's not EASY to get it, so you're "easy cash" makes no sense, you have to do VERY HARD missions to unlock those mines, and when you do you have to defend them to keep them, and if you failed you lose them + % of your cryonite, that not easy and you can't do it unless you "play alot= CASH CASH CASH for SS because people will start buying those boosters to get more cry and have more time for actually living" And my idea of having 3 mines together is super hard, really just very hard, because yet defending 1 mine is hard, how is defending 3? BY YOURSELF.. that means your mine will be attacked every 8 days by a huge amount of Mantis in waves and if you died let's say 5 times you lose the mine
It's not gaining cryonite.. it's EARNING Cryonite in my opinion XD
lance said:Since your trying to be patronising, i will now go through every single reason why this will not work, and will probably never be implemented into the game.ElectroM said:No, 100k for like 6months all the mines you own during these 6months will be boosted XD
And with best Mine you get 12k a day and it's in DRACONIS... it's for 8 days and it's not EASY to get it, so you're "easy cash" makes no sense, you have to do VERY HARD missions to unlock those mines, and when you do you have to defend them to keep them, and if you failed you lose them + % of your cryonite, that not easy and you can't do it unless you "play alot= CASH CASH CASH for SS because people will start buying those boosters to get more cry and have more time for actually living" And my idea of having 3 mines together is super hard, really just very hard, because yet defending 1 mine is hard, how is defending 3? BY YOURSELF.. that means your mine will be attacked every 8 days by a huge amount of Mantis in waves and if you died let's say 5 times you lose the mine
It's not gaining cryonite.. it's EARNING Cryonite in my opinion XD
1. Server lag. If this is done, having a mine per player would put huge stress on the server, and cause a lot more crashes / lag then before.
no.. only the player can see his mine.. done
2. Players moaning. SS will undoubtedly get the ratio of "received cryonite" to "effort put in" wrong, and will have to continually rebalance things to keep people happy.
And ? ..
3. Noone is going to spend that amount of gold for one item.
You will be shocked how many will..
4. People will complain about how hard it is to defend them since they put such a huge investment into them.
Who said it's an idea for everyone to be capable to do ?
5. If they are assaulted randomly, it would be a huge pain in the arse if you were in the middle of a mission when your mine got attacked, and you had to go all the way to wherever it is just so that you could defend it.
Once you reach mine the mantis attacks.. just for the balance
6. If they are not attacked randomly, you would have to accept a mission so that you could defend them. That would mean you could just refuse to acceppt the mission and gain more cryonite.
That only happens in lower systems, and if you chose to have low cryonite for a draconis player, why not.. won't do much (4 cryo an hour >,>)
7. People will complain about where they can put their mines.
It's just 1 spot, like missions, you go to let's say hornblow EVERYONE SEES HIM IN ONE PLACE, just differs from who done or didn't the mission.. Will appear like ghosts for other
8. It will require a lot of SS's time and effort to implement, which could be spent on IMPROVING the game.
That has nothing to do with the idea..
9.Some people will manage to glitch it for easy cryonite.
That has nothing to do with the idea..
10. Its a stupid idea.
That's your opinion..
Please keep posting more replies so i can shut yall up who are against the idea![]()
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1, You still have serverlag, it has to calculate it for everyone, thats a lot of calculation, so serverlag,Since your trying to be patronising, i will now go through every single reason why this will not work, and will probably never be implemented into the game.
1. Server lag. If this is done, having a mine per player would put huge stress on the server, and cause a lot more crashes / lag then before.
no.. only the player can see his mine.. done
2. Players moaning. SS will undoubtedly get the ratio of "received cryonite" to "effort put in" wrong, and will have to continually rebalance things to keep people happy.
And ? ..
3. Noone is going to spend that amount of gold for one item.
You will be shocked how many will..
4. People will complain about how hard it is to defend them since they put such a huge investment into them.
Who said it's an idea for everyone to be capable to do ?
5. If they are assaulted randomly, it would be a huge pain in the arse if you were in the middle of a mission when your mine got attacked, and you had to go all the way to wherever it is just so that you could defend it.
Once you reach mine the mantis attacks.. just for the balance
6. If they are not attacked randomly, you would have to accept a mission so that you could defend them. That would mean you could just refuse to acceppt the mission and gain more cryonite.
That only happens in lower systems, and if you chose to have low cryonite for a draconis player, why not.. won't do much (4 cryo an hour >,>)
7. People will complain about where they can put their mines.
It's just 1 spot, like missions, you go to let's say hornblow EVERYONE SEES HIM IN ONE PLACE, just differs from who done or didn't the mission.. Will appear like ghosts for other
8. It will require a lot of SS's time and effort to implement, which could be spent on IMPROVING the game.
That has nothing to do with the idea..
9.Some people will manage to glitch it for easy cryonite.
That has nothing to do with the idea..
10. Its a stupid idea.
That's your opinion..
someone agrees with me! wootpbhuh said:electrom, your idea just won't work,
1, You still have serverlag, it has to calculate it for everyone, thats a lot of calculation, so serverlag,Since your trying to be patronising, i will now go through every single reason why this will not work, and will probably never be implemented into the game.
1. Server lag. If this is done, having a mine per player would put huge stress on the server, and cause a lot more crashes / lag then before.
no.. only the player can see his mine.. done
2. Players moaning. SS will undoubtedly get the ratio of "received cryonite" to "effort put in" wrong, and will have to continually rebalance things to keep people happy.
And ? ..
3. Noone is going to spend that amount of gold for one item.
You will be shocked how many will..
4. People will complain about how hard it is to defend them since they put such a huge investment into them.
Who said it's an idea for everyone to be capable to do ?
5. If they are assaulted randomly, it would be a huge pain in the arse if you were in the middle of a mission when your mine got attacked, and you had to go all the way to wherever it is just so that you could defend it.
Once you reach mine the mantis attacks.. just for the balance
6. If they are not attacked randomly, you would have to accept a mission so that you could defend them. That would mean you could just refuse to acceppt the mission and gain more cryonite.
That only happens in lower systems, and if you chose to have low cryonite for a draconis player, why not.. won't do much (4 cryo an hour >,>)
7. People will complain about where they can put their mines.
It's just 1 spot, like missions, you go to let's say hornblow EVERYONE SEES HIM IN ONE PLACE, just differs from who done or didn't the mission.. Will appear like ghosts for other
8. It will require a lot of SS's time and effort to implement, which could be spent on IMPROVING the game.
That has nothing to do with the idea..
9.Some people will manage to glitch it for easy cryonite.
That has nothing to do with the idea..
10. Its a stupid idea.
That's your opinion..
2, SS will have to change the ratio too many times, and with that lance is right.
3, Sure ppl are gonna pay,
4, it won't be fair if not everyone has a mine, lately i am a solo player that will probebly never reach rank 70 only because i am bugged, i am being ganged and what so on,
5, Haha, i would never go to a mine if the mantis won't land
6, Nothing about to say
7, I don't thik that is what he said
8, Yes that has something to do with the idea.
9, Yes that has something to do with the idea.
10, it's just a bad idea, accept it,
lance said:someone agrees with me! wootpbhuh said:electrom, your idea just won't work,
1, You still have serverlag, it has to calculate it for everyone, thats a lot of calculation, so serverlag,Since your trying to be patronising, i will now go through every single reason why this will not work, and will probably never be implemented into the game.
1. Server lag. If this is done, having a mine per player would put huge stress on the server, and cause a lot more crashes / lag then before.
no.. only the player can see his mine.. done
2. Players moaning. SS will undoubtedly get the ratio of "received cryonite" to "effort put in" wrong, and will have to continually rebalance things to keep people happy.
And ? ..
3. Noone is going to spend that amount of gold for one item.
You will be shocked how many will..
4. People will complain about how hard it is to defend them since they put such a huge investment into them.
Who said it's an idea for everyone to be capable to do ?
5. If they are assaulted randomly, it would be a huge pain in the arse if you were in the middle of a mission when your mine got attacked, and you had to go all the way to wherever it is just so that you could defend it.
Once you reach mine the mantis attacks.. just for the balance
6. If they are not attacked randomly, you would have to accept a mission so that you could defend them. That would mean you could just refuse to acceppt the mission and gain more cryonite.
That only happens in lower systems, and if you chose to have low cryonite for a draconis player, why not.. won't do much (4 cryo an hour >,>)
7. People will complain about where they can put their mines.
It's just 1 spot, like missions, you go to let's say hornblow EVERYONE SEES HIM IN ONE PLACE, just differs from who done or didn't the mission.. Will appear like ghosts for other
8. It will require a lot of SS's time and effort to implement, which could be spent on IMPROVING the game.
That has nothing to do with the idea..
9.Some people will manage to glitch it for easy cryonite.
That has nothing to do with the idea..
10. Its a stupid idea.
That's your opinion..
2, SS will have to change the ratio too many times, and with that lance is right.
3, Sure ppl are gonna pay,
4, it won't be fair if not everyone has a mine, lately i am a solo player that will probebly never reach rank 70 only because i am bugged, i am being ganged and what so on,
5, Haha, i would never go to a mine if the mantis won't land
6, Nothing about to say
7, I don't thik that is what he said
8, Yes that has something to do with the idea.
9, Yes that has something to do with the idea.
10, it's just a bad idea, accept it,
and yeah, even if they are greyed out or not even there for players, each player will still have an individual mine, and it will still cause lag.
and point 2., im saying that we don't want even more complaints on the forums and in game.
You keep failing so hard on .55. Mantis will land when you're there .. doh.. o,o