I think I have come up with a nice little change to the current systems of pirate galaxy.
Pirate Galaxy now focuses on which ship you use, but what if you could choose your type of pilot that you wanna be in the begin of the game.
I was thinking about 3 types, but any good ideas can always be added ^^
* The Warrior
A Pilot that is always in for combat and is trying to cause as much havoc as it can.
Passive ability - Vampire Weapons
- Your weapons are able to take away energy of your enemy every shot by 1 x (player level / 10 )
Active ability (9) - Typhoon
- Allows you to after burn very quickly to an enemy without being noticed by other enemies and stun him for 2 seconds. Cannot have obstacles in the way (walls).
* The Engineer
Previous Engineers that have taken up the arms to fight their enemies on the battleground.
Passive Ability - Repairing Pilot
- The Pilot jumps out of his ship to repair the damage regeneration health. Can not be used in combat.
Active Ability (9) - Linked Armor
- Links your armor to that of an ally sharing damage equally. Lasts until leaving combat.
* The Ex-Commander
An Commander that left the Colonial Administration and joined forces with pirates. He still has lots of knowledge about how to fight in a controlled way.
Passive Ability - First Shot
- The First Shot of an enemy is reduced by 25%, but after entering combat it disappears.
Active Ability (9) - Motivation
- Motivates your team mates and makes them fire 5% faster. Lasts 5 seconds.
* The Sharpshooter
An advanced warrior that specializes in ranged combat.
Passive Ability - Head-shot
- The Sharpshooter has an higher chance to get a critical shot.
Active Ability (9) - Concentration
- Increases your range by a bit for all weapons.
Pirate Galaxy now focuses on which ship you use, but what if you could choose your type of pilot that you wanna be in the begin of the game.
I was thinking about 3 types, but any good ideas can always be added ^^
* The Warrior
A Pilot that is always in for combat and is trying to cause as much havoc as it can.
Passive ability - Vampire Weapons
- Your weapons are able to take away energy of your enemy every shot by 1 x (player level / 10 )
Active ability (9) - Typhoon
- Allows you to after burn very quickly to an enemy without being noticed by other enemies and stun him for 2 seconds. Cannot have obstacles in the way (walls).
* The Engineer
Previous Engineers that have taken up the arms to fight their enemies on the battleground.
Passive Ability - Repairing Pilot
- The Pilot jumps out of his ship to repair the damage regeneration health. Can not be used in combat.
Active Ability (9) - Linked Armor
- Links your armor to that of an ally sharing damage equally. Lasts until leaving combat.
* The Ex-Commander
An Commander that left the Colonial Administration and joined forces with pirates. He still has lots of knowledge about how to fight in a controlled way.
Passive Ability - First Shot
- The First Shot of an enemy is reduced by 25%, but after entering combat it disappears.
Active Ability (9) - Motivation
- Motivates your team mates and makes them fire 5% faster. Lasts 5 seconds.
* The Sharpshooter
An advanced warrior that specializes in ranged combat.
Passive Ability - Head-shot
- The Sharpshooter has an higher chance to get a critical shot.
Active Ability (9) - Concentration
- Increases your range by a bit for all weapons.