L
lance
Ok- All CQ and PvP events should have no e loss. CQ's are actually quite funny as there is fierce fighting for all of 10 minutes and then both sides stop cus they need to refill. I was actually within inches of someone in the opposing clan whilst refilling because neither of us had any e to use in killing eachother.
Cryonite loss should stay the same ofc, needs to be something to lose in a cq. But energy just makes them annoying when you run out so fast.
Its the same with pvp events on colossus. A gm threatened to boot me off the planet because I wasnt attacking some1 in an e field and thought i was teaming up- i simply didnt have enough e to kill them.
Needs changing me thinks
Cryonite loss should stay the same ofc, needs to be something to lose in a cq. But energy just makes them annoying when you run out so fast.
Its the same with pvp events on colossus. A gm threatened to boot me off the planet because I wasnt attacking some1 in an e field and thought i was teaming up- i simply didnt have enough e to kill them.
Needs changing me thinks