Rajaa
Well-known member
- Joined
- Mar 25, 2019
- Messages
- 326
- Reaction score
- 77
- Server
- Askone
- Main Pilotname
- Rajaa
- Rank
- 95
- Clan
- Pirates Legacys
Player Yaroshi gave me idea last night about the change of cryonite mechanics.
Cryonite discretization about chance of drop rate:
- He said it would be better if we didn't rely on Drop Chance but to make cryonite be gained from every unit we kill.
I agree this would be good case , but in meaning to have 100% drop rate would be big advantage to players grinding , that's why this up point is first part of idea.
If unit drops for example |3k| cryonite at maximum (like ring 4 SU) , then if cryonite drop rate is 100% , it could be set to Give cryonite all the time - but at minimized or maximized version.
What does it mean?
It means that cryonite "value" could variate , so that ring 4 SU doesn't give that |3k| always since it is 100% drop rate. Minimized version means it could give for example Minimum of |1.5k| cryonite and maximum of |3k| cryonite , so in between these 2 values , player always gains cryonite.
This would fix players expectations and also not let them "progress too fast" , because with with value that variates they don't get always maximum of |3k| cryonite , but they don't have empty drops like now , for 30-60 mins (or even more).
This could be applied to players account without making cryonite drop or leave it as it is , but cryonite that drop from that ring 4 SU for example would give 1.5k - 3k cryonite when dropped.
I would like direct answer from ss team for this topic (when they are back from holidays) , so complains and problems from players would be solved about the drop rates in overall. Happy holidays , stay well and enjoy them first!
Cryonite discretization about chance of drop rate:
- He said it would be better if we didn't rely on Drop Chance but to make cryonite be gained from every unit we kill.
I agree this would be good case , but in meaning to have 100% drop rate would be big advantage to players grinding , that's why this up point is first part of idea.
If unit drops for example |3k| cryonite at maximum (like ring 4 SU) , then if cryonite drop rate is 100% , it could be set to Give cryonite all the time - but at minimized or maximized version.
What does it mean?
It means that cryonite "value" could variate , so that ring 4 SU doesn't give that |3k| always since it is 100% drop rate. Minimized version means it could give for example Minimum of |1.5k| cryonite and maximum of |3k| cryonite , so in between these 2 values , player always gains cryonite.
This would fix players expectations and also not let them "progress too fast" , because with with value that variates they don't get always maximum of |3k| cryonite , but they don't have empty drops like now , for 30-60 mins (or even more).
This could be applied to players account without making cryonite drop or leave it as it is , but cryonite that drop from that ring 4 SU for example would give 1.5k - 3k cryonite when dropped.
I would like direct answer from ss team for this topic (when they are back from holidays) , so complains and problems from players would be solved about the drop rates in overall. Happy holidays , stay well and enjoy them first!