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Construction Ship Class

Which component idea do you like best? Please post a reply to why you like it over the other:

  • Build Cryonite Miner

    Votes: 2 100.0%
  • Build Materials Booster

    Votes: 0 0.0%

  • Total voters
    2
S

skellitor301

The Construction Ship Class is more or less an area support ship. The Armor, Attack Power, Heath Level, and Speed should be about the same as the Engineer class. The main purpose for this class is for the pilot to help defend an area effectivly (alone or squads) by building Stationary Constructs to assist the pilot in doing so. When the pilot builds something the ship will remain stationary collecting materials from the planet (i.e. animate a beam shot from the bottom of the ship into the planet surface) and build in the immediate front of the ship. If a ship is interrupted during building or the pilot stops construction, the construct will start to lose the current Hp and will start to dissipate leaving the pilot little time to save it, the time is determined by the construct and how much Hp it has. If the construct dissipates, the pilot will have to start over, if the pilot saves the construct they will have to build from the current hp level, not what it was when the construction was interrupted. All constructs built can be remote detonated by the pilot that built it only, other players will have to destroy it the old fashion way. The creator selects the desired construct and fires upon the construct, only one shot is needed. Remote detonation will have an AoE damage from the explosion, and remote detonation will be immediate so make sure you and allied ships are clear of the construct when detonating. All constructs automaticaly detonate when the pilot goes to the star map. The surface, orbit, and hangar will be safe.

Components:
1: Blaster
2: Collector
3: After Burner
4: Repair Droid
5: Build Sentry
-Sentry is a stationary construct that will fire upon enemies with in range. Up to 6 may be built per pilot. Upgrades are as follows:
1- Blasters Equivelent to the Standard Ion Blaster (1)
2- Blasters Equivelent to the Twin Ion Blasters (3)
3- Blasters Equivelent to the Twin Ion Blasters (3) and Rockets Equivelent to the Standard Rocket (1)
4- Blasters Equivelent to the Ion Storm Blaster (last component before system rare) and Rockets Equivelent to the Enhanced Rocket (2)
Rare- Blasters Equivelent to the Ion Storm Blaster (last component before system rare) and Rockets Equivelent to the Power Rocket (3)
This pattern continues to each system and their component equivalents.
6: Build Shield Generator
- Shield Generator is a stationary "Bubble Shield". Up to 2 may be built per pilot. Size, how easily it is to fire through from the inside, and how easily enemies can pass through it is determined by upgrade level.
7: Repair Construct
- Repair Construct allows the pilot to repair damaged constructs the pilot has built. Pilots can repair other pilots constructs at higher upgrades. Repairing method is same as building but if interrupted the construct stays with what ever health was gained. Repair speed is determined by upgrade level.

The last component I had two ideas for, I'll let you guys decide which one is better.
8: Build Cyronite Miner
- Cryonite Miner will collect cryonite by digging into the planet. Only one may be built per pilot. The Cryonite Miner will store mined cryonite until the pilot collects it from the Miner or the Cryonite stored reaches maximum storage limit. Other pilots can destroy Cryonite Miners and steal the cryonite stored inside. First bp's for the Cryonite Miner will collect very little for a period of time, upgrades will collect slightly more cryo at slightly faster speeds and will store little more cryonite.
8: Build Materials Booster
- The Materials Booster is a stationary construct that will gather materials needed to build other constructs when the pilot starts to build. The Materials Booster beams the materials to the pilot. It will only collect and beam if pilot is with in range and building. Only one may be built per pilot. Material gathering rate, range of transfer beam are determined by upgrade level

Note: This is a little sad to admit but I haven't really logged in for a great amount of time into the game since before the update with multiple bp's needed for a component, hence the lack of required bps, I havent been online long enough to know what this is all about so I'll let you guys handle that one. Also, I got this idea when I noticed some of the current classes and suggested classes both player and manits are similar to the TF2 characters (if mentioning the game is against the CoC I apologize and please let me know so I can delete this part [edit: I have confirmed that this is ok, I've talked to one of the staff regarding this and they don't see a problem with it]) So I figured why not suggest a class similar to the TF2 Engineer. And for those who are wondering which ships I was referring to as similar to the characters:
TF2 character - Ship - Suggester (if applicable)
Spy - Assassin - (cloaking) Pbhuh
Medic - Engineer
Heavy - Tank/Storm
Scout - Scout/Stun - (Scout) Pbhuh
Pyro - Pyro Mantis
Demoman - Mantis Detonator
Solder - Storm
Sniper - Sniper

L8rs
-Skellitor301
 

pbhuh

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I like the ship, but it may be too good, i think it could be cool as a Ship for Generals in clans on conquest and a support class to help the mothership.

But i suppose it could be added normally.
 
S

skellitor301

I've made a few revisions to the Construction Ship:
-Corrected a few errors.
-Added ships stats.
-Added a storage limit to Cryonite Miner

Yes, I can see in a few area how it may seem too good, hopefully this revision would make it a little more, lack for a better word: Standard.

L8rs
-Skellitor301
 
S

skellitor301

I've done a few more revisions:
-Added a few more details for you guys to understand some of the stuff I'm thinking of for this class.
-Fixed a few errors

Like I explained in the final notes, I havent been online for too long, maybe 5 minutes, since the update with multiple blueprints are needed for components. What do you guys think the amount should be? Also, I want to know your oppinions on the two ideas I had for the final component. I'll see if I can open a small poll here to determine which is more favorable. Be sure to reply with your oppinions on this, and anything else you guys think of for this class.
[edit]
Ive set up the poll, you can change your vote if needed.

l8rs,
-Skellitor301
 

pbhuh

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I was thinking, and i would really like it if it costs actually cryonite to build them, that way it would be fair for the ship to have an cryonite miner.
 
S

skellitor301

pbhuh said:
I was thinking, and i would really like it if it costs actually cryonite to build them, that way it would be fair for the ship to have an cryonite miner.
On the other hand, that would make combat situations more difficult to manage. I do see your point with the miner, but I can also see it will hinder the classes usefulness for combat situations and missions. Now all this is said assuming that the cost to built each construct (depending on levels and systems) would be at minimum of 10 cryo, that will be really bad as a starting/beginners class. but if it costs like 1 cryo and builds up from there, I can see coming the average pilot coming around when a they reach Lyris. Interesting idea to say the least.

L8rs
-Skellitor301
 

pbhuh

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skellitor301 said:
pbhuh said:
I was thinking, and i would really like it if it costs actually cryonite to build them, that way it would be fair for the ship to have an cryonite miner.
On the other hand, that would make combat situations more difficult to manage. I do see your point with the miner, but I can also see it will hinder the classes usefulness for combat situations and missions. Now all this is said assuming that the cost to built each construct (depending on levels and systems) would be at minimum of 10 cryo, that will be really bad as a starting/beginners class. but if it costs like 1 cryo and builds up from there, I can see coming the average pilot coming around when a they reach Lyris. Interesting idea to say the least.

L8rs
-Skellitor301
well, the price of a turret will be based on which speed an miner can get cryonite, if a miner gets 10 cryonite p/minute, then you can say like a turret costs 10 cryonite or 5 cryonite,
 
S

skellitor301

pbhuh said:
skellitor301 said:
pbhuh said:
I was thinking, and i would really like it if it costs actually cryonite to build them, that way it would be fair for the ship to have an cryonite miner.
On the other hand, that would make combat situations more difficult to manage. I do see your point with the miner, but I can also see it will hinder the classes usefulness for combat situations and missions. Now all this is said assuming that the cost to built each construct (depending on levels and systems) would be at minimum of 10 cryo, that will be really bad as a starting/beginners class. but if it costs like 1 cryo and builds up from there, I can see coming the average pilot coming around when a they reach Lyris. Interesting idea to say the least.

L8rs
-Skellitor301
well, the price of a turret will be based on which speed an miner can get cryonite, if a miner gets 10 cryonite p/minute, then you can say like a turret costs 10 cryonite or 5 cryonite,
I can see that, but at the same time we need to remember that not all components are available at first. Certain components are unlocked with ship upgrades when you goto better systems. Like how the rep field isn't available until Antares ships are unlocked. That's part of the reason why I made it component 8.

L8rs
-Skellitor301
 

pbhuh

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yeah,that could become a problem, maybe in vega and antares it should be free.
 
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